
dukefx
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Bounty: Songsmith Roska
dukefx replied to Sosseres's topic in Pillars of Eternity: Stories (Spoiler Warning!)
IIRC they are in the NW corner, the looters are north, so they shouldn't spawn on top of the looters. -
The Long Hunt questline
dukefx replied to Spiritseye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It's north of the Twin Elms on the way to Hylea's temple. If you can't access it, take either of 3 quests (investigate what happened to the other hunter, the dragon, the expedition guy that asks you to warn his mates) -
Accuracy 1 and Accuracy?
dukefx replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yup, that's def. a bug -
Accuracy 1 and Accuracy?
dukefx replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Pretty much what ICN said. All weapons have some kind of benefit like longer reach, +accuracy, DT ignoring, +deflection, higher base damage, better of 2 damage types, more crit damage etc. That "Accuracy" is such. Accuracy 1 on the other hand is an enchantment, just like Accuracy 2 or Fine, or Superb or whatever else falls into the quality enchantments category. You can find Accuracy on spears and daggers I believe, but you will never see it on lets say a sword (which has slash/pierce). -
How do you obtain enchanting recipes?
dukefx replied to Shmitz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I was very disappointed. They promised recipes. During the beta I thought those are the basics and you can discover the others in the full game. Furthermore you only get 2 sky dragon eyes and 2 adra dragon scales in the entire game for superb enchantments. Yet, there are so many unique items with superb properties. One might think there's a dragon at every corner and killing them is some kind of child's hobby, yet you only get to kill one of each which is very contradicting. -
Enchanting question/bug? (unsure)
dukefx replied to MisterV's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Number of max enchantments is 4 properties whether you reached 12 or not. -
Which must be why my mage and priest can both bend the bars with their bare hands to get into the castle. LOL, yeah makes sense. And by your logic a keen eye will magically make arrows, bolts, and bullets fly faster or be shot with more force... right! Call the stats whatever you like, I know names don't always make perfect sense but your version would make it yet another DnD game where we have 3 dump stats for each class with little to no variety. Edit: and to make you understand what might means... think of it as an equation, like P = U x I. Lets convert this to Might = Muscle strength x Will power. Might = 10 can be achieved in many ways, like 2x5, or 1x10, or 10x1.
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Stats have changed - according to the Steam PoE manual
dukefx replied to Kaladin818's topic in Backer Beta Discussion
If they haven't changed it then it's +5 on those -
@Odd Hermit Yes, bows do suck, but shouldn't the ranger be the ranged class who doesn't suck with a bow? Afaik the heavier weapons aren't that much better in the latest build either. I recall Sensuki mentioning they toned down Arbalests and co. As for Swift Aim vs Vicious Aim... neither is better. I went with VA almost always. The screenshots I dug up happened to have SA. Even the Ranger's name is New Swift Aim. @GreyZ I'll just print that out and stick it to the fridge door. Have a cookie! @morhilane They do... very little tho. That amount is clearly not enough. @Voss I gave them weapons that fall into the same category that they are supposed to be good with and built both classes as best I could (unlike GreyZ who deliberately made a horrible fighter... I didn't have enough skill points at level 12 to take utility skills like Clear Out, not to mention at level 8 LMAO). As for your idea of comparison... I never tried a ranged fighter, nor a melee ranger, but I imagine they'd be both weaker, as they are clearly the ranged class and the melee class.
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That's longer Altough it'd be easier if you just wanted level 11.
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In tight corridors for sure, but in the open I can make a wider arc without getting too close to their front liners. At least that's the idea.
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I suggest the IEMod. AddExperience 99999 will surely get them to level 12 and you can test them at their fullest potential. You can also add gear with "AddItem whatever_file_names_you_find 1". Testing like this will give you a much better idea of what each class is capable of.
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The idea was to create a character that is fast enough to reach the back line before the war of the sitting ducks begins.
