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Everything posted by Aurelio
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Update 3.01 is now live
Aurelio replied to BAdler's topic in Pillars of Eternity: Announcements & News
Some of the german texts show regressions. Corrected spelling errors are there again in 3.01.. but there are also new fixes. Seems to be a mix of new and old text files. -
IEMod fork, new modding framework
Aurelio replied to Springwight's topic in Pillars of Eternity: Modding (Spoiler Warning!)
- The Nexus Mod page lists the IEMod Github repo, is it correct that the actual framework repo is here: Yes, check the first post of this topic. http://forums.obsidian.net/topic/81063-iemod-fork-new-modding-framework/?p=1719195 -
I asked some time ago about it and the answer was after Patch 3.0 they will look into it. If they do... well... Other question is, if this is a Unity engine issue or if they can change the shader code themselves. They still use an older Unity 4.6.5p1 version and have not updated it to the last available version of the 4.x branch which is 4.7.0 http://blogs.unity3d.com/2015/12/17/final-release-for-unity-4-x/ I doubt we will ever see a Unity 5 version of PoE but I hoped that they updated it at least to the last available version of 4.x.
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Lore ipsum is simply dummy text...WHAT?
Aurelio replied to Wehomir's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
That's a placeholder text. https://en.wikipedia.org/wiki/Lorem_ipsum If you are on steam, maybe check for missing files. -
Importan note: gui.stringstable: <ID>1731</ID> <DefaultText> ({0})</DefaultText> The space here in front of the variable is important otherwise the string will be too long. In the german version they removed the space. Guess they thought it was an error, but it is not. Could be an issue in other languages as well.
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Just working on the Beta Version updates of the transation mod. I noticed that the original version fixes a few long standing issues but also creates new bugs. E.g Charcaters: These IDs have been changed to from: <ID>252</ID> <DefaultText>Aldhem Graeg</DefaultText> <ID>253</ID> <DefaultText>Aldhelm Graeg</DefaultText> To: <ID>252</ID> <DefaultText>Aldhem Graeg</DefaultText> <ID>253</ID> <DefaultText>Aldhem Graeg</DefaultText> but Aldhelm Graeg is correct for both ids. So the "fixed" a correct entry and made it worse.
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The map is not displayed correctly
Aurelio replied to D101101's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Any update on this? -
Die Ordnerstruktur muss stimmen. Bei mir ist das z.B.: D:\SteamLibrary\SteamApps\common\Pillars of Eternity\ und bei Dir: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\ Das Zip musst du so entpacken, dass es Unterordner enthält. Z.B. Rechtsklick auf die Zip Datei auf dem Desktop und "Alle extrahieren..." auswählen, dann auf "Extrahieren" klicken. Nun in den neuen Ordner wechseln. Hier sollte nun der Ordner "PillarsOfEternity_Data" liegen. Diesen schiebst du dann nach C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\
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Leider ja. Einige Dinge wurden von Obsidian behoben, aber nicht alles. Es fehlen Übersetzungen, es wurde falsch übersetzt. Diese Dinge sind nicht behoben worden. Du kannst ja zwischen den Versionen hin- und herschalten und selber schauen.
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Hatte noch eine Anmerkung zu einer Deiner Änderungen. Wollte noch den Rest der Erweiterung durchgehen, aber viel fehlt nicht mehr. Bei einigen Dingen war ich mir nicht sicher. Z.B. wie man das Apostroph darstellt. Z.B. "Ich hab's dir ja gesagt" Da hat das Language tool gemeckert, aber ka wie ob wir es ändern sollten. Habe ich erstmal so gelassen. Eventuell gehe ich noch durch der ersten Teil durch.. Ist nur alles recht mühsam. Achja und in abilities.stringtable waren noch 2 englische Einträge.
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Russian localisation issues
Aurelio replied to Mac Bethad's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Oh, too bad. Last time I checked the mod was still available. -
Russian localisation issues
Aurelio replied to Mac Bethad's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Translation mods: http://forums.obsidian.net/topic/83241-translations-mods/ Dissucssion about russion translatuon issues: http://forums.obsidian.net/topic/73595-translation-errors-missing-translations-russian/ for discussion Try the mod. Obsidian only fixed a very few translation issues and when there's a new patch ususally lots of changes are missing or not translated. -
I doubt that... He has a AMD Radeon HD 7900 Series which is not that old. http://support.amd.com/en-us/download/desktop?os=Windows+10+-+64#2 This site lists support for AMD Radeon™ HD 7700+ Series.. Which should include the HD7900. Maybe try to install the latest driver. Your drivers are a bit older. Also you soundcard driver is old. Maybe there are newer drivers available. http://www.realtek.com.tw/downloads/downloadsView.aspx?Langid=1&PNid=14&PFid=24&Level=4&Conn=3&DownTypeID=3&GetDown=false
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Hm, Kräuselschwamm, Riffelschwamm, Wellenschwamm aber ob das besser ist... http://www.dict.cc/englisch-deutsch/ripple.html
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Map texture problems
Aurelio replied to janinko's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Has anybody tried to see if this helps? http://forums.obsidian.net/topic/82667-rendering-issues-on-linux-now-theres-a-work-around/ -
Ich habe nur mal das Zip der Erweiterung versucht auszupacken. MIt 7zip geht es. Mit dem integriertem Windows Zip kommt eine Fehlermeldung. Ich hätte aber noch: "Frohlockt, meine Kameraden! Die Nacht bricht an!" genommen.
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Rejoice, My Comrades! Two Fingers of Daylight! Wäre eigentlich: "Frohlockt, meine Kameraden! Zwei Finger Tageslicht!" Aber wirklich Sinn ergibt das leider nicht. Kenne auch den Zusammenhang nicht. "Frohlockt, meine Kameraden! Der Tag bricht an!" oder "Frohlockt, meine Kameraden! Die Nacht bricht an!" ? En: System Shock Vorschlag de: Systemversagen Sollte was medizinisches sein. Hatte lange überlegt. Beim suchen nach System Shock hatte ich nur das Spiel gefunden. Könnte auch in Richtung Kollaps, Zusammenbruch, etc gehen. Aber dafür gäbe es dann andere englische Begriffe.
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French: Github page: https://github.com/r-e-d/poe-fr German: Nexus mod: http://www.nexusmods.com/pillarsofeternity/mods/6/? Github page: https://github.com/Xaratas/pillarsofeternity-german-patch-with-expansions Italian: Nexus mod: http://www.nexusmods.com/pillarsofeternity/mods/70/? Russian: Nexus mod: https://www.nexusmods.com/pillarsofeternity/mods/150
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Freesync not working
Aurelio replied to solo16's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I think the game runs in borderless window mode. And this prevents it to use FreeSync, GSync, Crossfire/SLI etc. The Devs would need to enable Exclusive Fullscreen mode. But not sure which version of Unity3D supports it or if. Seems to have also drawnbacks (does not run in background, etc). -
windows 10 multiple game crash
Aurelio replied to thothor's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Please also post your DXDiag file. Check if you have enough space on drive C: From the logs you can see that there are errors in: C:/Users/Thothor/AppData/Local/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData (Maybe move files from there to another location) Do you load a save game and then try to save? Maybe post also your save game. It might be corrupted.