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BMac

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Everything posted by BMac

  1. Here is the thread you want: http://forums.obsidian.net/topic/76849-patch-betas-on-steam/
  2. Are you running the game in windowed or fullscreen mode?
  3. Some very bad things were happening to hirelings when you reloaded your save after restarting the game, including them losing their "paid" status. That's now fixed and will be in the next major patch (1.7?).
  4. Hey wham, Do you happen to know where you picked up the Fine Estoc that's disappearing?
  5. Thanks for the report! I'm taking a look at this now and we should have a fix for 1.05.
  6. Thanks, Asmodan. We have a fix for this that will be in 1.05. The problem is linked to the length of the text in the scroll panel.
  7. Thanks for the report. We have this fixed for 1.04.
  8. Hey there! The number keys are actually re-bindable selection groups. You may have accidentally rebound the '2' selection group to your main. Try selecting Calisca and then pressing Ctrl+2 to set the group.
  9. All the quest and conversation data is plaintext XML to facilitate modding.
  10. Hey guys. I found the issue here and it will be fixed for 1.05. Fortunately, it is a UI-only issue - the actual radius of the spell, when you cast it, will be correct.
  11. I can pretty much just confirm what you already found. When the conversations are loaded, we look for an asset bundle at assetbundles/vo/[conversation_filename].unity3d. That bundle has to load successfully or we won't even try to play audio for that conversation. Once it has loaded, we then attempt to load the VOAssets from it on a per-node basis. I think you are nearly there - if you can get the 07_cv_kolsc bundle to export with the properly named VOAssets and add the sound files to the place you have referenced in /data/audio/vocalization/vo wav files, that should be all you need.
  12. It's in 'millihours', so SetTime 13000 gets you "13 o'clock"
  13. Someone get this man a cookie! Unfortunately the multipliers are parsed when you complete the quest. So you will have the issue and it will persist unless you are running in English when you complete the quest. We should be able to fix it in patch 1.05 (EDIT: it is in 1.04)
  14. We have a fix and it should be in 1.04. The issue doesn't affect the stronghold or any gameplay, it is essentially a display-only issue. It is caused by saving and loading the game.
  15. The achievement won't be invalidated unless you close the menu and save the setting. We allow you to opt out of Expert Mode at any time, but if you save that change you can't opt back in.
  16. Unity does this to get around the fact that the registry is case-insensitive: http://answers.unity3d.com/questions/178022/unity-adds-strange-number-to-registry-entries.html
  17. 1.03 is already built and being tested, so the fix won't be in there - it'll be in the next patch. The issue is that the UI always uses the unadjusted duration of the effect when calculating the total "over time" damage - it does not account for your int bonus. Also, Insolentius is correct.
  18. @Maquabra - The black screen problem will be fixed in the next patch. Could you upload a save after seeing the broken party roster? It's probably linked but I'd like to verify that.
  19. Damage is not spread over the duration, it is applied on fixed ticks (usually 3 seconds). So extending DOT duration increases total damage. There is an issue with the damage shown by the UI that will be fixed in patch 1.04.
  20. I had the same problem the other day. I was able to beat him after a few tries when I started focusing on spreading my party out - sending half of them around the table to flank, and switching several of them (especially Durance, so he can heal anyone that survives) to ranged weapons. Other ideas: knocking him down if you have Knock Down on your fighter (or with Durance's Repulsing Seal) could help take him out before he can cast too much, and Durance's Blessing buffs your reflex defense and may give you a chance to avoid some of the damage. I also like Barbs of Condemnation when fighting single enemies, the reduced defenses can increase your damage output a lot.
  21. Thanks for reporting those. We'll address the issue with the stash refreshing. Fortunately, it looks like your items didn't disappear - they were returned to your normal inventory instead of you stash.
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