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Now there's something I can agree with, although I still don't consider pets high maintenance. Rogues and casters are high maintenance. I've gone through my screenshots, fortunately I made a lot. The combat log pretty much speaks for itself. Gear: Ranger has one of the best bows: The Rain of Godagh Field (superb with +20% speed). This ranger build uses Swift Aim (I wanted to try that out because I usually go with VA when I test). No armor, therefore no recovery penalty. Fighter has superb sabres with +0.5 crit damage. Leather armor with -30+16=-14% recovery penalty. Both have +damage gloves Stats: both have 19 might and 19 dex Talents: both are specced for offense. The ranger has no Predator's Sense nor Merciless Companion, and no Vicious Companion either, so the pet could do slightly more damage, but then the ranger would do less. And here's the combat log... it shows roughly the same interval. The ranger's is a bit longer because of stunning shots and the bear adding to the amount of lines. Note, that you see lines starting with "Bear" only twice and even then damage is very low. Fighter's overall damage: 447 Ranger+pet's overall damage: 161 I'd need a much much longer combat log for statistics. The fighter probably got better rolls, but lets say a 2:1 damage ratio would be somewhat accurate. I made so many suggestions to improve the ranger, but they were all ignored. I suggested something like 2 item slots for pets to customize them. So many have asked for better stats on pets. I've suggested shared stats i.e. the pet would benefit from the ranger's stats/gear; even half of it would be great. Josh just doesn't seem to care. Edit: fixed typo
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I'm not even sure if we are playing the same game. Tell me... how is a pet high maintenance? You basically send your pet in just like you send in your fighter and play it exactly like a fighter, but it won't last as long as a fighter. Edit: to answer your edit... pets have low damage due to lack of gear. You can equip your ranger to do decent damage, you can't do anything to boost your pet.
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You need to count the pet (and proper utilization of it) with the ranger and if so, in a pure DPS fighter vs a pure DPS ranger, the ranger will completely cream the fighter. Ranger class talent and pet bonds are really good when used properly. This of course is offset by the fact that without the pet, DPS rangers just can't do anything, while the fighter is easy maintenance and will just keep going, and going, and going. To each his own. Fighter has 5 more base DEF than the ranger. A DPS fighter will have 5 more DEF than a ranger, that's it. A Tank based fighter will tank a wee bit better, but will get creamed by a tank based ranger, because the fighter won't hit anything ever, while the ranger (and the pet) will hit him constantly. Fighter tanks are great because they can really ultra specialized as tank and gain a good boost to engagements but the main issue usually is that they just can't do anything else whatsoever. Meanwhile ranger tanks are slightly less specialized, but are more versatile. Clearing something solo at level 4 means nothing really. As said, rangers are high maintenance characters, that's how they "balance out" in a way. Finally, any non PotD difficulty doesn't really mean anything when discussing classes to me because enemies ACC and DEF stats are just irrelevant. You can play on Easy to Hard with anything doing whatever and it doesn't matter, Josh clearly demonstrated that a couple times (and no, his party wasn't over leveled) and you can try it out yourself in BB. If you start specializing builds on these difficulties (both defensively and offensively), you'll immediately end up with blind clickfests mowing down everything on sight. Of course this is as it is currently, it could be very different at release but I doubt it. Pets don't do much damage, they do less than the ranger itself, have an insanely slow attack speed and when I say the fighter does more than twice the damage that's still twice even if you add that tiny amount of pet damage. Tested with dual sabres (because I like sabres - no other reason) fighter with weapon spec/mastery vs a ranger with a war bow (because I like bows and the hunting bow is terrible). Stats were the same on both and if you look at sabres and war bows, they are both the middle ground, so I'm not compaing apples to oranges. Tested with level 12 characters. Fighters will tank better due to critical def., constant recovery, higher base def., higher base HP/Endurance, and armored grace allowing them wear 1 category higher armor while maintaining the same speed. I'm not even counting other skills like defender and such. @morhilane Ah, that... I didn't factor in situational stuff. If you count on that, you can also count on the -20 when the pet dies making it actually a -40.
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I didn't know armor affected movement speed (had leather armor and even tried naked, so if it has an impact then my char should have been faster). Never noticed such, although I rarely have beta access so I rather focus on things that interest me. I might have been too hasty with Zealous Charge since I attacked and ran. The guard caught up in 2 seconds. It may have an activation delay, I don't know, didn't pay that much attention. Those 2 boots however should be noticeable if +2 is noticeable.
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Can anyone enlighten me, please, how it works? According to my tests movement speed bonuses do not work at all. I tried 2 boots with +1.1 and +1.3. I had a character hit a guard and ran away. The results were the same with and without movement speed bonuses: the guard caught up quickly. Same thing happened with Zealous Charge. I didn't try Fast Runner, but I doubt it'd be any different. So, either movement speed bonuses are bugged or the base movement speed is something like 100 and you won't even notice a mere +1.1 increase. Did anyone test this?