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Everything posted by Raven Darkholme
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The dps is lower, no need for science, lol. Chants have the problem of not being active all the time you have these phases where you don't chant which lower the dps significantly. Also don't forget the tick for the 40 damage ea on the chant happens a lot less, than the tick for SA, which basically ticks every second. Maybe upscaled Ogres have a too high DR vs fire, also SA is not good vs fire resistant enemies, but there is only 3 types of relevant enemies this is true for and they are also immune to the fire part of the chant. If you compare the situations where the chant is more useful than SA and other way around, SA is more useful most times. I had a chanter and paladin side by side for wm2 and I was surprised how bad the chant is lategame. The main selling point for dragons is the level 9 availability and ofc if you have more than one chanter and stack it for maximum of cheese. edit: forgot your point about longer duration. As long as you don't solo maxed INT Immolation lasts for the duration of 90% of the fights, since the rest of your party also does damage.
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It does but it's not super effective in a party of 3. Kaylon made a thread a while ago with party of 6 and one paladin for the sole purpose of being prone. On the other hand I will think about this, since sacred immolation still works on prone and is the main damage source for pala anyway. I just don't really think you need all that defense, since the damage chant already reduces damage to bare minimum and a party of 3 obviously deals a lot more damage than a solo pala.^^
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I think most people will agree that perception, Intellect and Might are the most important stats ingame for almost any class. If we look at a tank, we might think he doesn't need Accuracy, he doesn't need Perception. But since it also boosts your relflex it's not a solely offensive stat in the first place. And since for example paladins who are the best tanks, get Sacred immolation with level 13 which is an AoE with great power, they highly benefit from having less in a weaker stat like Constiitution and more in Perception. If we look at a purely melee class we might think, needs no Intellect, than there's plenty melees who straight up benefit from Intellect like barbarians, rogues, and others who benefit more "behind the scenes" like fighters which doesn't make the benefits any less. If we look at might it will be hard in the first place to find somebody who doesn't ebnefit greatly of this stat, maybe ciphers with their soul whip, but might also benefits their spells, maybe a pure buff priest, but those miss out on damage like a paladin without SA. Less good stats are Con, only good for fort def, but the health factor is very unimportant in this game. Dexterity, looks good on paper but gets less viable the more you progress into the game, you can dual wield with no recovery with 10 dex ... Resolve, helps a tank to reach max defenses but 8 Res more or less only matters if you solo.
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So a while ago I decided to fully test out the ciphers defensive mindweb and since I like parties of 3 characters, combine it with a chanter that has damage redux chant and a paladin obviously with maxed defenses. If anyone is interested, I started a tutorial how to get this party to the needed levels and went into Act 2 yesterday. Going with Kana and GM instead of hirelings, will go for hirelings once PC is level 16. Up till now my uploading was kinda irregular cause of Dark Souls 3 and Street Fighter V but from now on I should upload more often. Heres the link to the first vid: (https://youtu.be/PtNBOFSRMKw?list=PLzscMCQ3321uDtjan2jm_3waeIt0ZCMDO)
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On level 10 you can do all bounties except Nalrend. Even Nalrend might be possible but last time I soloed I was too scared of him and waited till SI which admittedly made the fight too easy. :D I just looked up my old footage of my youtube solo run and I was exactly level 10, when I did bounties.It was the first time I played a completionist pt and first time I did all bounties solo, so my strategies were not ideal and the videos lengthy, but maybe they are still interesting to you: edit: For those not being able to view the embed: https://youtu.be/OGSOAXxajmA
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The outworn buckler is much better, larder door is utter ****, because you lose accuracy with large shield and bash is a **** ability. The summoning horn is not that good, but if you're new to soloing it might help you. Be aware it only lasts 20 seconds. In the stronghold you want to build botanic garden and curio shop first you get free ingredients in your chest every few days and potions are super strong for soloing.