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Everything posted by BMac
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Are you running the game in windowed or fullscreen mode?
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Please fix the item attack speed enchant bug.
BMac replied to Jace11's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
This is fixed for patch 2.0. -
hirelings "currently unpaid"
BMac replied to Whosdriving's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Some very bad things were happening to hirelings when you reloaded your save after restarting the game, including them losing their "paid" status. That's now fixed and will be in the next major patch (1.7?). -
[Bug] Kana's second weapon disappearing
BMac replied to wham's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hey wham, Do you happen to know where you picked up the Fine Estoc that's disappearing? -
Endless Pearls spawn
BMac replied to Torapa's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Thanks for the report! I'm taking a look at this now and we should have a fix for 1.05. -
[Bug][1.03.0533] Oidhreacht Info Window not moveable
BMac replied to Asmodan's question in Patch Beta Bugs and Support
Thanks, Asmodan. We have a fix for this that will be in 1.05. The problem is linked to the length of the text in the scroll panel. -
Duplication Bug
BMac replied to Fredamabob's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Thanks for the report. We have this fixed for 1.04. -
I can pretty much just confirm what you already found. When the conversations are loaded, we look for an asset bundle at assetbundles/vo/[conversation_filename].unity3d. That bundle has to load successfully or we won't even try to play audio for that conversation. Once it has loaded, we then attempt to load the VOAssets from it on a per-node basis. I think you are nearly there - if you can get the 07_cv_kolsc bundle to export with the properly named VOAssets and add the sound files to the place you have referenced in /data/audio/vocalization/vo wav files, that should be all you need.
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
BMac replied to Bester's topic in Backer Beta Discussion
It's in 'millihours', so SetTime 13000 gets you "13 o'clock" -
11 000 years!
BMac replied to Messier-31's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
We have a fix and it should be in 1.04. The issue doesn't affect the stronghold or any gameplay, it is essentially a display-only issue. It is caused by saving and loading the game. -
Weird registry key name
BMac replied to Zulgrib's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Unity does this to get around the fact that the registry is case-insensitive: http://answers.unity3d.com/questions/178022/unity-adds-strange-number-to-registry-entries.html -
Bugs - Damage over Time issues
BMac replied to DrSapca's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
1.03 is already built and being tested, so the fix won't be in there - it'll be in the next patch. The issue is that the UI always uses the unadjusted duration of the effect when calculating the total "over time" damage - it does not account for your int bonus. Also, Insolentius is correct. -
Black screen on the 2nd level of my keep
BMac replied to Maquabra's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
@Maquabra - The black screen problem will be fixed in the next patch. Could you upload a save after seeing the broken party roster? It's probably linked but I'd like to verify that. -
Bugs - Damage over Time issues
BMac replied to DrSapca's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Damage is not spread over the duration, it is applied on fixed ticks (usually 3 seconds). So extending DOT duration increases total damage. There is an issue with the damage shown by the UI that will be fixed in patch 1.04. -
I had the same problem the other day. I was able to beat him after a few tries when I started focusing on spreading my party out - sending half of them around the table to flank, and switching several of them (especially Durance, so he can heal anyone that survives) to ranged weapons. Other ideas: knocking him down if you have Knock Down on your fighter (or with Durance's Repulsing Seal) could help take him out before he can cast too much, and Durance's Blessing buffs your reflex defense and may give you a chance to avoid some of the damage. I also like Barbs of Condemnation when fighting single enemies, the reduced defenses can increase your damage output a lot.
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[BUG] Trading with a merchant bugged
BMac replied to Rawi's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Thanks for reporting those. We'll address the issue with the stash refreshing. Fortunately, it looks like your items didn't disappear - they were returned to your normal inventory instead of you stash.