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In case you don't know interjections are dialog between your companions, or a line your companion might say in a conversation you're having with another NPC. This is one of the things I find most disappointing about Pillars of Eternity when comparing it to Baldur's Gate 2. Relegating interjections between your companions to short, and mostly irrelevant, conversations while you're moving on the map is not the best way to do it. It's not cheaper, because every line has to be voiced unnecessarily, and it forces the writers to keep the dialog as short as possible. A character like Jan Jansen w
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Among other people, me. And I really think it's good to balance class too. In my own experience, I suffered more from balance issues than from bugs. That does not mean major bugs shouldn't be fixed but I personally think the game is in a pretty good shape now. I'd rather they would fix basic stuff that affects all classes to be honest, like drinking potions where the animation plays but most of the time you don't actually drink it, and if you get hit it just drops the action completely sometimes and have to try again. I just don't see how stuff like that is less important than so
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Since this is probably going to be the last patch might as well say this now since it bothers me so much. Companion's lines whenever they are selected or given an order should always play, and not only if the game is unpaused. The way they are now is not helping immersion in any way, just "stopping" the action even further by disabling all sound whenever the game is paused. And then when you unpause it, it plays the last one for some reason, when it makes no sense. Also, a lot of times when you select one of your companions they will not make any sound, especially if you click twice on
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Marshal Forwyn is called Forywn on these files: Data/localized/en/text/conversations/15_yenwood/15_cv_chancellor.stringtable:382: <DefaultText>"This is Marshal Forywn, Erl Bademar's military advisor. He will serve as a witness for this proceeding."</DefaultText> Data/localized/en/text/conversations/15_yenwood/15_si_yenwood.stringtable:11: Marshal Forywn approaches. "You've arrived just in time. Lord Gathbin's forces are beginning to move - an attack is imminent."</DefaultText> Data/localized/en/text/conversations/px2_00_stalwart_village/px2_00_si_yenwood.strin
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Minor font rendering issue
Luzeryn replied to Nicholas's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
This makes reading the ingame books a bit annoying for me.