-
Posts
433 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by DexGames
-
[Boat Map] Above Deck - Shadow Glitches
DexGames replied to DexGames's question in Backer Beta Bugs and Support
Oh ok, my bad ! -
[Boat Map] Above Deck - Shadow Glitches
DexGames replied to DexGames's question in Backer Beta Bugs and Support
It's an incredible song if you're into Roots Reggae Music ! [Just put the first song that came under my mouse though...] -
Discovered some weird glitches [shadows], when you're on your Ship. Just in case this had not been posted yet, here it is :
-
[BUG] 0.0.0.0021 Backer Beta Release 2.0886 BB
DexGames replied to Olauron Mor-Galad's question in Backer Beta Bugs and Support
Well, now that I own one yeah ! I hope it won't ! -
Portraits
DexGames replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I've converted some Portraits before... However, I believe this one deserves a much better treatment than what I can provide. [i tried but couldn't do it justice] So Aramintai... If spare time comes around you : [For the sake of Godlike Lovers] EDIT : Here's the Original in case you wanna do a better "Close Up", or Crop it differently. -
It IS for today guys. https://twitter.com/MikeyDowling/status/966802979608133632 [This Tweet is from yesterday]
- 740 replies
-
- 10
-
I figured I'd post a Thread around 21/9 Monitors, for Users & Support purposes. Currently Good : Main Screen - Ok. In-Game - Ok. World Map - Ok. Boat Map - Ok. ---------------------------------------------------------------------------------------------------------- Current Issues : Character Creation - Display. Level Up Screen - Display. Resting Scene - Left & Right Black Bands. Doesn't really show up well here but you can see the Left & Right Black Bars when the Scene triggers [Feels a little bit unatural, but it's a really minor issue. Parallax Layers - Display. As mentionned by Olauron Mor-Galad here : https://forums.obsidian.net/topic/95304-bug-0000021-backer-beta-release-20886-bb/?p=1969710 Crafting & Enchanting Scrolling Bars UI - Display. ---------------------------------------------------------------------------------------------------------- Man, Deadfire looks Gorgeous on this Aspect Ratio ! [34" at 3440x1440] Feel free to add anything weird you encounter.
-
Well yeah, that's what I'm wondering too ! That's why I showed how the current Proficiency System would end in previous post. Yup Mannock, I've been calling for Ranks & Commitment to certain Weapons since the System has been revealed. Then Josh decided to go from picking a proficiency every 1/4 Level, to 1/3 Level.
-
Oh really ? Unless you consider your post as an absolute truth, and irrefutable by anyone. And since I don't claim mine as such, I don't see any rebuttal, worth the try though.
-
Per-Encounter VS Per-Rest. Pillars I : You had Per-Encounter & Per-Rest. Those who liked Per-Encounter had what they wanted. [some Spells Per-Encounter] Those who liked Per-Rest had what they wanted too. [some Spells Per-Rest] Both Sides : Happy. Pillars II : Empowering got introduced : Which is now a new way to replenish your "Consumed Spells", aside from Resting. Yet, Per-Rest has been Removed. Everything became Per-Encounter. Those who liked Per-Encounter still have what they wanted. [spells Per-Encounter] Those who liked Per-Rest got F*cked. Per-Encounter Players : Win. Per-Rest Players : Lose. Fair.
-
Yep ! Infinite Spells now ! Spam Fest feels great. No, just kidding.
-
I value Ressource Management over No Ressource Management.
-
Aaanywayyys We just have two different visions, some like one, some prefer the other, It will all comes down to this in the end. "Hardcore" in the 90/2000s, was simply used as a Generic Term before it became overused everywhere. So I used it here as the Generic Term it was. What I want, is these type of Games to not be Over-Simplified, therefore Casualized. It distorts everything the genre represents. Like it has distorted many Franchises in the past.
-
So, from one Fight to another, you want to never run out of any spell ? Spam them Endlessly = Yey ? Problem is, from Fight to Fight : "0" never comes. Making a Hardcore Based Game > More Casual - Step One. Ahh the infamous Loss of Time... What you want is to never have, anything that breaks you from adventuring ? So, you want to : Never Rest ? Never go back to Town ? Never have anything that would stop you from going on ? Making a Hardcore Based Game > More Casual - Step Two. True, & that sucks currently. Oh, and you already had a limit before, not only "in the current system". That limit was the Number of unused Spells left in your List, because you had more Spells to use overall. [Diversity] Now ? You have, let's say... ~6 Spells for exemple, instead of a full list of Spells. But beware ! Even if you had a Full List of Spells... You could still only cast one... two... maybe four ! [~Four Spells per encounter, Oh my God ! Feels Good Man !] Because some of them will cost you 3, 4, 7 and even more Points ! How Great it is ! You'd probably tell me : "If you wanna cast more Spells, just cast Lower Level Spells, Dude". Sure ! How Awesome that would feel too ! No diversity + Spamming the same Spells, Fights after Fights, after Fights afer Figh.... [so on & so forth] Making a Hardcore Based Game > More Casual - Step Three. Actually, that's what we do. Not within one single Encounter, rest assured. I never said that. [see what I did there ?... Rest assured... Rest... Come on ! That's funny ! ] But... Fight after Fight after Figh... [Ok I stop]. You do Spam Indefinitely, over & over again. Because unless you're injured, you don't even need to rest. Why ? Because you'll never run out of ressources. Making a Hardcore Based Game > More Casual - Step Four. ------------------------------------------------------------------------------------------------------ You know, most of us participated in the First Campaign to Re-Experience a Get Back, a Feel on what a true Hardcore CRPG was. I do want the Franchise to innovate & move many steps forward... But right now, Combat is many Steps Backward from what it was. So I'm asking you, do you want all of this to be a Casual Gaming Experience ? Sounds like it is. In the end, with proper Patches & Fine Tuning : We will probably all enjoy the hell out of the Game, [i will, despite what I dislike currently], just have to be patient for it to be balanced... again.