It makes it more dynamic and natural, which is what I think they were going for, as someone mentioned. In last game characters pretty much just decided to like or dislike someone without any other context. It felt natural, but maybe that's just because games have done that forever. The current system has them directly responding to what other characters have said around them.
The down side with this system is it's very black and white, at its base. I don't know if Obsidian made it better than its base or not? Because I always got along with my companions, so I don't know if there's a "mixed" reputation you can have with them or if they act differently based on certain aspects about you.At its base,
the system is very black and white. Characters like you and each other if they happen to agree on a few points or temperaments and dislike you /others for the inverse. While that behavior is true of people to an extent, that's not really how people work. E.g. I like some people who I think have abhorrent political views, and I like people who have attitudes that sometimes hit really personal buttons for me. Those issues *hurt * the relationship sometimes, but it doesn't make me hate them by default. Similarly, I really *don't* like some people despite the fact they agree on certain things or have a temperament I generally gravitate to.
So while Aloth might not like that someone is cavalier about everything, I could see him still liking the person despite it - especially if the person cares about issues and just *acts* like they don't to cope or something. I think that's actually a conversation path the -1 rep dialogue with him can go.
Also, things like the Pallegina and Tekehu relationship is an example of something that I don't think fits the base system. Pallegina has issues with Tekehu but can get past them and appreciate him, and I feel like the -/+ reps don't really show that kind of relationship.
Edited by Tick, 23 July 2018 - 08:51 AM.