Jump to content

BMac

Developers
  • Posts

    418
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by BMac

  1. I just happened to fix this problem this week. We do have many responses that have multiple conditions, but the UI in the beta is only capable of displaying one condition at a time. You'll be able to see all the conditions in the next update.
  2. AddItem is called GiveItem now. I'm glad you're enjoying the game!
  3. The inline help links are automatically added, though this may change in the future. You have to add a string as you did, and you also have to add a GlossaryEntryGameData object in a gamedatabundle, too. A lot of data that used to live in hard-to-access Unity data now lives in these JSON bundles and should be relatively easy to change. The Guids for game data objects (items, abilities, etc) can be found in the gamedatabundle files, as you noted. Guids for Unity objects are hard to access at the moment. The next beta will have the PrintInstance command, which you can use to get an object's Guid from its name. I'm not familiar with those other systems. I don't know what kind of plans we have to provide documentation for modding.
  4. That's a backer beta bug. That range is supposed to correspond to the full map, not the backer beta map.
  5. I don't believe there are any other merchants in the current backer beta, but you can cheat yourself items with 'GiveItem '. You can use 'FindGameData ' to help find the names to use.
  6. If you enable console cheats you should be able to use the ManageParty console command. EDIT: you can also access this UI in the Store interface at the Tikawara Trading Post.
  7. Easy has its own encounter compositions. Story Time uses the Normal encounter compositions in the hope that the fights can still feel exciting even though they are not difficult.
  8. In case anyone missed it, the entire thing is now here: https://www.youtube.com/watch?v=NA8FfDskw4Q.
  9. That was quite helpful. This will be fixed in 3.04 (not in the current Beta) - the Stun effect will not always crit and will instead respect the result of the Fort attack.
  10. http://dilbert.com/strip/2001-10-25 But if you start a new thread and upload your save file, QA can see if there's something different going on in your game.
  11. This will be fixed in 3.04 (but not in the current Beta). Party Member AI will never automatically target an enemy that is hidden in the fog of war.
  12. This willl be fixed 3.04. It applies only to Firebug and Healing Chain on The Unlabored Blade, and to Despondent Blows on St. Ydwen's Redeemer. I was able to get Champion's Boon to cast from Steadfast, and it doesn't have the same data problem the other abilities had - but I'll let QA know.
  13. These will be fixed in 3.04 (and the accuracy penalty from Twinned Arrows should just behave better in general).
  14. This problem will be fixed in 3.04. Corrupted values can't be fixed, but they'll be reset to 0.
  15. Hired companions are named "Companion_Generic(Clone)_N" where N is their slot number on your UI bar (0-5).
  16. Hi, thank you for info. Its a great RPG game, so would like toget all from it =) May be any rumors about 3.03 arrivals? Greets from Russia All I know for sure is "soon"
  17. Yes, they will fix themselves when you load the game in the new version (which is probably a couple weeks out). There's no practical way to fix them until then, as far as I know. Until then, you'll probably just have to avoid those enemies or load an older save.
  18. This problem occurs with this specific ring if collecting a party member who has it in a different scene than they were stored. It will be fixed in 3.03.
  19. You are right, it looks like a separate fix caused another issue with it. Fixed it again for 3.03.
  20. This will be fixed in patch 3.03 (it is related).
  21. This problem will be fixed in 3.03. The effect is supposed to trigger whenever the character is damaged by any attack that has a to-hit roll.
×
×
  • Create New...