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LadyCrimson

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Everything posted by LadyCrimson

  1. Being near-sighted, at least with books, I always take the glasses off...they do make text a bit smaller and I dislike it. Right now tho I have the oddball issue where with my glasses on, I can see close-up fine (don't need bifocals...yet), but with my contacts in, I need reading glasses for fine print. It's kinda weird. But reading glasses don't work well with a pc monitor since it's not book-close from my face. The monitor is in the inbetween zone of close up and far away, for my vision, and trying to use reading glasses with the monitor gives me a headache.Actually, reading glasses just give me a headache... Like I said, it's not that the text is blurry. It's that it's too small for comfortable reading when two feet away.
  2. Just FYI, there are spoiler tags. I don't see them as a WYSIWYG editor icon choice, but if you manually type the typical [ spoiler ] code tags around the chosen paragraphs it should work.
  3. All I care about is that the game doesn't look dot-pixelated and grainy on higher resolution monitors. Anything after that is gravy.
  4. I like the way the enemies tend to spawn on top of you like that. Makes it more interesting. I do agree about the respawn rate however. It's way too fast for how large the areas are. Makes you feel rushed all the time vs. being able to explore nooks and crannies...even increasing the respawn timer by just another 10 minutes would be helpful. I don't think the timer is actually shorter than in the first game, it's just that the areas are bigger and the fights often end up longer since there's more enemy numbers to take care of. We finished the first playthrough at lvl 30. I found it hard to get criticals on the last boss and died a couple times trying to find a relatively "safeish" spot to work with. Wasn't too exciting, but was a much better endgame than the first Borderlands had. We started up playthrough2, reached Sanct, then quit. My SMG is still good for PT2, but I'm constantly close to being out of ammo, even with 1700 bullets and one of those bullet-absorb shields. I don't like how only the Gunzerker seems to have regen ammo, now...unless there are later high lvl mods/relics that give it to the other classes that I haven't seen yet(?). Ammo regen was OP'd before, but they could have toned it down instead of getting rid of it entirely for most classes.
  5. I think I'm still on FF 12. I avoid updating too often because every new version I tend to like a little bit less. But now that you said that, I checked and it looks like it had "zoom text only" on by default.....turned that off and it seems to work now. So...yay! I think this will work then. If you zoom it too huge you can still lose some stuff and it makes some graphics look terrible, but doesn't mess w/the formatting. I can see again! Thanks.
  6. Yeah, the zoom function does the same thing with messing up formatting. :/ I do use Firefox, so I'll do a search on that, thanks. ...it also helps me a little, personally, to override color formatting, since I find black text on grey easier on the eyes than white on dark. But that also has the negative of messing up a lot of formatting/appearance things. @Gfted - I thought that setting only really affected the desktop itself...shortcut icon/menu text etc. I'll check it. Edit: I guess if all else fails I can get super high magnifying reading glasses. (it's not just forums either...news sites, everything). 2nd edit: yup, the Display setting just makes menu texts (like your bookmarks list) bigger. Text within a website stays the same.
  7. So, I'm getting "old." Increasingly I find the tiny default font size on most forums to be somewhat hard to read - it's not that they're blurry, it's more that it's too small so I squint a lot as if this will magically make the letters bigger, and easily lose my spot in "walls of text." I know I can use browser settings to set default font sizes, but with all the formatted and script-heavy websites these days, this often means the formatting becomes all messed up and sometimes even unusable (buttons disappear, column spacing goes nuts, for example). Is there a way ... or a program ... to magnify the text without altering all the formatting?
  8. I'd like (some) quests that can't be completed in one fell swoop. That is, you don't just run a dungeon, find an item, bring it back, you're done. Instead you start the quest, do something, then you can't finish the questline until later in the mainplot for some reason. So...more layers/tiers to quests. Or something. Not all quests should be like this of course, but it'd be nice to have a few of them here and there at least.
  9. He's so yesterday. So many handsome 'toons, so little time! And...at first I couldn't bring myself to kill the lottery winner, but later I did it every time because he began to annoy me. Course, at some point I've killed just about everyone in the game for the lulz. Including Boone.
  10. I suppose I shouldn't say "never" - but with the ES series I think I finally realized that, unless they make drastic changes to the core gameplay (which I doubt) I can't let myself get sucked in by the hype again. Might still be games that I'll try when they go on sale for $15, tho.
  11. I'm SF Giant's happy, whilst trying to pretend Red Sox's 2012 never happened. Not just the losing season, but all that silly drama stuff. And if Tito signs to manage the Indians, I'm going to have start watching them a lot more often too. He wasn't perfect, but I miss Tito. Day warmed up quite a bit and had to rig up/point a fan to blow air into hub's gaming pc to keep GPU temp down. The case itself has no fans in it (don't ask) so he leaves it open, which is normally enough, but on warm days with a somewhat GPU-intensive game...heh.
