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Everything posted by Raven Darkholme
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Very nice strategies, just killed the Alpine for the first time ever on the first try. I made some minor changes to your build and I also ummmmmmmmm, went in the fight with minor fatigue, forgot to put on boots of stability and realised before the fight, that I have no fruit and can craft no dragon dish. So I thought I wouldn't be able to kill it and have to relaod, but I still kicked it's ass easily. An "alpine dragon is a wussy" video is gonna follow for sure. :D
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Guys, people soloed POotD Thaos with a cipher of all chars on level 10, it is not too low. @OP Try to lure Thaos away from the statues with your pet. Kill the statues and then Thaos. If y<ou want to be super chaep, lay petrify traps before the encounter on the southwestern part of the map. After you killed the statues lure Thaos there and kill him quickly.
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There's checks up to 21, but you can reach anything with food, resting bonuses and let's not forget Salty Mast whores. Generally you won't be gimped by choosing high converstaion attributes. If you use a party it's all about right use of abilities, attributes don't really matter that much. Ofc you want to avoid low might on a damager, low int on a caster and so forth, but as I said there's always buffs for speed checks. Godlikes are very viable, the missing helm slot mainly means Might or Perception, which you can get elsewhere.
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Not only that, but most ciphers are way less volatile than a player char would be. Those in Dyrford don't even come close to the strongest ciphers, the strange spirits (forgot name) in Durgan's Battery (level 2 and further) who spam cipher abilities like crazy and even regen hp are pretty crazy. I don't think they need focus for their attacks. ;P
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I'm sure it would be easy to make that particular way of killing it not work. Making every clever, borderline-exploity way of killing it not work... not so easy in a game of this complexity. It would also be a colossal waste of resources and would make the game a lot less fun for many of us who enjoy looking for these things. (I figured out a way to kill Firkraag in five rounds or less relatively reliably, using only two moderately-leveled characters. No (skull) trap abuse, just straight-up spells used as designed. I'm sure it's not even the most efficient way but I figured it out all by myself and I'm still kind of proud about that. Cheesing dragons is a proud old-school cRPG tradition.) Firkraag is a wussy.
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Hah, good memories... Lots of fun stuff to do in BG1 - beat Drizzt in duel, kill Koveras, kill the Demon Knight at the entrance of Durlag's tower or one shot Sarevok at the end... Elminster however was impossible to kill... There was a cheesy way to kill him, never did it myself, cause it was an abuse, but apparently it gave a ****ton of xp and he appeared every single time, despite having been killed.
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Hit more foes with carnage, keep Frenzy and Bloodlust for longer, heal more with Savage Defiance, keep more foes sickened with Threatening Presence, make better use of on-hit/crit effects, use Heart of Fury for massive damage, and in general be more useful. Yes, that's on paper... However you rarely find situations with more than 3-4 enemies clustered together. The real question is if it's worth being able to hit 1-2 more enemies once in a while or is it better to strike 3-4 enemies faster and harder all the time. I don't really get your point. Yes, you can play a 3 INT barbarian as much as a 3 MIG rogue, but high INT is clearly better? In a party it might not matter as much, but from the barbarian itself every point of INT is a lot more damage, high AoEs are king in this game.
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I don't get the point about immersion. Using consumables is pretty much what you do in this game, that's why they're there. As to AI abusing, keep in mind he's soloing, with a party or even solo paladin you don't need to do this.