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Showing content with the highest reputation on 12/14/25 in all areas

  1. Kingdom Come: Deliverance II Really enjoying it. I wish there were more games like this.
    3 points
  2. Wembanyama: "I’m just glad to be part of something that’s growing to be so beautiful: pure and ethical basketball."
    2 points
  3. I like this conversation. A number of people who dislike things I dislike, dislike things about BG3 I would be bound to dislike, were I to play it. So I guess I can skip it.
    2 points
  4. Atlas Fallen: Reign of Sand If I haven't mentioned it, there is a built-in photo mode and I was playing on quite low settings. The screenshots are spoiler-free. Alas, I could not "donate" 5 inches of steel in its eye socket. The priest had an "accident" shortly after. The most annoying boss battle in the game, as the boss was flying around the arena, getting stunned almost always out of reach, somehow preventing me from gaining Momentum (used for abilities). Thus, it was 10 minutes of slowly chipping away its health bar. Somehow, I did not have this issue with the other flying enemies and was able to stay close.
    2 points
  5. Heh, this was it for me too as I'm playing a paladin. My problem was that I first went inside the temple(?) structure and did away with the leaders, but didn't realize the goblins outside would then all become hostile. So when I exited the temple, I immediately ran into a horde of hostile goblins and an ogre. No opportunity then to do any of those other things (poison, war drums, etc.). I won the fight without any casualties on my side, but it was a painful slog.
    1 point
  6. Hmm, I might concede on Giths as I don't think you can avoid fighting them if you do all of the content there. Goblins though - is great. In fact the Goblin camp is one bit of BG3 that I love without hesitation and if all of the game was of that quality it would be 10/10 game for me. It's organic, it offers narratively sound objectives that can be completed in a multitude ways utilizing a neat combination of scripted and systemic options. If you decide to obliterate the whole camp, that can be tedious but that's a very specific, systemic outcome - you decided to fight essencially a city of neutral NPCs, so you do just that. There are so many neat things you can do to affect that combat encounter - tip off Minthara about the location of the Grove, but then help defend the Grove, getting a pretty great big battle and massively reducing camp's forces. Poison the drink at the party to make the outside battle easier. Sabotage war drums so enemies you are fighting now can't easily call for help from the rest of the room. Plenty of opportunities to silently dispatch smaller packs of enemies before engaging everyone else. There are so many ways of dealing with the camp, thoughout my hours of Early Access it was one part of the run I was always actively looking forward to. It seems I was always able to find a fresh way to express how my NPC would deal with that situation. Even my palladin coldly fighting through the whole camp out of principle - it's tedious, but fitting the character and an act.
    1 point
  7. Yeah, @Wormerine, this is my take on the term as well, so maybe we don't focus on the terminology but rarther the concept. I found clearing out the goblins in their camp and the gith (who were a bit more challenging to be sure) in their camp to be exactly this: a painful chore which, even if optional I felt compelled to do because of how evil they were, and also needeing the extra XPs because of how XP is distributed when you have a bigger party.
    1 point
  8. @ShadySands seems like Wemby shares your opinion.
    1 point
  9. I don't think that will happen unless he offloads his fantasy revenge agenda on a more rational actor. Trump's not a disciplined thinker, relying instead on hunches, whims, biases, cosmic rays, flattery, and brain farts.
    1 point
  10. 1 point
  11. By that standard I would say Baldur's Gate3 has as many or as few trashmobs as you want, depending on difficulty level you pick and your skill and willingness to abuse some of game's systems.
    1 point
  12. I always thought of trash mobs those that are defeated with ease, and who's only role is to have you do stuff, without ever standing a chance of putting up a fight. Such as the cultists in Chaos Gate who die the moment a space marine as much as points a bolter in their general direction.
    1 point
  13. May I ask how would you define trashmobs? I would as repetitive encounters that offer little or no tactical variety that seem to exist to pad out the experience. I would say Pillars of Eternity had quite a few of them, Pillars2 not so much if at all, Kingmaker was drowning in them. Combat variety is BG3 is crazy good. There is plenty of encounters that have unique type of an enemy that will never appear in another part of the title. I do think it is slightly undermined by combat's poor balancing - so if one found an overpowered approach it will probably play the same no matter how one will approach the encounter. But no I don't think the game has too much combat, and it definitely isn't repetitive. Though I know you don't like combat to begin with, so it might not matter either way to you
    1 point
  14. @Theonlygarby, @Hawke64, I agree with you both on BG3. I'm not as negative on some of the issues, and so I'm able to handle playing the game, but your critiques are spot on for me. The painful battles are especially surprising, because I was told repeatedly by the TB fanatics on the Larian forum that the battles are few and not trash mob battles like in a RTwP game. Well, they lied as far as I'm concerned. Trash mob battles are aplenty in BG3, and I'm able to get through them without driving myself crazy only because I'm playing with a party of six and on a mix of low and normal difficulty settings. The UIs are horrible. The hotbar practically useless. Party movement a huge pain. And yes, the story is everywhere.
    1 point
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