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BMac

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Everything posted by BMac

  1. The game seems to be having trouble deleting some temporary files. Try running it as an administrator (locate PillarsOfEternity.exe, right-click it, and select 'Run as Administrator')
  2. Ok so the affliction (Blind) is checked through reflex, and the damage part of the spell is checked through Deflection? Makes sense now. That's how I see it. Not sure if you have to make one check before you get to try the other one. Maybe you have to hit or atleast graze vs deflection before you get to try the blind. probably not though even if missing the damage and still getting a blind wouldn't really make sense. There's a bit that says "If successful" if you have to hit with the first attack.
  3. Zahua's personal questline was added in WM2 .
  4. That shouldn't be the case. If it occurs to you, please report it as a bug.
  5. Most of the content is based on world time advancing, so you can get it just by traveling around. However, quests are based on stronghold turns, so you may not see all of them, though PX2 will give you an opportunity to experience many of them. Quests are also based on stronghold progression, so if your stronghold is very developed you will miss the lower-level content.
  6. This will be fixed in the next beta version. Thanks for your help!
  7. No, but they're in the database - hopefully we will have time.
  8. I fixed this very serious problem for the next beta update.
  9. It tries to automatically complete whatever you're typing. So you if you type Toggl and starting hitting Tab it will cycle through commands that start with that. I just checked and you do have to type at least one letter for the parameters for it to work (i.e. ToggleScalers P). The scalers are PX1_HIGH_LEVEL, ACT4_HIGH_LEVEL, ELMSHORE_HIGH_LEVEL, PX2_HIGH_LEVEL EDIT: if it doesn't work you may need to execute one command first.
  10. Yep. It's called ToggleScaler . You can use Tab to cycle through the options for the > parameter, they should be mostly self-explanatory. It also doesn't count as a cheat. ShowScalers will also help.
  11. This rather amusing glitch was inflicted on me by a deathclaw. steamusercontent.com
  12. Pale Elves are supposed to be allowed facial hair, and that problem will be fixed in 3.00.
  13. That command isn't in the base game. 'difficulty PathOfTheDamned' should do it, though (with cheats enabled).
  14. Thanks, that's exactly what I needed. The problem will be fixed in 3.00.
  15. Hey. I wasn't able to reproduce this issue on your save. If you can get it to happen again, could you upload your output log? That would help me verify if this is something we already fixed. See Aarik's signature.
  16. Hmm, this is a good idea...I started the Brotherhood path but then I remembered that they're a bit single-minded...does it allow layered armor?
  17. It looks like 2.03 got out the door with a grey color we had temporarily. Internally we have a more bluish color that I believe is more distinguishable. This was changed because red hyperlinks now signify a value that is decreased by your stats, as green hyperlinks signify a buffed value. Thanks for pointing these out!
  18. There is a problem where equipped neck items on enemies are duplicated when their loot is generated. This is fixed for the next patch.
  19. I fixed this today. It should be in the next patch. It also affected enemy stag creatures.
  20. The change appears to have been to make summoned weapons get credit from more talents. They have worked work with every appropriate talent I tried on my wizard chars. The talents recognize if the weapon is ranged or melee. (so a melee talent won't work on a summoned wizard wand for instance). They receive an accuracy bonus regardless if they correspond to specific weapon types listed in the talents (e.g. the accuracy talents). I haven't tried stacking multipel bonuses though. They are still the base weapon type. Hence a wand is still a wand, but it also a "universal" weapon if it was summoned. So it can get credit from wand talents (e.g. dangerous implements, blast, etc), and talents flagged to apply to universal types. If u want to try something particular, just save game, go to an inn, reroll, and attack inn patrons and see if the bonus applies. This is right. The bonuses won't stack (e.g. if you're wielding Firebrand and you have two different Weapon Focus talents, you will only receive the Weapon Focus bonus once). The talents that this affects are Weapon Focus X, Weapon Specialization X, Weapon Mastery X, and the priest weapon type talents. It doesn't affect any other weapon-specific talent.
  21. Yep, we're adding this feature for 2.03.
  22. I just wanted to note that as we did not issue a day-one patch, the glossary length fix won't be in until the next update (likely next week).
  23. I'm thinking the easy way to fix this would be to match longer glossary terms before shorter ones. That should ensure that, for example, "Leichte Treffer" gets prioritized over "Treffer". We should be able to add this for the expansion day-one patch. I'll look into better support for the word-joiner character as well.
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