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About POLE7645

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  1. *sings* Where there's a whip, *crack* there's a way. Where there's a whip *crack* there's a way.
  2. You can tell they wanted to do something else though - especially Chris Avellone I think; Durance is in essence a big middle finger to fantasy tropes, divine ones in particular. Why? Durance is a character that has kinda been done to death (as well as the "Rage Against the Heavens" trope). And I don't think they were really cautious with that game. They actually stated in interviews that they had a lot more freedom with that game than any of their previous ones. And I agree that Alpha Protocol is very underrated.
  3. I'm kinda with Michael_Galt, but at the same time, I'm not sure I can't cast a vote. I feel the game is too dark for me to vote that it's just right, yet not dark enough for me to vote "too dark". When PoE was announced, I actually expected to be more of a throwback to Baldur's Gate, (where it's setting was atypical and cliché, it knew it has been done to death and had fun with it. Fortunately, Divinity: Original Sin granted my wish), mainly because I was kinda sick of this trend of everything being dark and gritty. And that's coming from a guy who loves Planescape Torment. As much as
  4. Are you kidding me? The characters in KOTOR2 were some of the most bland and idiotic bunch I have ever seen. And Kreia is probably the worst character I've ever encountered in a video game. For your information, random cryptic ramblings doesn't equal good writing. But I don't want to turn this thread into a rant about KOTOR2, so I'll stop there.
  5. Here's the thing about Durance. His situation is interesting. His character isn't. Durance was such an unlikable character that I ended up completely not caring about what happened to him. And he never develops during the game (he either dies in the end or he doesn't. That's pretty much all that changes). The only reason I kept him was because I needed a priest.
  6. I disagree pretty strongly with this. The great thing about Kreia is that she's not right, but she does a great job of convincing you that she is. If there's any other character in fiction who Kreia reminds me of, it's the Witch from Into The Woods (yes, I just brought musical theatre into this). On the one hand, the people in her world are generally either corrupt, or naive and blind to the world's corruption. But on the other hand, she offers no real alternative besides perhaps giving up one's principles and humanity altogether. Cynicism has a real value in its ability to sweep away the
  7. And that's exactly why I think Torment: Tines of Numenera will be great. Chris is working in tandem with the creator of the universe, making sure that his vision works with the established universe. And don't tell me I don't get it. I get it. A child would get it. KOTOR2 is a deconstruction, but it's a bitter, mean spirited and self-rightous deconstruction that screams "Look at how better I am!". Hell, even Avelonne himself admitted that the end product ended up more bitter than he intended (although I'm still not sure how sincere he was). I took the Neverwinter Nights 2 example because it
  8. Have you played TSLRCM? Because if you've played TSLRCM and you still don't like Kreia, then we gonna fight. You really hurt me. I play KotoR2 at the moment and I believe that Kreia is the best char in gaming history. Chris is great in playing with expectations and turning everything upside down. SW is about the good jedi vs the bad sith and the good ones always win in the end. Thats what you expect. To hell with that. Both jedi and sith are mages who are drunk with power and both follow extreme ideals that will finally fail. The world is gray and the fight between diff
  9. I don't really get that. Character writing has always been what Avellone does best. Well, that and just generally tearing existing properties into little pieces. I'm probably in the minority here, but here's my opinion. When it comes to writing characters, Chris Avellone is one of those writers who works best when kept on a leash, or at least working in tandem with another writer (like Colin McComb in Planescape Torment or George Ziets in Neverwinter Nights 2). You take him off that leash and he'll start writing characters that are annoying, unsufferable and unbearable mouthpiece that
  10. I... I really don't know how to feel about it. If he works on the lore and writes way to integrate gameplay ideas into the story, it's awesome. But don't let him write characters (at least, not on his own).
  11. Is this bug still being worked on? It's still present on version 2.01. And it's barely playable on my laptop (which could handle the game fine before).
  12. I know I probably sound annoying asking this, but is the big drop in FPS caused by the AI being worked on? I saw it mentioned on a thread that it was, but it isn't listed nowhere on those patch notes.
  13. I'm tempted to say that it's Elspeth Eastman (the Devil of Caroc sound VERY similar), but I have no confirmation (and apparently no way to find them).
  14. OK. After all this time, I didn't get any info from Justin Bell. But with the release of the expansion, there are some new info that could be found. Check the original post for more. Edit: OK. For some reason, I can't edit my original post anymore. So I'll post it here. The cast list for the expansion is rather easy to list. Pillars of Eternity: The White March Part 1 Brandon Cole Elspeth Eastman Yep. Just these two. The voice actors for the original companions (whoever they are) went back to add more dialogue, but they're not credited. So I guess they count only for the n
  15. The strangest thing is that Avellone has proven that he can write "cryptic" right with Planescape Torment, which makes Ulysses' dialogue even more baffling.
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