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falchen

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Everything posted by falchen

  1. Too little information but from the few screenshots it looks like another PoE. Curious about it coming out in 2016, this probably has been in the works for some time now then? Though I'd expect there to be more information if so.
  2. So far looks like another PoE with a new setting, which is just fine with me.
  3. I wouldn't watch PewiPie or whatever, there's some actually good informative LP's though, google Research Indicates LP of Trespasser for a great example. Might also watch it for games I'm not interested in actually playing (FPS) which nontheless have an interesting story or do something different.
  4. Are you using an item that give speed (like boots of speed)? They are bugged so when you shift the speed bonus seems to get deduced from your base speed.
  5. I'd put fighters and rogues a tier below, there's no reason to take them over another class unless you just really like having Eder around for his banter. Their main issue is that the talents that could make them good or interesting (clear out, into the fray, and the rogue's invisibility thing) are per rest rather than per encounter.
  6. If you want to get technical, an agnostic is someone who thinks the existance of god is unknowable, as in it is imposible to know if there is or isn't a god. You can be an agnostic atheist (the existance of god can not be proven but I don't believe there is one) or even an agnostic theist (the existance of god can not be proven but I still believe), etc.
  7. Has anyone found this in game? I just finished WM2 and I never saw it. In another tread devs posted they forgot to place it, so not until patch or console.
  8. Barbarians are a one trick pony, if you aren't building them around carnage they are wasted imo. Give her something with a good on hit or spell proc and she's set.
  9. Because what if you equip a wand in one hand and a dagger in the offhand? They'd have to code a whole new behavior system for mixing melee and ranged weapons.
  10. I'm guessing as long as you aren't getting paid for it you can do whatever, even if someone complains it would be hard and kind of pointless to take legal action against something like this.
  11. Also seems like different allies are more or less effective against different enemies, dunno if it actually changes the result or is just fluff though. From the description of how the battle goes I think you'd want to send: ogres against mages, crucible knights against berserkers and archers against the knights.
  12. The companions were designed when perception gave accuracy, they made sense then but not with the change. Funnily enough now that perception gives accuracy again a case could be made for having the original stats again. As for the "bonus talents" I think that wasn't intended, rather someone made a mistake in their autolevelup tables, or maybe when characters get levels also changed during development but they were not updated until later.
  13. Pillars has romance! Just head to the Salty Mast in Defiance Bay/Ondra's gift.
  14. Can anyone confirm, there actually seem to be two azuro events? Sometime I get a message and he has something for sale, at others I just get him as a visitor giving prestige but he isn't anywhere in the keep nor is there any quest or item avaliable from him.
  15. You have to be carefull with the reactivity, Witcher 2 could have been twice as long if they didn't split the second act into two exclusive halves, and that's just a single choice. Kind of a shame to put all that work into something only about 50% of players will see.
  16. Why not druid? Spiritshift and a lot of their spells being cone or spray shaped means they want to be at the front anyway.
  17. Took me a while but what I did ended up being pretty simple. Party moves to the lower left spot of the cave and bunches up against the wall, one tanky character goes to attack the dragon from the other side, while he's engaged party buffs and aoe nukes the mobs, then just concentrate on the dragon and make sure characters that need to get close attack from different sides, keep a priest or paladin back to raise the dead as necesary. Or in short, just don't let it's breath attack hit your whole party.
  18. Again, just gameplay, the stats are there to create a balanced character system. There's no real reason for intelignece to make your spells bigger and last longer, you could easilly argue might or resolve should be doing that. It's especially funny in case of barbarians where inteligence somehow mages them stay angry longer and let them swing their weapons much further. That said most of the resolve conversation options do come of as bullying, int or per is used for actually making arguments or using logic.
  19. The quest with recovering the scrolls of Wael shows gods can just pop up and say hi to anyone pretty much anytime they want though.
  20. It's just gameplay balance, what the stats are named might as well be arbitrary. If it bothers you just pretend Deflection is called Defense and Resolve is Toughness.
  21. I would have liked an option amongs the lines of "I believe the gods are real but should be overthrown anyway", or just a way to dismiss it as unimportant. The reveal really didn't do anything for me, I just wanted to stop Wayden's legacy.
  22. Rather, they changed it so it actually scales for companions with level, but there is a bug where it now also scales for the PC with levels rather than reputation values.
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