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Everything posted by LadyCrimson
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Gamed w/hubby a bit, showered, maybe a short walk (it's a nice late winter day), some taco's ... then I think Walking Dead starts up again tonight? I hope so ... I kinda like having something to watch early Sunday evening.
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...that is scary that after multiple years and what I assume was likely multiple doctors/tests, no one ever caught something like that. Always push your doctor....they're as fallible as anyone else. ...late night, waking up, bleary eyed, drinking water and wishing it was caffeine. I think another week is long enough for the caffeine break.
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...good thing I'm not afraid of snakes. Creepy/weird hat. Nice work, tho.
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A VERY IMPORTANT QUESTION
LadyCrimson replied to MuseBreaks's topic in Pillars of Eternity: Stories (Spoiler Warning!)
While I realize the "not sure if trolling" tends to sort of be a standard cynical response to certain types of questions these days, maybe next time we could give a little benefit of doubt a try, first? Thread closed at OP's request. -
What Is Ironman Mode To You?
LadyCrimson replied to Chippy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
To me, "ironman" gameplay is just playing by a set of player pre-determined, self-imposed rules as a way to make the game more challenging or exciting to said player. Typically this would be done on a 2nd (or further) playthrough, when one is already familiar with at least the basics of the game and thus knows what imposed rules would work best to achieve the desired result within the individual game. Depending on the style/genre of game, it can mean start over as soon as you die, it can mean not using any store-bought items (only "found" ones), it can mean not using any potions, it could even mean trying to beat the game at a very very low clvl or within a fast speed/time ... it can mean a whole lot of things. And I do not think any such ruleset should be forced upon a player. That's what optional difficulty modes or whatever, are for. Or your own discipline/decision to play a certain way. The exception is a game that's open/up front that it's going to be that type of game, catering only to a very specific playstyle/audience, period (vs. trying to have 'difficulty modes' at all). -
A VERY IMPORTANT QUESTION
LadyCrimson replied to MuseBreaks's topic in Pillars of Eternity: Stories (Spoiler Warning!)
No, they did not and are not. They've been pretty clear there isn't going to be full voice-acting in PE. Which I think is fine, personally. -
Sorry, I wasn't trying to "win" anything ... my post wasn't directed specifically at you, just a general commenting on the concept of dwarf vs. human. I can understand preferring characters with fancy artwork beards, that's personal taste as you mention, but my confusion is why having such may make them seem less human, or something. By that I mean, there are apparently plenty of human men who can grow/style some pretty funky beards in real life, some of which at least resemble or could be turned into the typical fantasy dwarf look with little effort. I see pics of guys like Jack Passion, who seems perfectly human to me, and I don't see how the beard makes a non-human. That's all I mean. Edit: on what makes them different from your average human - their average height, strength for size, and constitution, mostly, imo.
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- project eternity
- dwarf
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The guy who's narrating that video has the most marvelous, snarky sounding voice. Haven't watched the whole thing, have to run out, but I'll finish it later.
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To me a dwarf is largely about size (short) and stature (stocky/muscular) rather than their face. Or if they're paintings, often they're shown as being older with broad/ruddy faces and big noses (and beards, often). But heads with no color etc. don't tell me much about what they're going to look like in the game. I don't see that they're going to look all that different, to be honest. Hard to tell from just a white model head, imo. Stick those heads on the "typical" dwarf body and they may look not much different than your average dwarf in overall impression then, when combined with the expected stature. eg, they always look rather "human" to me anyway, so I'm a little confused by the statements that this might be a negative. I think they look fine, for model heads.
- 143 replies
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- project eternity
- dwarf
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Looks good, like the atmosphere, the small bit of humor I saw, the party interactions with things. Some of the text/dialogue reads kinda poorly, to me, but overall I like having all that text there to give you more info/flavor if you want it.
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Pretty much still BL2. It's difficult to play other things sometimes, when your spouse wants to play one game all the time. We have our third co-op pair in playthru2, plus I keep doing some farming runs. Need a lvl50 Hellfire and Scorch is being stubborn (have a lvl11 Hellfire already). Probably won't play too much besides BL2 gunnin' until late Spring, when hubby starts to want to be out in the yard a lot more instead of on the couch under a blanket.
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Well, if it happens, that'd definitely be great. Other than that ... not going to read too much into it yet.
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Snow, desert temps etc. are fun for a 2-3 day visit .. which is why it's nice to live 5-10 hour drive from such ... but I wouldn't want to live in it. Not too much going on in my world. One of hubby's vans needs a new part and the neighbor's huge multitude of non-neutered tomcats are driving me crazy again (our house is a magnet for territorial spraying for some reason). Other than that...same ol' same ol.
