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Everything posted by Raven Darkholme
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1: Stat importance: IN>DE<MI 2: If your DE is high enough you can even take plate if you feel you die too often 3: Blunderbuss is alright, but so is arquebus and war bow 4: Not enough wiz-experience for me to answer that 5: Mechanics is generally better than Survival, but in a full party your frontliners are better off with it, since they get to the traps first 6: Doesn't matter that much. Most op is a team with 2 tanks and other casters.
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Which begs the question for me: might there me a situation where quick-switching yields a DPS boost for melee weapons, and not just for guns? Say you wear plate and quick-switch between two two-handed weapons the instant you land a hit with one. I wonder if you'd do more DPS than you would by just auto attacking with one. Anyway, I know you haven't tested Quick Switch, so this is for me to test or for someone else to answer if they happen to know. As for cheese, there's a wide variation to what people consider "cheesy," since that's a very subjective concept. We can see an extreme in the thread about highly restrictive personal rulesets that involve no use of anything remotely magical, as well as severe self-imposed nerfs to powerful melee classes. Personally, one thing I've considered too cheesy to ever do is use the "random" items list and rest X number of days because I know that a particular item that's supposed to be random is going to be there. I think the difference for me is that that takes me completely out of the immersion, since there is no way to justify your characters having some sort of "insider knowledge" about the matrix they live in, if you will. I could, however, justify a talent being really strong if applied in just the right way by, well, my character developing that talent through training and figuring out how to apply it in just the right way. I'm not saying YOU shouldn't use it, because I think it's cheesy. What I meant, I doubt it works that way, if you have the focus to cast 3 times in a row, not only to insta cast first two spells, but to switch back to the first weapon and instacast again. Well as soon as you tried, please post.
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It's good to know what I'd be looking out for in testing with 1.0.6. Helpful, but your last sentence confuses me. What would I gain from an additional weapon slot? Are you implying that the recovery time shortening can only happen once per encounter per weapon set? Because I was thinking (hoping) that immediately after gaining the necessary focus from a weapon swing, I'd switch weapons and cast the power, and keep switching back and forth between two sets like this as many times as expedient for that encounter. It seems I'd still benefit from different stats including higher Dex either way. What kinds of stats would you recommend for 1.0.6 for a solo melee cipher planning on eventually using the retaliation + Carow Golan mechanic? Seems kinda cheesy if it worked that way, you never would have recovery time, as long as you cast spells.As I said, didn't try it myself, though.
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I only read about it and never tried it myself. Afaik after your hit + autopause + switch a recovery "bar" appears but instantly goes away taking no time. You still would have the casting time, which on a cipher with dumped dex is pretty bad on average already and awful on a long spell. Idk about wiz they seem to have faster casts. I think the cheese only works one way, but if you had 3 weapon slots you probably won't need more than that.
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Rot Finger gloves as intended?
Raven Darkholme replied to scazzyo's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
This has been noted many times before. It's op, but kinda ok in my book. -
Maybe my reply sounded unhelpful to you, but I adressed why your spellcasting is so slow, because you dumped dex. Ofc you can still play with dumped dex and beat the game with it, b ut that was not your question, was it? As to quick switch: As soon as you quick switch you used to be able to instantly cast another spell, idk if thats still the case in 1.06.
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With Cat form, 18+ DEX and dual wield talent it's just a hurricane.With 19+ INT spiritshift lasts 20+sec. It's 1\3 of fight even on PotD. And don't forget about spells. Really, druid now is a little OP i think. What's with all you people saying fights last only seconds? The fights which really matter last a few minutes and who cares how good an ability is if you only fight some random human foes?