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dukefx

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Everything posted by dukefx

  1. I think mechanics works on every single door in Od Nua. Keys are failsaves in case you don't have mechanics at all. Anyways, the key is in the spiderweb IIRC.
  2. I asked for a discount in my 2nd playthrough as well, but it doesn't count for that favor. You can still ask for money or the dagger. I haven't found any other use for it either. I'm really curious.
  3. We all know the locations of RL intelligence organization's HQs. There is nothing special about it. Other base of operations are kept secret tho. This may be the same case in the game. Dunryd Row may have other hideouts. As for security, many have pointed out that a building full of cyphers is indeed heavily guarded. If Thaos wouldn't have gone in himself, his lackeys wouldn't have had a chance.
  4. That is absolutely true. This is why we are arguing about the endings. We can see past their narrowmindedness, because as you said, they only care about their own "portfolio".
  5. I never managed to convince him either. When I tell him that maybe Magran conspired with Woedica he says it's all just speculation and that I have no proof.
  6. Haha! Those derpy questions are personal tho. In real life you ask the same derpy questions, people may not be as open as the NPCs however. My 1st playthrough looked like this: I pretty much did stuff in Copperlane (I took the family armor quest from Osrick, but didn't bother yet) -> Catacombs -> Temple of Woedica, Crucible Keep, then I went to the Sanatorium. After I was done with that I wanted to see what's in Hadret House. As I approached it, a messenger approached me. It was the invitation to Lady Webb. What a coincidence :D
  7. I was mostly Benevolent, Honest and Diplomatic, and a bit Passionate. Skaen showed up in both playthroughs.
  8. I'm not exactly sure what you are talking about. I can answer you this: The most checked stat is Resolve by far.
  9. The patch notes for 1.04 are out already and there are hints for 1.05, nothing too specific tho. For 1.05: Urquhart noting that 1.05, in particular, set to introduce some quality of life improvements. This includes allowing players to change portraits, balance tweaks, and other adjustments based on player feedback.
  10. That's just natural for residents. Why should they need to explain it. It's like talking about Walmart. A bantu bushman will probably not know what that is, and people won't bother to explain. They'd be like... how can you not know what Walmart is?! I see no issue with this. Sagani talking about Thaos is something entirely different.
  11. It's Hadret House in Brackenbury. Dunrdy Row is the name of the organization, not the building.
  12. It's just speculation, but I don't think there is anything keeping you from replaying the game a few times. I guess the expansion will just add new areas. There is a pre-endgame save you can use.
  13. 1. The events of Dyrwood are a small part of what's going on in the world. There are plenty of babies still being made elsewhere. 2. Even if they did have to wait a while, so what? Is their soul going to get bored, while it sits in the ether? There's no evidence that souls have any form of consciousness when they leave the world and return to the cycle. 3. Putting souls back into the bodies would be even worse. They would AT BEST be children with the minds of newborn infants and AT WORST be children with memories of being chained for years along with hundreds of other lost souls. Putting them into the cycle allows them to be born again as healthy, normal children with no memory of what happened. 1. There's also plenty of war being made elsewhere. People are savages and have a low lifespan, even elves. Even if someone was immortal, that wouldn't mean they'd be invulnerable. Most die before reaching old age. 2. Your main char is a watcher and you are telling me souls do not have a consciousness? At the end you are literally talking to a soul imprisoned in a huge adra pillar and you are telling me they have no consciousness? Souls are being ordered to help you descend into a huge pit. Not only consciousness, but that looks to me that they even have some kind of ghostly body on top of that. 3. Far from worse, but I agree that this isn't the best solution either. Their trauma will be forever remembered whether you put them back where they belong or let them rot in the ether for maybe a few seconds, maybe an eternity until they find a new body. Those people in Noonfrost trying to get to Rymrgand's domain... you should hear them out for once. They are sick and tired of the cycle.
  14. IIRC your disposition has nothing to do with it. You should get the option no matter what.
  15. Those souls finally "won" their body and Berath wants to put them on the waiting list again. Who knows when they will get another body again?! Just look at how many creatures (mostly kith, and wilderers) have been killed either by your party, rioters, undead, self righteous idiots or by Thaos and co. All those creatures won't be fathers and mothers anymore. Think of how long those souls would have to wait with such a decrease in population and therefore lack of reproduction. This is wrong both economically (I consider souls and bodies goods to make it simple) and morally which leads me to the conclusion that Berath is total moron and can't even do his job right. Technically he should support Hylea, because that's how they will get back to the cycle properly.
  16. Survival! When you give the boy the dagger, you have multiple options. With survival you can teach him how to handle it.
  17. There are only 3 endings (Technically 4, but 2 are almost the same). It's original Raedric ruling (side with Raedric or don't do the quest at all - minor variation: almost every or everyone dead in GV), fampyr Raedric ruling over nothing since everyone is dead (Kill Raedric once and ignore his challange later), and nobody ruling (kill Raedric and then kill fampyr Raedric). There is no ending with Kolsc on the throne. Killing them both is the same as killing only Raedric. Whether you kill Kolsc yourself or Raedric does when he returns as a fampyr... doesn't matter. Kolsc will never be on the throne in the end. As for rep: I personally don't care and there are many bug reports for illogical +/-rep in this regard. Feel free to read all the other 45698461 threads about this.
  18. You side with Raedric or you kill him twice. That's it! Kolsc is a nonfactor. It doesn't matter if you kill him or Raedric does. There are only 2 outcomes if you don't count ignoring the whole thing as a 3rd option.
  19. Hylea's is a bit disappointing. While it is the right thing to do, a lot of people killed their hollowborn offsprings already. This causes a lot of grief. Galawain's is by far the best. It's pretty much just positive. Strength and hope for the weak to get back up and move on (this includes the parents of the hollowborn as well). Wael's is mysterious, but so is Woedica's. A restored crown and that's it. Doesn't tell you anything. What did Woedica do? Berath's is so wrong on so many levels. Those souls belong to the living for many years and he wants them prematurely returned. It's the worst possible choice in my book. Rymrgand: almost the same as Berath. The better part about this is that *some* of those stolen souls are damaged, but I'd still take Galawain's solution. Feeding those souls to others is probably better than disintegrating them.
  20. Send your tank alone. He/she may get dominated. It doesn't matter. It only serves as a distraction. Now go in with some AoE CC like Call to Slumber and you've pretty much won if you keep CC'ing.
  21. It's there. It's nothing special. It's at the right side near Lumdala. You still need mechanics to discover it. You can even discover it before getting the info from the boy. In that case you can say you already knew that, ask for another secret, and he says his father goes to the brothel without his mother knowing it.
  22. Every companion only has 1 quest. I'd reconsider dropping Aloth unless you are wizard yourself. He's extremely squishy, but also extremely useful.
  23. You can get Scale Breaker ability if you first side with, then betray the dragon. It's 1 more useless ability icon to look at, so you didn't miss a thing. Note that killing the dragon is the only means of upgrading 2 armors to superb. Same goes for the sky dragon and weapons. This means that there is absolutely no reward in letting the dragon go. A good solution would have been to let it go and there'd be a lootable, soulless body. It'd even make sense. The dragon transfers its soul and leaves the body behind.
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