  12. In terms of the ES rpg series, Morrowind was like that for me. I loved it a lot originally, for the mod tools and the open world exploring and other things, but over time it became kind of ... lacking. Oblivion didn't improve it, and then I had hopes for Skyrim, but .... I just find the ES games rather flat and boring. Beautiful, interesting and admirable in some ways, but doesn't hold my attention at all. Probably doesn't help that I never liked the combat mechanics in any of the ES games. I won't be buying any more of them.
  13. Do you know anyone who's gotten a Gunzerker to higher levels? He's the only one with decent ammo regen capability, so one can see the potential there, but I'm having a hard time thinking I'd like his playstyle and skill vs. the other classes. And yeah...hubby and I were thinking of using two Sirens if we make another duo. For co-op just seems like it'd be the "omg awesome" combo. But I suppose being able to lay down 4 turrets (eventually...) would be pretty wicked too.
  14. BL2 - I'm definitely tired of the pattern the game uses of making you chase map-diamond locations in a circle around the area. Sometimes it's really contrived and irritating, making the game feel like chase-the-diamond and nothing else. We're at the supposed final battle now - leaving that for tomorrow. Hopefully it'll be fun...the boss/minion arena fights have been the best thing in the game to me. Every time we do a side mission, I get a little bored or irritated. It's the compete opposite of BL1, where I liked the general gameplay better than the bossfights.
  15. If there are quests/goals related to it and it's not tooo much of a dragged out time-sink in order to achieve them, sure, I sometimes like fishing/mini-games..can be a relaxing thing to do when I don't feel like direct combat exploration. As long as they're optional and not a requirement for main storyline quests.
  16. I do like it when the people in the world occasionally react to your presence in some way. Whether it be because you're armed to the teeth/look frightening or because you're wearing a symbol of something they do or don't like. Emphasis on occasionally. If it happens all the time, it's no longer interesting/special. And definitely avoid the "There she/he goes. I heard she defeated (insert boss name here) all by herself!" and "Look ma, it's the hero of (insert world name here)!" type of whispering, omniscient townsfolk. I find that corny and immersion breaking, for a variety of reasons.
  17. I love that phrase, it fits what I thought of the graphics in Torchlight. Cartoonish I don't mind, bright vivid colors I don't mind, but there's something about TL that grates on me a bit, even while kind of being cool at the same time. I can't put my finger on it. Anyway....my friends are at least all saying that it's much better than D3 in many ways, so I'm still going to give it a spin later. Is the demo very long?
  18. One day I will replay NV and get to all the DLC's, not to mention Sawyer's mod, which I downloaded but never tried. I love the game but I played it so much, sooooo obsessively, it's going to take a while before I can go back to it. Either that, or maybe I'm afraid if I start again, I'm going to become that obsessed again. Glad you're having fun with it, Cant ... it's a great game!
  19. No, I don't want to screen-shaking. That is all.
  20. The original Divine Divinity used a combo of both, if I recall correctly, and I liked that system. The limitation was that the sellers/storekeeps had a VERY limited amount of gold, that didn't replenish very often, so you couldn't just sell them your 20 swords every trip to town and collect all the gold. But you could use items to 'trade' for other items once they ran out of coins to give you. Or something like that. It's been a while, I don't remember exactly.
  21. I would be happy if multi-classing made it into the game. Or at least, a few multi-class/hybrid like classes to choose from, even if you couldn't choose what to pair together yourself, if that makes sense.
  22. I'd like to see some barter trade in the game, so not everything is just dependent on collecting numerical value "coins." "I"d like that new bow." "500 gold." "How about 300 gold and these two iron swords?" "Toss in that bronze shield and you got a deal." ...but yes, having at least gold and copper coins, so things might cost 2g 35copper is cool/a nice touch.
  23. Not really into it. Would rather just have different origin starting scenes about how they arrived at a certain place and then start gameplay in the same area. I think it makes for a tighter storyline when it originates in the same place ... it's the decisions/actions you make later that should affect the tale and where/how you travel the land, not what city/town/hut you start in. But if they put it in, I wouldn't actually object. It's just not my preference.
  24. Nope, finished that quest and my Siren's voice was still stuck. Probably is Handsome Jack's voice, but she's stuck. So I made another chr./twinked her out and am speed leveling her, will give her my original stuff, etc. Won't take long when you know what to do/have good gear. Pain in the butt tho. The last two boss battles were really insane. We were lvl23 for the first (I did well on that one) and 24 for the 2nd (I died several times). We made it to the Eridium purple land area at lvl25 and stopped while I level up the new girl. And story-wise - oh my, that happened. Just before doing those main quests we went back to The Dust to do a side quest that was rated as lvl16/trivial, but everyone there had leveled up with us to be 21-23, so...yeah. I wonder what the limits to the enemy scaling really are.
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