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dukefx

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Everything posted by dukefx

  1. You don't need those sigils. They only serve to disable the traps that appear once you steal the mace.
  2. The priests are probably selling those trinkets to the giftbearers and that journal may be evidence against them. Honestly I haven't tried that, but if it ain't some kind of... "oh, those giftbearers are forcing us to do this, please rid us of them" scenario resulting in a different outcome then it's probably just some minor detail.
  3. You probably can't. There are no new files related to that. These are the only files: tln_effigys_resentment_aloth_talent (Aloth) tln_effigys_resentment_eder_talent (Edér) tln_effigys_resentment_ggp_talent (Durance) tln_effigys_resentment_gm_talent (Grieving Mother) tln_effigys_resentment_hiravias_talent (Hiravias) tln_effigys_resentment_kana_talent (Kana) tln_effigys_resentment_pallegina_talent (Pallegina) tln_effigys_resentment_sagani_talent (Sagani)
  4. Reward wise it's best not to save them. Go in, grab that worthless ring, and go out. You get the 10 copper to have a drink anyways and the ring. If you save the woman, you can talk to her at the inn and *maybe* convince her to get you that bottle from the cellar. Saving the guy has 0 impact as far as my testing goes. I don't even know where he is after that.
  5. According to the combat log the ranger is affected by the pet talents (merciless companion and such). Either something went wrong, or the combat log is glitched. I doubt it's intentional.
  6. You don't need perception, It's SW of DB. Start from the map east of DB, then go south, and then west to unlock the maps leading there.
  7. Muahahahahaaaaaaaaaaaaaa It was waaay too cheesy. I'm glad they finally fixed those.
  8. The old woman in the house to the west. You awaken her, get the info, and if you have the appropriate stats you can un-awaken her. If not, she'll turn hostile and you'll have to one hit an old lady.
  9. +15% attack speed, +0.3 crit dmg, +20% hit to crit conversion on weapons -16% armor speed penalty and +15%? crit to hit conversion on armor
  10. There are a total of 20 (I don't think I missed any). That's enough for 10 items if you bound them to the forge or 6 if you chose something else.
  11. Once you get to the forge, you have 3 choices: - release them - bind them to the cannons - bind them to the forge Rewards: Releasing them: nothing? Binding them to the forge: Effienct Refined Durgan Iron Ingot (2 instead of 3 ingots required to refine) Binding them to the cannons: maybe something for the White March part 2? Did anyone else meddle with these?
  12. First horn is in the ogre cave, but I can't really recall it, I might be wrong. Second horn is available from the merchant in the village. The helmet is on the fist level of the battery.
  13. There is another version. You chose the offensive memories. If you choose the defensive ones you get +10 defense while stunned and proned instead of retaliation iirc. @cam_robert "cool looking" is a very subjective term. I turned it into a hood.
  14. Bottlenecking didn't help me. They AOE'd the hell out of my party. Divide and conquer worked.
  15. I only had trouble with the mercenaries, the archmage and the alpine dragon. The constructs were fairly easy. Ask Zeus or Thor for help.
  16. Either BG/IWD/NWN style turn based to real time implementation or true real time. I just can't stand true turn based games. The only turn based games I enjoyed - regardless of genre - were the HoMM series.
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