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Showing content with the highest reputation on 12/19/25 in Posts

  1. Yes, of course. That's why I said "highly evolved AI systems." So, not current AI systems, which I agree are hugely limited (and biased) by their human creators and maintainers. I'm talking future AI systems that can truly think for themselves, and thereby overcome and reject the initial biases and bull**** their human creators input into them. But that's unfortunately a rather long way off, and very likely well after I'm dead and gone. Very sad.
    2 points
  2. It will go completely unnoticed. As that's what TES has been ever since.
    2 points
  3. 2 points
  4. Didn't see one, so I figured I would create one, just to say Merry Christmas and Happy New Year to all you lovely saints, sinners, heretics, heathens, faithful, lost and found people out there. I haven't been active online much the last month and a half, because crunch time and projects going live at years end. Comes with the profession Hope you guys are going to enjoy some time off with family, friends, loved ones or favourite spider pet, whatever you fancy
    1 point
  5. Enshrouded: for some reason I thought this was an online/MP-co-op focused survival/exploration/building and questing game, - also, early access - so I've ignored it. Then learned recently it can be Offline/SP. Then I learned you can customize difficulty/combat options a fair bit - including a setting where maybe 90% of enemies would ignore you until you attack first - or the usual reduce enemy damage/health while increasing player health/dmg etc. It was on a bit of a sale, bought it. So far it seems ok - the exploration/world aspect seems fun. Seems to be one of those games where it'd take quite a while to figure out how all the crafting, building works. Might even need a wiki for finer points, game doesn't really explain much re: certain things, learn as you play. Not saying it's complex, just a bit confusing here and there. Combat has dodge/parry but overall also seems to be more akin to general rpg then "souls like". Like, I made a 1st wand that has a ranged attack and so far (on my ez-cozy settings anyway) I've only had to spam its attack like it's Path of Exile. Building in the new-game start is a bit confusing/awkward but also would scratch the obsessive-brain tendencies if that's one's thing. At some point one needs npc villagers and workers to upgrade one's base/s. Or something. Tame pets (?), farm, all of that. Anyway - I made a first small base/did stuff in starter area and it was good enough I'll press forward. My main interest was the exploration/building factors.
    1 point
  6. Considering that they followed EU rules still 5 years ago in this matter, I would say no. Issue with importing food from America is in USA's poor documentation of origin of many of their foods. Like for example there is no need for cattle famers to document where their cows have been born. So they have lots of cows imported from Mexico and Canada and there is currently no way to trace origin of most of the beef they sell. In order to allow American foods in EU, EU would need to remove many restrictions from its own members, because otherwise they would give US companies exorbitant advantage on the market. And if politician give market advantage for US food companies, they need to be prepared on fact that EU farmers will bury their homes in literal **** even more than they currently do https://www.instagram.com/reels/DSNrgY-gCTP/
    1 point
  7. I played the game on release, there wasn't any NG+ back then. I only used that whip weapon.
    1 point
  8. Merry holidays and happy Christmas, everybody!
    1 point
  9. The only people that AI should replace are CEOs and politicians.
    1 point
  10. Wish you all a wonderful holiday season!
    1 point
  11. On AI use, sorry but I am hardcore in the opposite direction from most of you. Given my strong negative views of (most) humans (nature, capability, behavior), I can't wait for highly evolved AI systems to replace humans. I especially can't wait for AI systems to replace humans as drivers given the basic inability of most humans to properly operate an automobile.
    1 point
  12. I'm sorry but everyone is doing it now, even if they say they don't. It's more honest of them mentioning it than just going "nooooo, we would neeever use ai!!1" while the truth is that their devs sure as **** are using ai to some extend.
    1 point
  13. I have finished Atlas Fallen on the highest difficulty in NG+. The interesting part is that the tools available (the weapon upgrades, new armour sets, and the more powerful Essence Stones) effectively offset it - while the bosses could 1-shoot me, I also was almost instantly and constantly at high Momentum (which additionally meant higher damage to me) and able to use the Shatter attacks with a lot of i-frames repeatedly. The longer battles were somewhat challenging, especially as the screen was getting more "noise" (from the weapon particles to the number of opponents), but, overall, it was easier than the first playthrough. The only issue is one of the randomly appearing battles with various modifiers. The foes to be faced vary, but the reward progression is static and carries over between the NG cycles. The thing there is that it is not hard to get hit once and the battle despawns after that. I assume, if I reloaded, the same battle would have been accessible at the same spot, but I have not tried. The regular random battles have an auto-save nearby and the main story ones can be restarted from the start of the encounter which is incredibly convenient. I am satisfied with the experience and might try replaying it in a few years. On a random note, the NG+ armour sets look much better than the NG ones. They are more detailed and more fitting.
    1 point
  14. It's a give and take. Both have attempted to be solved by timed quest and autoleveled enemies. Neither of which is good and makes for games I personally dislike. I will rather take a narrative hit and the chance that I may be overleveled for the main quest that the alternative.
    1 point
  15. Why is Europa Universalis 5 in the Steam Awards for Most Innovative Gameplay
    0 points
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