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Raven Darkholme

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Everything posted by Raven Darkholme

  1. When I soloed those guys I killed the Vessels first before the "boss" they are actually more dangerous. St. Ydwen's Redeemer should prove helpful here, didn't have it for solo cause I didn't realize it's power before Thaos fight. Doesn't your priest have anti vessel stuff?
  2. Oh I misunderstood your post then, I thought you said you wanted to base the chanter on that playstyle entirely. Ofc situationally this is good.
  3. Hm, ok. You assume fights go long enough for this to matter?
  4. You can use the low level chants, sure but once you get to dragon slashed and later the damage shield, it's not as good. Let's not forget you still build up phrases with high level chants so it's not like using only lowlevel chants let's you build up 100% more invocations or something.
  5. What do you mean by based on invocations? Most Invocations are extremely good, but since you can't cast them before 3 phrases are chanted any chanter is obviously based on chants by default. Which is not a bad thing, since there are some good chants.
  6. There's scrolls you can craft and a mace with this effect.
  7. Six chanters don't really need to run. With 6 chanters even the lowlevel END drain chant is immensely powerful since it stacks with itself. You can basically put the whole party on aggressive AI, no micro at all and roflstomp absolutely everything. Once you get to level 9 and dragon slashed, ggs.
  8. You guys need to solo. I even enjoy the trivialties of some battles, now that I'm playing with a trio. Soloing three times in a row on PotD does that to you.^^
  9. That's where the Ring of Unshackling comes in handy, my hard rocking amigo. It's duration also get's prolonged by Spelltongue - but every time it does that it also supresses new afflictions. It's like a re-appliance after every hit. No annoying afflictions (that can be supressed) at all. At least this was the case before the latest patch. Don't think they changed that - too specific. You can still be stunned of course. Like when they stun you and you can't hit anymore - I think then you also can't remove the stun affliction. For that situation I prefer the following setup: the shield you get from the drake in the Endless Paths lvl 5 (forgot the name, Brysomthing's Solace) + any other preservation item (like Blaidh Golan). Those stack! If you get stunned, switch to that shield setup (switching still works) and you will have +100 to all defenses. Same with prone. On top of that you can wear another item that has Break Out (-50% stun and prone duration). You will get stunned, but not for long and you will niot get hurt a lot with +100 to all defenses. This doesn't work with paralyzed and petrified. Against Lagufaeth (who paralyze, not stun - sadly) you can use that shield Alia Braccia that you get from the monks in Twin Elms. It turns 100% ranged Grazes to misses and reflects them back. You just need to make sure that your deflection is high enough to let them graze. Use a Scroll of Defense and Stalwart Defiance, then it should work. Then they are paralyzing themselves all the time and it's a cakewalk. And then tehere's allways scrolls against affliction that grant immunity and... also get prolonged by Spelltongue! @Raven: yes, seems bad at first. But on the other had it also crits now - which is quite aweseome if you have some means of debuffing deflection without paralyzing (like Binding Rope, Aspirant's Mark and so on) and buffing ACC. I would say it's even better in a party - if you're not using dumped PER and don't fight against monsters that are too high of level. For soloing this is bad, I agree. The good thing with the barb is that he can possibly stack 5/4 retaliations (that cause damage) a once (5 if he's a fire godlike): Battle Forged + Potion of Flame Shield or Mantle of the Wreathing Flame + Garodh's Chorus or Coat of Ill Payment or Hiro's Mantle or Vengiatta Rugia + Sura's Supper Plate. With high MIG, Greater Frenzy, One Stands Alone and Vulnerable Attack you can accumulate a pretty high retaliation damage. And then think of all the new items that do something when you receive hits/crits, like Binding Rope, that Laveder thingy, Swaddling Sheet and so on. I think it could be viable in solo mode - combined with carnage and the buff-prolonging setup that keeps up Savage Defiance and Frenzy and all other buffs all the time... But I never did a solo run, so who knows for certain? Also - to get to Spelltongue you will have to do beat a good amount of the game without that effect. Maybe I misinterpreted your post but it sounded like you said it's good vs weak enemies. That might be the case but against them you don't need it in the first place.
  10. Oh, don't worry a cipher can spend plenty focus since focus cost went up after 3.0. I'm not sure whether barbarian is that much better than monk tho, if I played with a party of 4 I would definitely take a monk over barbarian any day, in a full party it might be different.
  11. @Retaliate Did you guys notice that retaliate received another nerf? It rolls against saves now and after the damage nerf it was already quite mediocre. @Reent Barbarian without scrolls only works for the maingame as soon as you go for completionist you will need a lot of scrolls.
  12. First off if you're new to soloing this game in general, a barbarian might not be the best choice. Other than that Boroers Leech build definitely has potential, as he pointed out already, otherwise I would go for stunning weapons.
  13. You can respec when you need mechanics. Might is less important than you think and doesn't necessarily need maxed. It's a good stat don't get me wrong, just not a need to max stat.
  14. The chanter in it's current state is just the most op class by far, that's why I suggested Chanter. Sure, wizards, ciphers and druids have more powerful stuff but it's always limited somehow, while chanter's abilities are unlimited. If you abuse scrolls on a non naked chanter, the ultimate is a walk in the park, but very cheesy.
  15. Disintegration doesn't destroy loot. I always kill dragons with it.
  16. Just reload your autosave which is right before the cutscene. I had that bug once, it never repeated.
  17. I already predicted WM2 will be too much, but tbf even an item using solo needs to cheese a lot in WM2.
  18. Gromnir is right. Those solo videos just shows the game rules being exploited in a way that was never intended. Which is why limited use items always are very problemtic for game balance. But people keep insisting on make games with a ton potions, food, scrolls and other consumables...leading to a complete break down of all game balance It is also terrible storytelling to see a hero eat 7 dishes of food before fighting a dragon. Reading lots of scrolls in a fight, drinking many potions. Just imagine a heavy weight fighter in a title bout visiting 7 restaurants before and drinking colas throughout a round and reading magazines. What a complete joke Serious or trolling?I don't know of any game that doesn't rely on the same, if not very similar mechanics. Only exceptions are games that don't even resemble a RPG. Games have evolved alot actually from diablos insane potion spam to cooldowns on them in dragon age origins. POE has, believe it or not, much less consumable spam than earlier titles. BG 2 had the rod of resurrection. Instant full heal immediately and no cooldown. Imagine have 10 lives in POE vs adra dragon. Thats right we are moving in the right direction. And people like Kaylon actually help to show developers just how badly they messed up. The next title will hopefully be better Ok I think I misunderstood your previous post.
  19. Btw.. I'm doing a video tutorial on how to build the invincible trio party right now (just started it tho): https://youtu.be/PtNBOFSRMKw?list=PLzscMCQ3321uDtjan2jm_3waeIt0ZCMDO (playlist link:)
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