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Everything posted by Raven Darkholme
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That's where the Ring of Unshackling comes in handy, my hard rocking amigo. It's duration also get's prolonged by Spelltongue - but every time it does that it also supresses new afflictions. It's like a re-appliance after every hit. No annoying afflictions (that can be supressed) at all. At least this was the case before the latest patch. Don't think they changed that - too specific. You can still be stunned of course. Like when they stun you and you can't hit anymore - I think then you also can't remove the stun affliction. For that situation I prefer the following setup: the shield you get from the drake in the Endless Paths lvl 5 (forgot the name, Brysomthing's Solace) + any other preservation item (like Blaidh Golan). Those stack! If you get stunned, switch to that shield setup (switching still works) and you will have +100 to all defenses. Same with prone. On top of that you can wear another item that has Break Out (-50% stun and prone duration). You will get stunned, but not for long and you will niot get hurt a lot with +100 to all defenses. This doesn't work with paralyzed and petrified. Against Lagufaeth (who paralyze, not stun - sadly) you can use that shield Alia Braccia that you get from the monks in Twin Elms. It turns 100% ranged Grazes to misses and reflects them back. You just need to make sure that your deflection is high enough to let them graze. Use a Scroll of Defense and Stalwart Defiance, then it should work. Then they are paralyzing themselves all the time and it's a cakewalk. And then tehere's allways scrolls against affliction that grant immunity and... also get prolonged by Spelltongue! @Raven: yes, seems bad at first. But on the other had it also crits now - which is quite aweseome if you have some means of debuffing deflection without paralyzing (like Binding Rope, Aspirant's Mark and so on) and buffing ACC. I would say it's even better in a party - if you're not using dumped PER and don't fight against monsters that are too high of level. For soloing this is bad, I agree. The good thing with the barb is that he can possibly stack 5/4 retaliations (that cause damage) a once (5 if he's a fire godlike): Battle Forged + Potion of Flame Shield or Mantle of the Wreathing Flame + Garodh's Chorus or Coat of Ill Payment or Hiro's Mantle or Vengiatta Rugia + Sura's Supper Plate. With high MIG, Greater Frenzy, One Stands Alone and Vulnerable Attack you can accumulate a pretty high retaliation damage. And then think of all the new items that do something when you receive hits/crits, like Binding Rope, that Laveder thingy, Swaddling Sheet and so on. I think it could be viable in solo mode - combined with carnage and the buff-prolonging setup that keeps up Savage Defiance and Frenzy and all other buffs all the time... But I never did a solo run, so who knows for certain? Also - to get to Spelltongue you will have to do beat a good amount of the game without that effect. Maybe I misinterpreted your post but it sounded like you said it's good vs weak enemies. That might be the case but against them you don't need it in the first place.
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Oh, don't worry a cipher can spend plenty focus since focus cost went up after 3.0. I'm not sure whether barbarian is that much better than monk tho, if I played with a party of 4 I would definitely take a monk over barbarian any day, in a full party it might be different.
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The chanter in it's current state is just the most op class by far, that's why I suggested Chanter. Sure, wizards, ciphers and druids have more powerful stuff but it's always limited somehow, while chanter's abilities are unlimited. If you abuse scrolls on a non naked chanter, the ultimate is a walk in the park, but very cheesy.
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Athletics is useseless but Survival? Those resting bonuses are vicious.
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Gromnir is right. Those solo videos just shows the game rules being exploited in a way that was never intended. Which is why limited use items always are very problemtic for game balance. But people keep insisting on make games with a ton potions, food, scrolls and other consumables...leading to a complete break down of all game balance It is also terrible storytelling to see a hero eat 7 dishes of food before fighting a dragon. Reading lots of scrolls in a fight, drinking many potions. Just imagine a heavy weight fighter in a title bout visiting 7 restaurants before and drinking colas throughout a round and reading magazines. What a complete joke Serious or trolling?I don't know of any game that doesn't rely on the same, if not very similar mechanics. Only exceptions are games that don't even resemble a RPG. Games have evolved alot actually from diablos insane potion spam to cooldowns on them in dragon age origins. POE has, believe it or not, much less consumable spam than earlier titles. BG 2 had the rod of resurrection. Instant full heal immediately and no cooldown. Imagine have 10 lives in POE vs adra dragon. Thats right we are moving in the right direction. And people like Kaylon actually help to show developers just how badly they messed up. The next title will hopefully be better Ok I think I misunderstood your previous post.
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Gromnir is right. Those solo videos just shows the game rules being exploited in a way that was never intended. Which is why limited use items always are very problemtic for game balance. But people keep insisting on make games with a ton potions, food, scrolls and other consumables...leading to a complete break down of all game balance It is also terrible storytelling to see a hero eat 7 dishes of food before fighting a dragon. Reading lots of scrolls in a fight, drinking many potions. Just imagine a heavy weight fighter in a title bout visiting 7 restaurants before and drinking colas throughout a round and reading magazines. What a complete joke Serious or trolling? I don't know of any game that doesn't rely on the same, if not very similar mechanics. Only exceptions are games that don't even resemble a RPG.
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Heh... The only thing I see is you don't have any arguments and you keep answering beside the point. It's irrelevant if my videos had or not an impact... It's irrelevant if people consider soloing meaningful... It's irrelevant if other classes are also able to solo the dragon... The only relevant thing is the paladin was and still is able to stay toe to toe with the strongest enemies and slay them, something that other classes aren't able to do for a reason that keeps eluding you. Even though I really agree with many of Gromnir's opinions I totally see Kaylon's point here. The latest Adra/Alpine solos have not happened due to any cheesy exploits but simple buffing up a paladin via potions and then meleeing the **** outta them. Only the paladin could ever do that in a manner that you only can call superior to other classes.
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Hard to answer your question correctly cause not sure if I understand it right. If your main question is, hwether a fighter can tank on his own, then the answer is: With a full party to back him up, if you take the right talents and items, yes a fighter can easily tank on his own. Though if I try to interpret your post a little further, I can't help to ask if you really wanted to know if it's better to have an offtank and I can assure you it is. As to your other question about magical and physical damage: There is NO magical resistant enemies in this game, the way resistances work only immunities fully protect an enemy from something and those are only centered on a damage type like pierce or cold and not generally on magic or physical.
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It's strong but I think it's ok. First of all it's a level 15 ability, but my main reason for liking this ability is, it makes playing a tank more accessible for everyone, amny people have problems protecting their squishies and if I fight the monks in WM2 I had to use super cheesy tactics to keep my 3 con 3 res cipher alive which also resulted in me not having acces to the ciphers damage for the first half of the fight. If I had mindweb they probably wouldn't even have gone for the cipher and if they did it would have been Echo and bye. I never have this problem fighting other mobs but I have read so often how people struggle with this, so I think it's a great addition to the game.
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Not saying you can't beat a dragon with 3 chanters, since you can beat him with 1, but if you switch to another chant you lose survivability. A mindweb party has 3x paladin defense. The paladin could already beat the dragon on it's own, but specifically the cipher makes a huge difference here, it's basically 1x or a maximum of 2x disintegrates and the dragon is dead.