Everything posted by Raven Darkholme
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Melee rogue potd run!
I thought any party roflstomps PotD? I am not an authority on that, since I solo most time, but even a solo paladin roflstomps PotD, once he gets to level 13.^^
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Low Micromanagement Party Setup on Hard
Best AI only classes are chanters.
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Solo paladin vs dragons v2.03
Very nice strategies, just killed the Alpine for the first time ever on the first try. I made some minor changes to your build and I also ummmmmmmmm, went in the fight with minor fatigue, forgot to put on boots of stability and realised before the fight, that I have no fruit and can craft no dragon dish. So I thought I wouldn't be able to kill it and have to relaod, but I still kicked it's ass easily. An "alpine dragon is a wussy" video is gonna follow for sure. :D
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Paladin solo vs Thaos (PotD)
Wow, St Ydwens redeemer is so insane.
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Melee rogue potd run!
The whole post was based on that. Otherwise I would have left Kdubyas post as it is, since it was very solid advice.
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Melee rogue potd run!
But he's not soloing I even pointed that out in my post...
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Spell Mastery for casters in 3.0
I really like the constant changes, but I guess I played to many PvP games.
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Melee rogue potd run!
Well with a full party his stats are ok. KDubya's suggestions are pretty good for the most part tho, but can't agree on Island Aumaua for a melee character.
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Need help with the last encounter
Guys, people soloed POotD Thaos with a cipher of all chars on level 10, it is not too low. @OP Try to lure Thaos away from the statues with your pet. Kill the statues and then Thaos. If y<ou want to be super chaep, lay petrify traps before the encounter on the southwestern part of the map. After you killed the statues lure Thaos there and kill him quickly.
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Mass chanter?
Yeah, 6 chanters are op. Doorcheeese is a lot of fun with them if you max their Int and gave the 4 guys in the back a ranged weapon.
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Cipher 3.0 - roll a Wizard instead
This is kinda hilarious.
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Spell Mastery for casters in 3.0
So no spell in particular has been buffed or nerfed, but pretty much the spamability been reduced, just like with cipher powers. Can anyone explain why nobody is whining about this change?
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Cipher 3.0 - roll a Wizard instead
That's what everyone says but not really true. A ranger is still worse than a cipher, a cipher has so much more options. Easier to play for ranger, yes.
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Can you build me an eloquent character?
Orlans are good for tanks if you take the ones with defiant resolve (wild I think). Paladins are an awesome PC, but chanters are also very good.
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Can you build me an eloquent character?
There's checks up to 21, but you can reach anything with food, resting bonuses and let's not forget Salty Mast whores. Generally you won't be gimped by choosing high converstaion attributes. If you use a party it's all about right use of abilities, attributes don't really matter that much. Ofc you want to avoid low might on a damager, low int on a caster and so forth, but as I said there's always buffs for speed checks. Godlikes are very viable, the missing helm slot mainly means Might or Perception, which you can get elsewhere.
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Cipher 3.0 - roll a Wizard instead
Not only that, but most ciphers are way less volatile than a player char would be. Those in Dyrford don't even come close to the strongest ciphers, the strange spirits (forgot name) in Durgan's Battery (level 2 and further) who spam cipher abilities like crazy and even regen hp are pretty crazy. I don't think they need focus for their attacks. ;P
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Cipher 3.0 - roll a Wizard instead
Those ciphers always used guns.
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[Class Build] The Juggernaut - a heavy armored Monk
Monk is pretty much king of the earlygame, neber played it beyond Act 2 tho.
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Ranger Solo VS Alpine Dragon (PotD)
I'm sure it would be easy to make that particular way of killing it not work. Making every clever, borderline-exploity way of killing it not work... not so easy in a game of this complexity. It would also be a colossal waste of resources and would make the game a lot less fun for many of us who enjoy looking for these things. (I figured out a way to kill Firkraag in five rounds or less relatively reliably, using only two moderately-leveled characters. No (skull) trap abuse, just straight-up spells used as designed. I'm sure it's not even the most efficient way but I figured it out all by myself and I'm still kind of proud about that. Cheesing dragons is a proud old-school cRPG tradition.) Firkraag is a wussy.
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Ranger Solo VS Alpine Dragon (PotD)
Hah, good memories... Lots of fun stuff to do in BG1 - beat Drizzt in duel, kill Koveras, kill the Demon Knight at the entrance of Durlag's tower or one shot Sarevok at the end... Elminster however was impossible to kill... There was a cheesy way to kill him, never did it myself, cause it was an abuse, but apparently it gave a ****ton of xp and he appeared every single time, despite having been killed.
- Ranger Solo VS Alpine Dragon (PotD)
- Ranger Solo VS Alpine Dragon (PotD)
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Musings on smart barbarians (INT and Carnage)
Hit more foes with carnage, keep Frenzy and Bloodlust for longer, heal more with Savage Defiance, keep more foes sickened with Threatening Presence, make better use of on-hit/crit effects, use Heart of Fury for massive damage, and in general be more useful. Yes, that's on paper... However you rarely find situations with more than 3-4 enemies clustered together. The real question is if it's worth being able to hit 1-2 more enemies once in a while or is it better to strike 3-4 enemies faster and harder all the time. I don't really get your point. Yes, you can play a 3 INT barbarian as much as a 3 MIG rogue, but high INT is clearly better? In a party it might not matter as much, but from the barbarian itself every point of INT is a lot more damage, high AoEs are king in this game.
- Ranger Solo VS Alpine Dragon (PotD)
- Ranger Solo VS Alpine Dragon (PotD)