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Everything posted by Raven Darkholme
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I thought White March hasn't yet been fully released for the disk version of PoE?GOG, yo.GOG has achievements. Well, optional: if you use Galaxy. It doesn't have the new achievement.Ah. That explains it. I never opened the full list, just noticed that I unlocked some. But that's odd, why didn't they add the new ones? Are they going to do it later? The base game initially didn't have achievements either. It doesn't really matter anyway, but it's weird, yes.
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Hylea's Blessing? ... You could avoid fighting the sky dragon with RES 3 and INT 3? There's a certain dialogue option that uses logic rather than stats to pass, I think. Or maybe it was based on per. I think you pretty much jsut have to tell her a peaceful solution would less likely endanger her young. Not exactly sure, since I haven't skipped that fight in forever, for a char above level 1 and noober, she's a joke and not much harder than the shadow drakes in Sun in Shadow, who also have ads.
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Can't really agree. My personal taste for parties has become as little micro as possible. Casters are super powerful, but other setups are so good if they have synergy. Now if you build a party including casters that also has synergy you just wreck the game. I couldn't even play without PotD, I was halfway through my very first pt of this game on hard, abandoned it and started new only for PotD. I totally agree on your point as to solos by the way, it probably came across different, sorry about that.
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Yeah as soon as I realised how easy it is to split them it all felt clearer, shame I had to find an own way of doing it, I'm too used to cheesing by stealing other peoples strategies.^^ I read here on the forums about stealth and tried it like 20 times until I realised it just won't work no matter what I do.^^ Ok, maybe 20 is exaggerated, we Germans do that sometimes.^^ I think melee is not exactly a problem if you foillow Kaylons advice about running away from the scream and ray, since the prone is not as bad and their melee is completely harmless.
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Duration doesn't matter for (bleep) if you can't hit what you're aiming at. I was replying to your post before. (That's kind of the reason I quoted it. ) You were talking about self buffs of a wizard and he doesn't need Int for AoE. You don't need to "hit" with those. I never said Wizs don't need PER. I max PER on almost any class.^^
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How high was your Int, for your END reg to last that long? Also as I said the prone is not an issue at all, how did you deal with the scream and fire beam? My INT was 22. My might was 30. Dex was 23. I also had the +40% rest healing modifier from survival, cloak of the tireless defender, rapid recovery, and the +25 healing modifier belt. DEX was 25. See my "Glass Tsunami" build for more details. High intelligence and might is really key, which is why I think those are the two most important stats for a fighter. I think most people just assume fighters are supposed to be stupid and not give them intelligence. Well I'm one of those people who takes INT on fighters, so that was my first question.^^ Very nice didn't think about survival also working with that. How do you do the abbey before the ambush? You get that quest in the tent? Redeemer doesn't work as pointed out in this thread, I tried, they are too high level. Ciphers are awesome for this because of Echo. OK, my bad. I guess that you can't find the Abbey until after finishing the Iron Flail quest. That said, my level 16 party didn't really have that much trouble taking down the 2 Eyeless Hammers without the nice shiny new toy that you can get when you complete the Abbey quest. And the Redeemer absolutely positively insta-kills Eyeless, because they're vessels, and the Redeemer can insta-kill vessels. It has a 25% chance to trigger the slay vessels ability, but apparently you need to be at the same level or above the level of the target. SO, the OP won't be able to use it right at the listed level of his party. (In my level 16 party, Pallegina was zapping Eyeless left and right with the Redeemer!) As for ciphers, I guess I might be one of the few who don't use those beam powers that require a friendly to run around the battlefield, dragging the beam along with him. I don't like that implementation. It also doesn't help that I don't have a monk or a ranger's pet to play the role of beam anchor/target. As I said the problem is not the redeemer but the level of those guys (15) if I'm lower level than them destroy doesn't work. I don't use beam that way in my current setup since I only have 3 party members. It is enough to have the pala or chanter on the opposite site of the enemy. In my game there's 3 Eyeless, not 2, I play PotD and upscaled content.
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I felt most battlemagey with ciphers. You don't buff your weapons but you have an inherent magic boost to your damage. And since your weapons generate focus they are an important part of your playstyle, while other casters go nova all the time and rest often. Sure wiz, druid and priest are also a lot of fun.
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So I just barely managed to defeat the ambush with my 3 char party. But I cheesed as hard as I haven't in a long time. Put boots of speed on every char (sneaking doesn't work, the mainchar automatically breaks stealth after the cutscene) and ran to the southwestern part of the map, all hammers returned to the middle. By then the chanter accumulated 5 phases, so I drew one hammer by 2 ogres, kill him mainly with Ecto Echo, draw the next one and so forth. The only way I see this soloable very easy is with a chanter who keeps sending ogres and doesn't engage himself, which is also super cheesy. Well my paladin wasn't specced properly for this a high reflex respec would ahve helped, Prone attacks are annoying but don't really damage. I ran blind into the fight and didn't really want to use too many consumables since I normally solo and was salty that 3 man died like 5 times on me. :s edit: My pala is level 14, chanter and cipher 13.