Everything posted by BMac
- PoE Cannot load save.
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Need help understanding the accuracy tooltips for spells and such
Ok so the affliction (Blind) is checked through reflex, and the damage part of the spell is checked through Deflection? Makes sense now. That's how I see it. Not sure if you have to make one check before you get to try the other one. Maybe you have to hit or atleast graze vs deflection before you get to try the blind. probably not though even if missing the damage and still getting a blind wouldn't really make sense. There's a bit that says "If successful" if you have to hit with the first attack.
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Zahua: Any personal content in TWM2?
Zahua's personal questline was added in WM2 .
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Patch 3.0 Video
That shouldn't be the case. If it occurs to you, please report it as a bug.
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Pillars of Eternity: The White March Part II will be released on February 16th!
Most of the content is based on world time advancing, so you can get it just by traveling around. However, quests are based on stronghold turns, so you may not see all of them, though PX2 will give you an opportunity to experience many of them. Quests are also based on stronghold progression, so if your stronghold is very developed you will miss the lower-level content.
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[v3.00.929 PX1-Steam] Levelup screen uses wrong gender strings
This will be fixed in the next beta version. Thanks for your help!
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Companion Dialogue when repeatedly clicked on not playing
No, but they're in the database - hopefully we will have time.
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Companion Dialogue when repeatedly clicked on not playing
I fixed this very serious problem for the next beta update.
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3.00 patch teased by Josh on SA
It tries to automatically complete whatever you're typing. So you if you type Toggl and starting hitting Tab it will cycle through commands that start with that. I just checked and you do have to type at least one letter for the parameters for it to work (i.e. ToggleScalers P). The scalers are PX1_HIGH_LEVEL, ACT4_HIGH_LEVEL, ELMSHORE_HIGH_LEVEL, PX2_HIGH_LEVEL EDIT: if it doesn't work you may need to execute one command first.
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3.00 patch teased by Josh on SA
Yep. It's called ToggleScaler . You can use Tab to cycle through the options for the > parameter, they should be mostly self-explanatory. It also doesn't count as a cheat. ShowScalers will also help.
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3.00 patch teased by Josh on SA
It should start asking at 10.
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Pictures of your Games Episode VII The Screenshot Awakens
This rather amusing glitch was inflicted on me by a deathclaw. steamusercontent.com
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The text about stash's availability is the opposite of what it should be
Yes, this was fixed and will be in 3.00.
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3.00 patch teased by Josh on SA
Pale Elves are supposed to be allowed facial hair, and that problem will be fixed in 3.00.
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Any way to switch to POTD difficulty mid-game?
That command isn't in the base game. 'difficulty PathOfTheDamned' should do it, though (with cheats enabled).
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Devotions for the Faithful, Strange Behaviour
Thanks, that's exactly what I needed. The problem will be fixed in 3.00.
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Devotions for the Faithful, Strange Behaviour
Hey. I wasn't able to reproduce this issue on your save. If you can get it to happen again, could you upload your output log? That would help me verify if this is something we already fixed. See Aarik's signature.
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Fallout 4 is coming soon.. is there a new OB Fallout Scheduled?
Hmm, this is a good idea...I started the Brotherhood path but then I remembered that they're a bit single-minded...does it allow layered armor?
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[2.03] UI Feedback
It looks like 2.03 got out the door with a grey color we had temporarily. Internally we have a more bluish color that I believe is more distinguishable. This was changed because red hyperlinks now signify a value that is decreased by your stats, as green hyperlinks signify a buffed value. Thanks for pointing these out!
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[2.03] Cloaks/capes can't be looted on first try
There is a problem where equipped neck items on enemies are duplicated when their loot is generated. This is fixed for the next patch.
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Stag AC carnage not working?
I fixed this today. It should be in the next patch. It also affected enemy stag creatures.
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"Universal" weapon types in 2.02?
The change appears to have been to make summoned weapons get credit from more talents. They have worked work with every appropriate talent I tried on my wizard chars. The talents recognize if the weapon is ranged or melee. (so a melee talent won't work on a summoned wizard wand for instance). They receive an accuracy bonus regardless if they correspond to specific weapon types listed in the talents (e.g. the accuracy talents). I haven't tried stacking multipel bonuses though. They are still the base weapon type. Hence a wand is still a wand, but it also a "universal" weapon if it was summoned. So it can get credit from wand talents (e.g. dangerous implements, blast, etc), and talents flagged to apply to universal types. If u want to try something particular, just save game, go to an inn, reroll, and attack inn patrons and see if the bonus applies. This is right. The bonuses won't stack (e.g. if you're wielding Firebrand and you have two different Weapon Focus talents, you will only receive the Weapon Focus bonus once). The talents that this affects are Weapon Focus X, Weapon Specialization X, Weapon Mastery X, and the priest weapon type talents. It doesn't affect any other weapon-specific talent.
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How can I mass toggle AI for my whole party?
Yep, we're adding this feature for 2.03.
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Translation issues related / Glossary Term
I just wanted to note that as we did not issue a day-one patch, the glossary length fix won't be in until the next update (likely next week).
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Translation issues related / Glossary Term
I'm thinking the easy way to fix this would be to match longer glossary terms before shorter ones. That should ensure that, for example, "Leichte Treffer" gets prioritized over "Treffer". We should be able to add this for the expansion day-one patch. I'll look into better support for the word-joiner character as well.