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Everything posted by Raven Darkholme
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Unbroken is pretty much a waste, Unbending might be better (don't really like either). 2nd chance doesn't really work when you solo, most times you die if you miscalclated a fight and will only die again after unbroken procs. Theres rare cases when only one (dangerous) enemy is left standing and maybe severely wounded, but most times that's wishful thinking.
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The problem with drinking potions is not getting interrupted and has nothing to do with Dex. Of course it has something to do with DEX. When you are able to sip the potion more quickly the chance of getting interrupted is decreasing - this is especially important if you fight enemies with high interrupt values but slow attacks, like Ogres. RES also helps a lot of course. If you can just shrug off the hit without being interrupted you can sip your potion more quickly - but with more DEX there's a chance that the enimation is finished before you even get hit. So - if drinking potions while standing in the centre of battle is your thing and you want to be the best at it ( ) you need both high RES and DEX. I have exprience with this because I recently tried to kill Ogre mobs just with Battle Forged and potions of Flame Shield (pimped by Turning Wheel and Scion of Flame). It works by the way. I didn't say dex doesn't help vs interrupts. Interrupts are a joke in this game (from enenmy side, different story from player side) and don't really stop you from drinking potions. (Yes you might get delayed for half a frame, who cares ) And as I also stated this has nothing to do with Alacrity potions to begin with, you drink these at combat start, depending on the fight before you even are close to the enemies. (After aggroing via range) And believe me drinking potions is only a pain because of that annoying bug, so if anyone knows how I can get rid of the inventory icon and have my potions on my ability bar any help would be appreciated.
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Is Clear out still per Rest as the wiki states? If it is it's pretty ****. Critical defense is quite good, since you solo you take a lot of attacks so 20% is not bad and it works not only for crits (which rarely should happen) but also for hits. Haven't really played WM fighter so I don't really know those abilities but they all look real meh to me I guess CHarge coulb be good if it's per encounter but doesn't seem super essential.
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The problem with drinking potions is not getting interrupted and has nothing to do with Dex, the problem with drinking potions is the stupid day 1 PoE bug which still didn't get fixed, where you keep autoattacking, even tho auto attack isn't even switched on instead of drinking the damn potion. I got killed by that so many times but it's only annoying for healing potions, since you chuck all your buff potions before you even attack. Does anyone btw know how I disable that useless icon on my ability bar so my pocket slot is spammable again and I don't have to click on the icon everytime the AI ****ed my potion? Why would that be the question? PER is a much better stat than DEX and Might lol.
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You can do every quest solo with paladin. I did it on normal. After you reach Level 13 you can skill sacred immolation and that does really much damage. In the beginning you don`t need high INT, only after you reach level 13, so you have to respec at an INN. You can dump dex / per to about 6 or 7 i would say, so that you keep your might / int and resolve high, because deflection is really important to not get hit. Don't drop PER, lol it makes sure your Sacred Immolation hits. Constitution is a much better dumpstat.
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1. Look for posts/videos about pacifist runs to find how to finish the game with minimal fighting 2. You can avoid combat completely or you can tank and kill them even in potd if you're well equiped (plate armor, rymrgrand mantle, ring of minor protection/deflection, worn buckler, fulvano's boots, gauntlets of accuracy, whispers of yenwood) - high fortitude/deflection will avoid perma stun 3. With a pacifist run is doable - someone on the forum did it in potd (however he used a rogue to be able to avoid a few fights) 4. being revived counts as ko As to 2nd. you can also use Fan of Flames scrolls, wizards double potions and the summoning figurine. It's possible without those on PotD and much more so on easy, but with those it will yet be easier.
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As to beating Act 1 specifically with cipher. Sneak into Caed Nua Hall. With maxed sneak you can sneak to the door in the hall with the stewart. If you train your timing you can do the following with sugar for movement bonus: As soon as dialogue with steward breaks your stealth position yourself in a corner next to the throne, so that when you summon the figurine you can't get hit by the phantoms and stunned. With a little more practice (praise the savescumlord) you can position the figurine in a way that you can spam wall of flame scrolls without instantly killing your own figurine with them. If your perception is maxed and you got accuracy +5 gauntlets from Raedrics + Stalkers Torc from another random loot location you can easily kill the phantoms before your summon dies. I did that back in the day when there was no perception for accuracy and I had no random loot table to help me out for accuracy gauntlets (didn't get them until very late in the game, lol.) so now it should be a cakewalk.
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Exactly! But attack animation isN#t as short as you think. If you dump DEX to 3 with 0 recovery you will still be fast but you will feel a big difference compared to higher DEX and tehrefore shorter attack animation. And also: try to cast a spell, use a slo ability, read a scroll or drink a potion with 3 DEX. Dex is mostly for drinking potions I would mostly have it on 10, except for tanks ofc you can have it on 3 there.^^