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BMac

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Everything posted by BMac

  1. The problem will be fixed in 3.03. Unfortunately, entries that should have been unlocked already in existing savegames will be lost. The problem only affects games that were started in 3.02 - older games are unaffected.
  2. My bad, it's actually in "ingameglobal". Forgot we had two of those. I don't know what you're using to get at the data, but I can see it in ingameglobal in a hex editor.
  3. AttackData is in the "Global" asset bundle (along with a number of other components that hold similar global data.
  4. I looked through your logs and it's hard to pin down the problem, unfortunately. I'm shooting in the dark, but here are a few questions: Are you running a lot of other programs or background processes while playing the game? Try closing as many of them as possible before playing. Are you using an antivirus program? You might try disabling it before validating the game again with Steam and while playing the game. If the problem occurs more often with a particular save file, please upload that save.
  5. You're right - I did integrate the area map fix, but I did not get to the AA issue (and I suspect that it is more of a Unity-side problem).
  6. If you're decompiling the code, most of the logic for Soulbound equipment is in the class EquipmentSoulbind, and the entry point for enchanting is in UIItemInspectManager.Reload. Hope that helps you get started!
  7. The numbers can be rebound to select different groups of party members with 'Ctrl+'. You probably did this accidentally. Just select the fifth party member by clicking on them and press 'Ctrl+5'.
  8. Yeah, the atlas was updated when we added the per-rest and per-encounter icons. It looks like this now.
  9. This will be fixed in 3.02. The problem is linked to switching away from the weapon using weapon-set swapping. As a workaround, saving and reloading your game after looting the weapon and before equipping it should permanently avoid the problem.
  10. I'll save you some time - we forgot to place it. Jorge has done so now and it will be in 3.02.
  11. It looks like you are having the same problem. If you delete the directory "C:/Users/Brian/AppData/Local/Temp/Obsidian Entertainment/Pillars of Eternity/TempSaveData" (again?) you should be good to go. We should have it fixed in patch 3.02.
  12. Hi, fearless. If this bug is still occurring, could you try uploading another output log? The one here doesn't have any crash information in it. This seems to happen sometimes if you don't let the game fully shut down (or in this case, finish crashing) before grabbing the log.
  13. Taking a wild guess here, but if the fix was not retroactive, you would probably still get it by retraining your character. BMac will be able to confirm or deny. The fix is retroactive, so you can start your new game now.
  14. The problem is linked to the "ycg Br Tomb Fragment" item - it's taking away 25 health from the equipped character with each save and load. So watch out for that. It'll be fixed in 3.02.
  15. Thanks for those. Did deleting the directory fix the problem?
  16. Got an ETA on it? I don't know for sure, but it's supposed to be done by the end of next week, and it could take another week after that to finish testing.
  17. Thanks for your report! Try deleting the directory 'C:/Users/Wesley/AppData/Local/Temp/Obsidian Entertainment/Pillars of Eternity/TempSaveData' and the folder 'CurrentGame' next to it. Before you do, could you ZIP that folder and upload it? It may help us figure out exactly what's going on.
  18. Good news! This problem will be fixed in patch 3.02. Sorry about the wait - it was a tricky one.
  19. I've integrated the water fix for 3.02. The others are on my list. Big thanks to Daniel Scharrer for tracking those down!
  20. The black screen problem should be fixed in 3.01 (which has been released). The problem is caused by a broken Lover's Light stronghold adventure from an old version, this will be fixed in 3.02.
  21. And this also dos't help. @LightLance: You can try deleting the temporary data yourself - delete the folder "C:\Users\\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity\CurrentGame". Doing this once may fix the issue if there is corrupt data in there, but it is possible you'll need to do it before loading any game if your OS is doing something unusual. We'll work on a fix for 3.02. EDIT: by the way, if you can ZIP that folder up before you delete it and post it, it might help us track down exactly what's wrong. @Others: As Aarik said, please upload an output log so we can check if you are actually having the same issue. See his signature for instructions on this.
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