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dukefx

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Everything posted by dukefx

  1. Agreed. 2nd playthrough was a ranger. I gave everything to make it viable. There's a thread with screenshots showing statistics. If you compare my ranger with all those rogues there you'll realize that the ranger is clearly nowhere near a "heavy hitter" like the rogue.
  2. Hold on! All named items are fixed. There are even fail saves. You didn't find the Disappointer at the beginning? No problem, you'll find it in Od Nua later. Didn't kill Raedric? No problem, just get the GS from the blacksmith in Dyrford Village. How is this random? How will this increase replayability? How is this any different from BGs? No complaints about this? Yet, when I ask for minor items to be always available then suddenly I'm the devil himself. I'm not even asking for them to be in fixed locations. Hypocrisy at its finest!
  3. (Wish there was a spoiler tag here....) I didn't see how it was possible to avoid violence. The pale elves get violent the instant you go where they don't want you to go. Did I miss someone who was willing to be reasonable? (I suppose I did.) It's in the spoilers section If you want to avoid further spoilers, don't read this! You can sneak in (or you can slaughter everyone for a less peaceful solution). You need to talk with the guy at the portal for both quests. They won't turn hostile until you try to stop them. You need to find the girl first, otherwise there is no dialogue option to free her. You get to choose from a bunch of stat checks or a race check if you are a pale elf, and he will agree to release the girl. As for the portal, you can use the thing you got from Rymrgand to open the portal for them (not sure if there's an option to dissuade them), but if you let them through you'll have some explaining to do. Rymrgand won't be pleased, but you can persuade him that those guys did it for his honor.
  4. @Kaigen42 I compare FoD (Pallegina with a greatsword) to DM (Durance) because in practice it does about as much average damage. Durance has more might and Pallegina clearly got a bad roll. It may sound like apples and oranges but you are thinking of spells in DnD terms. Think of spells as different weapons. They have min and max damage and get a boost from might and other multipliers. Edit: quotes in spoiler
  5. That's the Fangs girl. Killing everyone and releasing her will also solve that quest. You can do both quests peacefully tho.
  6. You, Sir, deserve a special edition where everything is randomly generated. That includes level cap (1-12), ability/talent point per level (0-1) and every creature could spawn anywhere, including the adra dragon at Cilant Lis. I imagine the possibilities and replayability would be endless and it would be "totally awesome". On a more serious note I support sorting. It's a good compromise.
  7. @Kaigen42 if you compare auras with level 1 priest spells (the ones I never ever use) then what do you compare the priests level 2-6 spells with? Lets see... - A bunch of good AoE heals vs Lay on hands that can be used twice. If we are also considering casting time then the paladin fails yet again: LoH is average, priest heals are fast. - Buffs: always on vs all at once for a limited duration. They both fail in this case, but the priest has way better higher level buffs. - Flames of Devotion vs lets say Divine Mark. The priest has a far better arsenal, AoE included. - Exhortations vs similar spells. The priest performs either equally well, but a bit different or far better. - Tanking: probably the only thing where the paladin is better. Honestly I never used a priest as a frontliner, but I don't think it'd perform very well. Lets talk about those auras again, do you still think the paladin shouldn't be better at anything other than tanking than a priest?
  8. That's me doing the sky dragon. Didn't try the adra dragon with that, but I doubt I'd succeed with all those adds.
  9. I have no idea how to test this. The level 2 and 3 siphon spells that have fixed damage are unaffected by any kind of damage boost other than the default graze/crit multiplier. When I try it with other spells on a very simple setup: +9% damage from a belt with +3 might and nothing else, just to have a damage multiplier without over complicating things. I just can't get the exact numbers no matter which method I try. Basically I need to guess and multiply base damage (or divide the result) with either 1.59 (everything summed up inc. the crit multiplier) or 1.635 (everything summed up then multiplied by the crit multiplier) to get the amount of damage I just did (or the base damage roll). The latter is easier, but the results aren't even close to integers like 50.1 or 49.9. MPPB, base damage: 50-68 Results: 100.8 84.7 100.2 99.8 98.3 Example: 100.8 / 1.59 = 63.396, lets assume the roll was 63, so 63x1.59=100.17 which would be rounded to 100.2 100.8 / 1.635 = 61.65, that will make even less sense 84.7 / 1.59 = 53.27 -> 53x1.59=84.27 rounded to 84.3 84.7 / 1.635 = 51.8 -> 52x1.635=85.02 rounded to 85
  10. No, he means Rymrgand's quest. You can simply do as Ormag?den (what character is that? ) said. If you killed them already, there is no one stopping you from sealing the portal. You won't get the option to actually let them through tho, since you killed them already. This saves you from a possible quest failure because you need to convince Rymrgand that those peeps did it for his honor or something like that.
  11. Edar, Edgar :D Edér's quest ends with a cipher examining that thing. You should get XP for that.
  12. Nope, that's just how a crit works on duration. I'm assuming crits work the same way on damage, but that needs testing which is not as easy as demonstrating it on a debuff.
