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DexGames

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Everything posted by DexGames

  1. To this date. But I understand, the game was abandoned a long time ago, once finished with Expansions etc. Heavy on Avowed, Grounded, & who knows what now. I just hope we'll get to see more Pillars Of Eternity. Even when Pillars II wasn't commercially successful, now that Gamepass is a thing. It would be a typical niche audience, and a perfect fit for more people to discover the series. Though doesn't translate very well on consoles. We'll see Pillars Of Eternity III one day, I'm telling you, just keep asking for it.
  2. When the Difficulty Patch comes out. Berath's Blessings Run : [Dual Pistols // Dual Swords - Ghost's Heart // Assassin Multiclass] Preview + Original : ---------------------------------------------------------------------- Pillars Of Eternity I :
  3. As yoou can see here : Mouse0, [Default Setting], is assigned to multiple interactions.If you try to replace "Mouse0 = Move", by "Mouse0 = Party Follow Mouse", it results in Mouse0 being only assigned to this option, permanently. Like here : This is annoying because you can still move around, by pressing Mouse0, which is what we want here. But you can't interact anymore : Select, Interact & Attack, are no longer triggered by Mouse0. Whereas it should work as : "Move = Nothing" // "Select, Interact, Attack & Party Follow Mouse = Mouse0". If you could, [whenever you can], make it so that we may move around with "Party Follow Mouse", instead of the regular "Move". While still being able to interact, that'd be great. Thank you very much. Edit : Also, in 21:9, the Didactitiel always appears at the top right corner of the screen.
  4. My Pleasure -------------------------------------------------------------------------- Had to slightly recolor & shading this one cause it was really, (like... really really) too bright.
  5. Because they were mine too ! [You really want the other two ?]
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  8. Tried it too, & yeah that was a tricky one.
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  11. Hmm I should have kept the green stuff behind... :\
  12. I thought about it too, maybe not as far as the entire content, but at least the whole package of mechanics. No restrictions like lvl 9 where, practically speaking, you get to test 3 or 4 abilities. Removing Level restrictions, would have allowed us to give feedbacks on : Testing all Abilities & their Power. Test the Level Scaling. Test the High End Difficulty. Overall Tuning Feedback before release.
  13. It just gives any Conditions, its negative counterpart. Like : Self - Has Concentration, becomes, Self - Has Not Concentration.Is it clearer ?
  14. The first one turned out to be really ugly & unmakable, but still, did this one :
  15. Really dark portrait makes the wizardry harder to do, so.... did my best :
  16. If it doesn't trigger a game over or credits, then I think you're good to go
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