Everything posted by InsaneCommander
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Josh Sawyer's tweets and teasers, part IV
InsaneCommander replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Is any other developer giving twitter teasers?
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Robe models
InsaneCommander replied to LordofBones's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There is a "noble huana clothing" (or a similar name) that looks like this one, but with sandals. I don't remember where I got it though. Edit: It's actually called "Huana Royal Clothing":
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POLL - Where would you like to travel if PoE saga continues
InsaneCommander replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not to mention the Living Lands could be hiding a civilization underneath its crazy environment, ancient or otherwise. It would be an interesting backdrop to see Engwithan society was like before they ultimately decided their gods had to come to life, any findings presumably free from hundreds if not thousands of years of interpretation from any modern day culture. There has to be SOME reason why the place is supposedly as weird as it is. I haven't finished the game yet, but based on some thread titles on the spoiler section, below is a possible endgame spoiler
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Question regarding Eder and Pallegina's personalities...(spoilers)
InsaneCommander replied to Verde's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Or maybe she will just blame you? Again?
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Beast of Winter - Trailer
InsaneCommander replied to Adam Brennecke's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe they are just warming up for the "final pack": a full game in the White that Wends.
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Let's try again. Priest of Woedica and Steel Garrote as playable classes. DO IT!
InsaneCommander replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)PoE6: The Return of the Watcher PoE7: The Watcher Awakens PoE8: The Last Watcher
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POLL - Where would you like to travel if PoE saga continues
InsaneCommander replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The Living Lands doesn't need to be just a wild land with no cities. Besides the port or place where the kith gather, there could be cities of other creatures, like Vithracks or ogres for example. And the White That Wends could have some secret area that is not just ice and cold, although I wouldn't expect them to go this way. Maybe someone finds a massive engwithan city underground, something like The Mountains of Madness by H. P. Lovecraft.
- Recover from Svef?
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POLL - Where would you like to travel if PoE saga continues
InsaneCommander replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd like to see Rauatai and the Vailian Republics, but I think it'd be better to see different cultures in the next game.
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UMM! You forgot something, Mirke...
InsaneCommander replied to fortuntek's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Zahua would disaprove of monks wearing pants. Something about pride or... who cares, right?
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Seeker, Slayer, Survivor DLC leaks?
InsaneCommander replied to aksrasjel's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
- When will you fix city battles?
InsaneCommander replied to Takkik's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I’m sure that’s just the way things go in the Gullet. Don’t have the time to watch every street fight. That was in the Sacred Stair. Maybe it is not that different from the Gullet...- When will you fix city battles?
InsaneCommander replied to Takkik's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)As I said in another thread, they do react to battles in the city, but not necessarily in a smart way. For example, I've seen some walk into a battle and say "look, it's the Watcher from the docks...", as if city battles were just the typical daily event in Neketaka.- Are the companion reputations rigged?
InsaneCommander replied to Epixia's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I imagine the only way you can change them is if you know a lot about the game and remove specific party members whenever they are gonna have a reaction to another one. So you'd skip all negative or positive moments and make sure the opposite happened. But even doing that, I don't know what ending slides were made, so it might be inevitable anyway.- POE1 History Maker - never finished POE1 (Spoil me badly!)
InsaneCommander replied to Melusina's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)In a discussion in another thread most people seemed to be unaware of the option to leave her with another family. So it was considered, at least by many players, as the most benevolent choice.- I was helping assassination all along?!
InsaneCommander replied to Ildun's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)That's true. Especially if Giordu Red-Handed is your cook. If you are what you eat and you brought the meat from the temple of Tangaloa ruins, then who is gonna complain about murdering. lol- What happens if you skip ahead?
InsaneCommander replied to Verde's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)So did I.- Ring of the Marksman, really worth it or not?
InsaneCommander replied to Visenya's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)You can also have your party members talk with npcs that don't engage in conversations (and just make a random comment). Most of them will turn to the direction of your party member and you can sneak easier while they are not looking at you.- I was helping assassination all along?!
InsaneCommander replied to Ildun's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I wonder how that affected morale. Your crew would be worried if there were any murderers on board.- Portraits IV
InsaneCommander replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)- A question about mages & grimoires
For future playthroughs I'll check the wiki and see which grimoires I might want to use. Maybe I can change my spells in a way that I'll have the ones I like and get other from these grimoires. But it's much more likely that I'll have a build (missiles mage, ice wizard/druid...) and completely forget about them.- Update #52 - Beast of Winter Preview
InsaneCommander replied to a post in a topic in Pillars of Eternity II: Deadfire Announcements & NewsI hope so. My PoE1 Druid will probably be a Druid/Ranger in Deadfire and a polar bear would be my second choice for animal companion (after a white wolf).- POE1 History Maker - never finished POE1 (Spoil me badly!)
InsaneCommander replied to Melusina's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I opposed animancy and it was outlawed, but the animancers in Neketaka don't seem to care much. As for pledging to all gods in a kind and peaceful history, well... no offense, but it would be more like a kind, peaceful and dumb history. The gods may not know or care when you are one of their priests, but they certainly do when you break a promise. And most people in Eora would either be afraid of them or at least understand that they can be dangerous,- I was helping assassination all along?!
InsaneCommander replied to Ildun's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)My character is an assassin, but also has the clever disposition. So I questioned the assassinations when talking with Maia and Atsura just for fun and they didn't call me on that even once. So either my character is hiding her profession really well or they are afraid to acknowledge me.- Beast of Winter DLC Announcement
InsaneCommander replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think that's an optimistic view. Imagine if they had to balance the game with new high level abilities, with all the bugs still in the game and people complaining about it being too easy... - When will you fix city battles?