  13. It's not just fighters and on top of that not every fighter build can do that. That dragon requires heavy armor, decent accuracy and really good deflection/saves if you want to go melee. A paladin can get all that except constant recovery. Even Unbending isn't a problem, you can take something with Second Chance instead if you get bad rolls. In other words the paladin lacks sustain. The only class in worse shape is the ranger. I couldn't possibly imagine how to kill the sky dragon with a ranger. PotD is far from easy. If you look closely it's a game of misses and grazes with some occasional hits. If it were any harder I'd say fk this s**t, but I'm probably done with PotD anyways. 1 playthrough was enough. "There are no bad builds" doesn't apply to PotD. As for the paladin itself I'd start with buffing auras except speed (I'd replace that altogether with something else). +6 accuracy is joke (make it 10-12), +5% hit to crit conversion is an even bigger joke (make it 10), +3DT isn't that terribly bad, but not worth it imo (make it 5). Add a talent that upgrades Z. Endurance to regenerates endurance or something similar. Currently taking multiple auras and switching based on what is needed is also not an option because it's a non-factor vs a non-factor. In other words make it worth taking a paladin with me. If it's meant to be a jack of all trades support class then make it shine at least in 1 aspect (in support). This not only helps the entire party but also the paladin itself if you solo. Commands are okayish, but some require minor tweaks, especially Reviving Exhortation. With such changes I could ask myself, should I take a chanter or a paladin with me.... tough choice. Taking both would also be a good choice since their abilities do not overlap each other. If 1.05 doesn't bring any reasonable changes then it'll be the last time I bring Pallegina along. She's just a burden. I'm not a big paladin fan, so I don't play one as a main, but I don't hate them. I'd like them to be viable.
  14. That'd be great. Would testing make so much easier. Here's a crit on Interdiction. Says 9.5 secs dazed (base: 7 secs). Durance crits for 14.2 http://i.imgur.com/EGuCkcg.jpg 7x1.35=9.45 (base duration + INT bonus) Ofc this is still additive 9.45x1.5=14.175 But this is a multiplier. If there were +crit duration multipliers then those would also be additive among themselves. Maybe a fixed damage spell with the merciless hand (which I think should be global and not only affect weapon damage, but no idea as of now) could enlighten us.
  15. Because you don't understand how game calculates weapon damage per hit and also fail to read even the OP where it mentions criticals/hit resolution are not multipliers (even if misleadingly called so ingame from earlier stages of development) .. They are treated additively as any other damage modifier .. We're talking about pillars of eternity v 1.04 in this thread.. Not everything is additive. There are a few actual multipliers. Looking at duration crits/grazes it's (base duration+int bonus+whatever) x1.5 or x0.5. That's fking easy to test, so why shouldn't damage work the same way? It's hard to test damage because of min and max damage, but nothing has ever disproved me. Whatever I got during my tests was always within range.
  16. Average base weapon damage with no multipliers other than crit BA: 13.5 x2 = 27 Sab: 16 x1.5= 24 Now lets hoard a lot of damage multipliers, for lets say a total of x2 BA: 13.5 x2 x2 = 54 Sab: 16x x2 x1.5 = 48 Now lets add The Merciless Hand and a +0.5 crit damage enchantment BA: 13.5 x2 x2.8 = 75.6 Sab: 16 x2 x2.3 = 73.6 I don't see your problem.
  17. I'd prefer a check box. Fighter, Ranger, Rogue; those are the classes I like to play. My BG2 characters were Kensai/Thief and Archer.
  18. That's right, because it's an internal matter.
  19. Sorry, I think I pretty much spoiled it for you. Luckily you didn't read carefully enough As for DB factions. You do realize that the knights are so ignorant, stubborn and narrow minded that what they consider "good" is always bad. Might as well put them next to Raedric. I mean, he wants the legacy to end so he obviously means well. Methods however are unethical and often barbaric. The same applies to the knights. If you want RL comparisons then yeah, the Doemenels are the Mafia, you can consider the Dozens extremist rebels and the knights are obviously the national army that isn't afraid to use any means necessary to win. We are really going off topic here.
  20. Solve it by getting the latest IEMod. It has a patched Assembly-CSharp.dll already.
  21. And before you come asking: "does two weapon style work with it?" the answer is no.
  22. @RevBlue Whatever you say also applies to this quest. You haven't said anything so far that would make this any different than the other "choices". None of it matters anyways. Guilded Vale will always suffer unless you get rid of both of them (or let Raedric get rid of Kolsc before you kill him the 2nd time). DB factions are all just a bunch of wanna-be leaders. I always choose whichever talent I want because they are all the same. The ending is always "they did bad things blablabla, but then piece and prosperity" By "gods" I mean the 6 choices you have, who to support and what to do with the souls. In the end they are all both good and bad. It's not a main quest, but it isn't any different. Just because you are Jon Snow and know nothing about the ways of the Fangs and what impact this will have on their lives doesn't mean there is no moral dilemma. There are 3 outcomes. @Yria Now that's an interesting viewpoint. Technically there are Abydon and Magran related quests. Reforging the Blade of the Endless Paths could be one, Cinders of Faith could be another, or you could sacrifice Durance to gain both Magran's and Skaen's favor.
  23. Here its just "I should be in charge!" "No I should!" Defiance Bay factions Raedric vs Kolsc "Gods" What makes these "better" quests? I couldn't care less about either of them. It's pretty much about rewards.
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