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Raven Darkholme

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Everything posted by Raven Darkholme

  1. Fighters are not that good, just use the barb as AoE damager as intended and he is definitely contributing more. I had a fighter in my 3 chicks party (with pala and cipher) and really regretted not to have taken a chanter.
  2. I definitely agree with the point, that they coulda nerfed the stronger powers. But the weaker powers did not really get affected by this (except the new ones I guess), and sadly this way Echo did not really get affected by this.
  3. I am quite aware of that, my point is the paladin was never as bad as people made him and the Sacred Immolation is actually WAY stronger than any of those buffs and came months later. The same way the cipher will not be unplayable all of a sudden, especially if you factor in Spell mastery. Well, I think the concern is that these changes are coming at the end of the development cycle for the game. It sounds like White March is going to be the last expansion; after that are they still going to do major balancing patches? So if they don't get Ciphers tweaked appropriately now, there won't be time for the up-tweak cycle to happen. They did 6 or more patches before WM came out. Patches aren't necessarily related to expansions. ;P
  4. This transformed him from unplayable to awesome? :D They also buffed Lay On Hands, gave the auras secondary effects, and maybe other things I don't remember. I am quite aware of that, my point is the paladin was never as bad as people made him and the Sacred Immolation is actually WAY stronger than any of those buffs and came months later. The same way the cipher will not be unplayable all of a sudden, especially if you factor in Spell mastery.
  5. This thread reminds me of paladin threads created before really minor buffs to the paladin. (Sacred Immolation came way later)
  6. Many fighters of legend aren't reputed to be angry at all though, and getting angry in a fight can be very dangerous. Consider the Ronda Rousey/Holly Holm match-up. From where I'm at, Rousey looked angry, Holm looked cool and collected, and she won rather handily. Rousey is a low INT barbarian.
  7. Totally agree with evilcat and Dr. Hieronymus posts here. Idk how much you others abused the cipher before, but to me it was a very cheap and awesome class. The gun cipher even got a little stronger with WM, because of Fellstroke. If you limit yourself to this weapon you now have soul whip with sneak attack combined, Idk if you can further enhance this with the mc talent. Up till Amplified Wave, Ectopsychic Echo is super powerful. Amplified Wave was way too strong and spamable, I'm sorry. This did not get fixed that much by immunities, for me the damage was always the main effect, prone often didn't hit because of high Fort.
  8. I like it how it is right now, Carnage depending on INT. You say INT would stay important, so you're not gonna dump it, what benefit would there be in ahving it depend on weapon size?
  9. Int is the chanters most important attribute and Dex the least important one. Even if it would give only AoE (I doubt that) having a huge AoE is key in trash fights, which are super annoying if you solo.
  10. Yep, yet another major nerf to Ciphers. It is now a glorified rogue that can cast 2 spells/encounter. As soon as the final version of 3.0 comes out on GOG I will gladly pick a cipher again. Heck I might even take Grieving Mother to make it interesting.
  11. You don't see how it is true, that an area attack which hits basically all enemies at once and is passive to boot, does more damage than your autoattack which hits one target and maybe doesn't even do 40 slash PLUS 40 burn damage like the chant does per foe?
  12. Solo it might be a problem, because Thaos. Why do you reckon? Seriously, as my only experience with rogue was the pacifist run long ago. Then I used the known approach of splitting, waiting and setting trap. Is there Fortitude check? But indeed, rogue with "invisibility" can breeze through the game as there is no grinding but questing here. With Wiz, as much as I like them, after certain level I just walk in and kill everything. With rouge more subtle approach is required, more planning (like using traps effectively) One of the statues prones you all the time.
  13. Yeah, your dps does not come from melee, but from the chants.
  14. For Defiance Bay I'd go with either the Crucible Knights for the +DR or the Doemenals (not sure on the spelling) for the crit damage. I always avoid the Dozens as their bonus is terrible and they are a bunch of yahoos. Lol, Yahoos indeed. For the tribes quest I always pick the resolve reward and in the Council Hylea for resolve and petrify defense. Thanks guys for the replies. Just to be clear. When you say you always pick the resolve reward for the tribes, are you referring to the "Wild Running" passive? Yeah, kill mercenaries, help fangs.
  15. I thougt it was 50 for Wave before, but my last cipher is inactive since months, so I should have looked it up.
  16. In TB, I could spend my every "action point" (or however they're called in the system in used) to get within melee range of you, just to see you spend your turn walking away from me. This chase could go on forever, and I could never get any attacks through. In this context, it makes sense to grant an attack of opportunity against a character who leaves melee range, so that they are discouraged from fleeing melee range before the attacker can attack at least once. In RTwP, the cost of moving is moving. Or, to be more precise, the cost of moving is the DPS I'm not causing to my enemy because I'm busy moving around instead. Punishing it further makes absolutely no sense, especially when a disengagement attack triggers whenever my characters move one pixel to the left or to the right. I should be free to move around as I please, which I probably wouldn't do that much anyway because I prefer to solve my problems through violence (i.e. DPS.) This is totally true if you run with a party, only reason to run around is if you solo and don't have high damage output.
  17. For Defiance Bay I'd go with either the Crucible Knights for the +DR or the Doemenals (not sure on the spelling) for the crit damage. I always avoid the Dozens as their bonus is terrible and they are a bunch of yahoos. Lol, Yahoos indeed. For the tribes quest I always pick the resolve reward and in the Council Hylea for resolve and petrify defense.
  18. What are you guys on about? +5 focus cost for Binding and +10 for wave might be unnecessary, but it wouldn't make them much worse. To call this a huge nerf is a little crazy.
  19. Pick a paladin, wait till level 13 for the most annoying trash mobs in Od Nua (if any remain), use Sacred Immolation, watch how your pala alone owns the trash mobs. (rest of the party can .... have a party????)
  20. Nah, paladin is perfect for roleplay. Dump dex, low con, pump RES, INT to max and almost max PER.
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