Everything posted by draego
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Can I get a recommendation please
The modding i see over there makes me jealous. Cant we just contribute another 85 million (skyrim budget) or so and get scripting/editing tool in POE for custom modding.
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Dual Endurance Drain weapon Rogue?
Ye the ranged ranger is a beast. Definitely a mistake by obsidian to not include pet damage in rangers overall damage numbers. It seems to give people a false since of true damage compared to other classes especially the rogue who is in direct competition for single target dps.
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Dual Endurance Drain weapon Rogue?
Ye i find the wolf to be sturdy enough. You just need to pick your spots. Let the pet hit soft targets, flanking, or hold back several ticks while your frontline companions engage. Or just go full ranger melee and flank with both pet and ranger fun stuff if you like lots of micromanagement. The melee version comes around once you get stunning shots which works in melee.
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The Custom Portraits Thread
I wish they would have extended this naming convention to all npcs. I tried that once hoping i can add portraits for other npcs using the naming convention and it didnt seem to work.
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Pillars of Eternity is Coming to PS4 and Xbox One August 29th!
Here is a follow up from Josh's post on somethingawful forums for the crazies who think console have doomed Pillars. this was posted in a Pillars 2 forums already
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Josh Sawyer's tweets and teasers
draego replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not sure if this was posted. From Josh on somethingawful forums I didnt realize wizards would have more than 3.
- First PotD playthru - party recommendation
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Pillars of Eternity is Coming to PS4 and Xbox One August 29th!
It's not petty, it's borderline retarded. Obsidian has outsourced the console port to a different company. Sawyer has stated multiple times that he doesn't have anything do with the ported version, nor does he take it into consideration when designing PoE2. The game is made for PC/Mac/Linux that's it. It's up to Paradox to figure it out, if they even are going to port 2nd game as well. I agree this is pretty dumb reason up there with the some saying they wont by the game if it doesn't have a walk toggle (which i get is not everyone who wants a walk toggle). Sawyer even says in a recent interview that he didnt like all the choices that were made by the team doing the port which isnt obsidian because they cut some stuff from the UI.
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First PotD playthru - party recommendation
Number of engagements is kinda overrated. It was more useful during the vanilla times, owing to changes to enemy targeting patterns. If the enemy targeting pattern is default, it doesn't matter if the frontline can engage the enemy as the enemy will still be targeting the said character. If the enemy specifically target your backline, the enemy will break and eat engagement attacks to reach your backline. Either case will stil happen with even if your frontline has increased number of engagement slots. What is the default number of engagements of non-fighters without any talents? And is there a way to increase the number without getting +engagements gear? Also, isn't Shatterstar an excellent weapon at that stage of the game anyways? I am thinking of getting rid of my Whispers of Yewood in favor of it. I am pretty sure everyone has one engagement slot to start. So to increase yes equipment and Hold the Line talent increase it and fighters defender. Shatterstar hands down if you want to do more damage. the .5 crit, the higher interrupt, and the better two types of damage (crush, pierce) which is better than swords (slash/pierce). I guess if you cant hit anything and just looking to tank the whispers of yenwood could be argued as better not sure i buy that but looks like its more for a tank or priest of Magran like durance who needs to use swords with his ability. Also what is nice with Whispers is that the +2 con stacks with other + con equipment because weapons with +attributes all stack with other equipment +attributes. So if you are looking to stack constitution could be interesting. I have seen (Boeroer of course) someone use dual whispers of yenwood for +4 con on top of other +4 con equipment for +8 con which is kinda fun.
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Need helps making decisions.
I am still confused as to what Holy Radiance does exactly. I thought it was a heal? If so, wouldn't you want to cast in the middle of the fight - not at the beginning? I believe if you look at the list of talents right above that statement by Boeroer you will see Inspiring Radiance which gives everyone in your party in range of holy radiance +10 accuracy so that is why you would start with Holy Radiance otherwise you wouldnt. Ah, ok; so the heal aspect is then wasted? Yes basically but there are plenty of healing spells both from priest and other classes, scrolls, abilities, and potions
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Need helps making decisions.
