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About Luzeryn

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  1. Happy to read I'm not alone in this. I actually liked the companions in PoE (even the ones some people find boring like Sagani, I liked her a lot for some reason) but in the back of my head I was always thinking how they could have been better doing things a bit differently.
  2. In case you don't know interjections are dialog between your companions, or a line your companion might say in a conversation you're having with another NPC. This is one of the things I find most disappointing about Pillars of Eternity when comparing it to Baldur's Gate 2. Relegating interjections between your companions to short, and mostly irrelevant, conversations while you're moving on the map is not the best way to do it. It's not cheaper, because every line has to be voiced unnecessarily, and it forces the writers to keep the dialog as short as possible. A character like Jan Jansen w
  3. The real question is whether they plan to fix it someday. Looking at how it seems like they basically have only 1 person working on the patches now, seems unlikely.
  4. Among other people, me. And I really think it's good to balance class too. In my own experience, I suffered more from balance issues than from bugs. That does not mean major bugs shouldn't be fixed but I personally think the game is in a pretty good shape now. I'd rather they would fix basic stuff that affects all classes to be honest, like drinking potions where the animation plays but most of the time you don't actually drink it, and if you get hit it just drops the action completely sometimes and have to try again. I just don't see how stuff like that is less important than so
  5. I wouldn't translate from Spanish if I were you, the translation is pretty bad sometimes and makes absolutely no sense (I'm 100% sure the translator wasn't even reading what he was writing). I helped fix part of it but I just gave up after a while.
  6. That's the main reason I decided to ignore the betas, since they almost never fix anything people report so why bother. Edit: I also don't understand why they keep rebalancing classes instead of fixing the damn game. Who is asking for those changes?
  7. They should use a generic big sword icon then, like they did with Kalakoth's Minor Blight.
  8. Bumping this hoping someone from the team sees it and it gets changed before the last patch.
  9. Since this is probably going to be the last patch might as well say this now since it bothers me so much. Companion's lines whenever they are selected or given an order should always play, and not only if the game is unpaused. The way they are now is not helping immersion in any way, just "stopping" the action even further by disabling all sound whenever the game is paused. And then when you unpause it, it plays the last one for some reason, when it makes no sense. Also, a lot of times when you select one of your companions they will not make any sound, especially if you click twice on
  10. You probably need to choose the Expansion option, since that's the version you have.
  11. The wizard's weapons Concelhaut's Parasitic Quarterstaff and Kalakoth's Minor Blight have their own icons in the inventory screen when you use their spells. But for whatever reason the druid's Firebrand weapon uses the same icon of its spell. Shouldn't it have its own icon too?
  12. Marshal Forwyn is called Forywn on these files: Data/localized/en/text/conversations/15_yenwood/15_cv_chancellor.stringtable:382: <DefaultText>"This is Marshal Forywn, Erl Bademar's military advisor. He will serve as a witness for this proceeding."</DefaultText> Data/localized/en/text/conversations/15_yenwood/15_si_yenwood.stringtable:11: Marshal Forywn approaches. "You've arrived just in time. Lord Gathbin's forces are beginning to move - an attack is imminent."</DefaultText> Data/localized/en/text/conversations/px2_00_stalwart_village/px2_00_si_yenwood.strin
  13. This makes reading the ingame books a bit annoying for me.
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