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Myst/Doom started me on PC gaming as a hobby and after that I spent my time on other action, strategy, and simulation initially. It took a while for gaming to become a consistent hobby and I didn't buy many games early on. The first cRPG I remember playing that I actually got into was BG1, a fair bit later, which is what had me looking for others.
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Sorry to hear low opinions of it. Borderlands 1 and 2 really made me like Gearbox, despite not being a fan before. From watching the Let'sPlay from one guy, it doesn't look all that terrible to me. Not great, but ... a lot of the complaints are about hammy dialogue, too much dialogue (works in Borderlands, maybe not in a real FPS), not being scary (Aliens wasn't really a scary movie, it was more an action anyway), graphics not shiny enough, clipping issues, etc. But it does look pretty older FPS generic, so to speak, so if people were expecting something more...anyway...not that I personally care. Maybe it sucks when actually playing it. The one thing I wouldn't like from watching the videos is that aliens seem to be general fodder, which isn't in keeping with them being a serious threat like in the films. But I do like how they got the gun-firing/other sound effect noises right.
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I found this awesome slag SMG and using it in combo with the Conference shotgun (and other weapons) has been very effective in PT2.5 - to the point I feel almost godly most of the time, even against lvl52ish enemies. So I went to try it on Terra (solo). Unfortunately, slag doesn't last very long on him I guess, so it wasn't very helpful there, haha. By the time you switch weapons and aim the purple color is gone. Change of subject: Did they change the orange drop rates with the last patch/DLC or something? I swear for the first 200+ hours of the game I'd found only 4 or 6 orange weapons (any level)...from first-kills or farming specific enemies ... but since the DLC it's been a lot more frequent, relatively speaking. This last week I've had 8 drop (not from first kills, either). Also, the slot machines seem to give the three legs a lot more often now too. Little changes made they may never mention?
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Yeah, something more than mouse-clicking things together would be more interesting. But I still like mixing potions, whatever the method. Mortar pestle clicking isn't exactly much different, either. It's the act of discovery, mostly. I don't like games that give you recipes so you don't have to figure out what's required. Of course, that's assuming alchemy would involve a lot of ingredients and require one to find/buy them. If it's not that type of game-alchemy, then sometimes simple is the way to go. And for some reason, I'm not really picturing PE having a very complex alchemy.
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I still can't get into Dicaprio as a leading man. It's not that he can't be decent at the technicality of acting but he just has no "presence" for me, personally. I never found him attractive (so no girl-crush effect for me), and there's nothing else defining about him, even when he's trying to play diverse parts. I watch him and it always feels like his co-actors one-up him all the time in presence while Leo gets lost in the background. eg, Leo's kind of invisible to me. On the other hand, maybe that's a sign of a good actor. What do I know....but it doesn't work for me in this case I guess.
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I liked alchemy in MM7 so I'd guess I like more complex types....yet not tooo complex. Being able to mix a potion with another potion to create a 3rd type of potion is kinda fun, tho...if you initially have to discover what potions to mix. I usually like potions for +stat type stuff, and I like them to have durations vs. permanent ... eg, helpful in tough combats. Not necessarily long duration, but more than a second of two. They should not be stackable, and perhaps a limit of 2-3 can be active at once or something. I'm like Fridgemagnet in that I never use explosive type potions (but don't mind if they exist). Explosive/fire aoe ones just seem like grenades, and I don't use those in other games either - probably because I forget about them in the heat of combat. heh.
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I figured it might be ... or at least, the shotgun part. It dropped during my very first 1st-kill of PT2 Warrior so I've had it a while. I've never found a Bee so...but this week has been not bad for finding Legendaries for some reason. Even Flynt dropped his Thunderball Fists pistol or whatever that is. For lvl4, it's pretty decent.
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KNOCK KNOCK!?
LadyCrimson replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
For crates/chests etc. you can always create a risk of damaged/broken items via smashing. eg, sometimes not all the items survive the smooshing. -
Josh Sawyer on Miss and Hit
LadyCrimson replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I've felt that way about "barbarians" for a long time. But I still like Monks...well, in some games. Depends how they're made etc. Also...post limit reached. -
Degenerate Gameplay
LadyCrimson replied to UpgrayeDD's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Not that the ever ongoing combat-XP topic isn't scintillating but ... post limit. -
KNOCK KNOCK!?
LadyCrimson replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I say yes to smash, mostly because I don't typically like lockpicking (if it's a mini-game anyway). So I like there to be other options to open most locks (it's fine if there's a few that can't be brute-strength forced). Lockpicking Magic casting SMOOSHING -
Heh, yup. That's how BL rolls. A lot of it is dollar/cash bits, but there's a lot of items. Most of which are vendor trash, per usual in this type of game.