I am still confused as to what Holy Radiance does exactly. I thought it was a heal? If so, wouldn't you want to cast in the middle of the fight - not at the beginning? I believe if you look at the list of talents right above that statement by Boeroer you will see Inspiring Radiance which gives everyone in your party in range of holy radiance +10 accuracy so that is why you would start with Holy Radiance otherwise you wouldnt.
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Is it going to be pirate setting? Poe2
draego replied to Melusina's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Josh's take - https://soundcloud.com/usgamernet/axe-of-the-blood-god-120-pillars-of-eternity-ii-deadfire-with-obsidians-josh-sawyer#t=47:21
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List of things to improve upon in PoE II
draego replied to drithius's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ye rogue is the only class i have never had in my party for Pillars on any playthrough. Well i did complete Devil of Caroc questline so maybe 10 minutes. I guess i was getting back at all those old games for 'forcing' my to have a rogue.
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Is it going to be pirate setting? Poe2
draego replied to Melusina's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ye i am confident with Josh and team this is not going to make Pillars: Pirates of the Caribbean. Josh seems to like to inject historical settings and so you will see more realistic depictions of factions like mentioned above with various 'Trading' companies where said trading company has veneer of legitimacy from home country but can be nasty and engage in piracy and seems like there will be actual pirates that happen to be there but not the focus of the story like said one note movies.
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Josh Sawyer's tweets and teasers
draego replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Gilded Enmity - Coats the paladin in a blessing of gold when they declare a sworn enemy. The paladin receives bonus Armor Rating until thye have been struck enough times for the gold to break. Interesting... what exactly the Armor Rating is. Also the tooltip writes "enough times", so it doesn't matter how high was the actual damage of incoming blows. Well it sound like mage abilities that dwindle on hit or crit. It maybe something like those effects.
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Josh Sawyer's tweets and teasers
draego replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)that gold plating ability - https://twitter.com/jesawyer/status/903046030635057152
- Xaurip Skirmisher Spear?
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Ranger companion request : Dog
draego replied to Hound's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You should read the updates. And blasphemy
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About Update 38
draego replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Here is a quote from Josh on the https://forums.somethingawful.com. There were some post in this thread about how many spells you get. So the number of spells is capped a 2 per encounter so the picture of the spells with numbers below were the actual number of spells you get per level. Just FYI
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Is there going to be more Armor Sets/ Variation in Deadfire?
draego replied to Rydius's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think it depends on what you mean by better looking armors. There is already a thread here about armors somewhere. If you mean you want more flashier armors like in other fantasy games that are totally crazy looking then i dont agree. I hope the try to keep their armors grounded to some extent. I mean some flash like in POE1 is fun. And i like Durances robes that looked messed up.
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Josh Sawyer's tweets and teasers
draego replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Quote from Josh on Youtube: Glad to see there are no random events in the classic crpg since.
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About Update 38
draego replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ye i think it seems like it could be fun but the extreme version of this was DOS for me where you can jack everything which was dumb. I felt like it ruined the economy and forced you into stealing even if you didnt want to roleplay a character like that so you could buy stuff. It seemed like the devs had to make everything really expensive in DOS to account for players that wanted to steal everything. Then if a player didnt want to steal stuff you were stuck not being able to make money to buy things. So as long as its doesnt seem necessary it could be fun.
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About Update 38
draego replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Looks great. Like the realistic reactions from citizens but I may have missed this in other updates but i noticed the transition from outside to inside a building didnt require a loading screen. I know they said they would fix this but glad i saw it here.
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Update #38 - Exploring Neketaka
Great update. I know you guys had mentioned that the building transitions were streamlined for less loading time, but it was cool to see that when you enter a building, the load screen doesnt come up. Aloth pranks were fun also.
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+Mechanics Gloves - Where do they have a chance of dropping? [Minor Spoiler]
That is still true for PoE, innit? Not in the traditional sense, but they do allow you to pick locks above your current skill level. Yes they let you pick a couple of levels above your current level with additional lockpicks and there are scrolls that improve your mechanics