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Showing content with the highest reputation on 03/28/25 in all areas
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Eh, they also killed the G, I mean, why else would the Enola Gay entries have disappeared.4 points
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You naughty The actual "anti-DEI" agenda has been about removing references to historical figures who aren't white from gubbermint websites, wiping pages that ping the ctrl+f search for naughty words, removing restrictions on segregation/discrimination from federal contractors, firing teh wimminz and the Black guys, removing the T from LGBT on gubbermint websites, and renaming stuff back to Confederate generals. It's obvious to anyone who hasn't fried their brain on credulous centrism what this is all about and the performative nonsense to give the reactionaries a veneer of respectability is pathetic.2 points
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Uh, nah, never mind. No point.2 points
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Time for some humour, I hope no one minds this mockery of Trump2 points
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Just in case someone wondered : Constant Recovery is now 5+1.5 per 3 level per tick (checked in game + in file) Rapid Recovery still adds 2+0.6 per 3 level per tick (unchanged) Veteran Recovery is still 3+1 per 3 level per tick (unchanged)2 points
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You may need to ask @Sven_ about that since I'm 90% sure it's KCD2 rather than 1. Sounds like it wouldn't be timed though, based on the first game. (If it's the same as the first game when there are timers they are fairly generous unless the quest is obviously urgent, ie someone is dying --> don't go off rescuing cats on the other side of the map. Meet someone though, generally not timed unless you're told to do it urgently or there's an urgent framing device eg they're going to be attacked or similar)1 point
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Right now, I'm playing Diablo IV and Control Ultimate Edition. They promote world peace and harmony much like my other hobby of ikebana. I really ought to be enlarging my mind by traipsing around medieval Bohemia instead since KCD2 is out on GOG now but no rush. That always reminds me of the story from... Thief Deadly Shadows*? about them playtesting a level with a bunch of off the street type gamers. They were told (in game) under no circumstances should they leave the party they were at. Most didn't have a clue how to progress because, of course, you were meant to ignore the guards etc and leave the party. Which lead to a load of hand holding type stuff being added because it actually was necessary. *or Dishonoured/ DXHR maybe? [from context, almost certainly was in fact Dishonoured]1 point
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There's something very funny about blaming a Jewish sounding name (assuming they don't mean the senator from New York and can't spell) for doing a false flag to make them look like nazis. Kinda reminds me of this really pro-Eric Adams article last year that blamed the Gaza protests on George Soros.1 point
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My biggest issue with DOGE is the complete lack of transparency. I know that audits can be tight-lipped while in progress (to avoid tipping their hand). However, I think the public should have the expectation that all of the DOGE activities and related actions will be subject to a thorough audit in the near future, once completed. But of course, the Republican-led Congress will try to embed the decisions into future budgets, making it all nice and tidy in the end. Likewise the Whitehouse will keep it hidden. The only hope is for a future Democratic President to open it up, assuming that our democracy survives.1 point
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My little town has had quite a bit of drama lately. For the last 5 years, a MAGA group has been camping out every Friday on a Freeway overpass that leads into town. Traffic is already miserable on Friday, so commuters get a nice look at all their posters as they crawl through the gridlock. Most of the posters are anti-vax and pro Trump stuff. They even have a local celebrity that got arrested on January 6th in the bunch. Last Friday, this ended up getting flown: This caused quite the stir, with people calling them out all over the media, and the Trumpsters crying out that it wasn't them. Yesterday (Thursday) some of the group decided to respond to the flag by flying this: So today (Friday) there is supposed to be a counter protest, where a bunch of non-MAGA folks go up and confront the MAGA folks. I am sure that will end well. I am sure it will be on the news.1 point
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Yes it is true to a certain degree, and the impact is supported through studies. For example: Modern Racism and Modern Discrimination: The Effects of Race, Racial Attitudes, and Context on Simulated Hiring Decisions Comparative Perspectives on Racial Discrimination in Hiring: The Rise of Field Experiments But I don't believe it's specific to the USA; everyone has biases and racism/bigotry exists world-wide. It's just more noticeable in the USA due to the heterogeneous nature of the populace.1 point
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Denmark is all for inclusiveness… the draft will now also apply for women next year. Need those troops in the arctics Not my preferred source but the good ones had paywalls https://www.newsweek.com/denmark-draft-women-military-amid-greenland-russia-tensions-20513661 point
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So... if DEI is anti-American, what is the opposite of DEI? Diversity -> Segregation Equity -> Concentration of wealth Inclusion -> Intolerance and bigotry Hmm, I guess that is America. Historically, at least.1 point
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Hi, I love the game, but can you stop patching a 10 year old game please? Every patch causes massive issues and breaks mods.1 point
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Greetings Envoys, A new patch is now available! This update includes important fixes, so be sure to update your game when you see it. If you are encountering any problems, please continue to let us know at Obsidian Entertainment Support . Thanks for playing, and we appreciate your support! — The Avowed Team Community Requested Features Added 'high contrast' support for several UI screens. Added Native Anti-Aliasing option for FSR. Quests The quest "Our Dreams Divide Us Still" will now correctly advance at the end of combat for affected players. This includes a retroactive fix for players who load a save made post combat. Turning the winch to save Solace Keep will no longer fail to save Solace Keep in rare cases. UI Fixes and Improvements Experience Gained notifications no longer stay visible indefinitely when the hide HUD option is toggled. Quest markers and items on the Compass now appear as intended if the player has selected the option "Lock Compass to North" in Settings. Status icons near the player's health bar will no longer be cut off if many statuses are active at once. Switching upscaling settings to TSR will no longer unnecessarily apply the Screen Percentage value. The setting to Hide XP Notifications now behaves as expected. When using the quest tracking option to not track the next quest, Quest beacons will no longer point to completed quest objectives, when a quest is complete. Bug Fixes Addressed a rare instance where enemies could disappear from the map. Consumed items no longer reappear in the player's inventory under certain conditions. Orlan hair now renders correctly on higher quality settings. Pentiment achievement no longer requires the completion of a side quest in Emerald Stair that is only available based on certain main quest decisions. The player will no longer end up in a broken state that prevents them from receiving the achievement "Cooking by the Book". The recipe for Crafting Adra from Adra Shards no longer disappears when the player upgrades Scavenger ability. Performance Improvements Improved performance on Beauty and Balanced modes on Xbox when in larger cities.1 point
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Honestly you can't win. If they want to be mad about whatever you do, they'll find a reason. Pretty sad existence, imo. Imagine having to be mad all the time, especially about the contents of video games when there's so many games you can play.1 point
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I thought the new thing was people get angry the employees of the company rather than the content of the game. For example, the anti-woke crowd got all mad about Avowed because an artist on the game posted some stuff online that hurt their feelings. In terms of Kingdom Come, I thought Theresa's DLC was the best part of the game. A Women's Lot was a great short story and you didn't have to play the absolute lug Henry. Honestly the only characters in the first Kingdom Come that don't come across as idiots are the women.1 point
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On another note, I've completed Avowed now so I'll have a lot more time to spend on Apotheosis1 point
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So, the first game I played that was made by Obsidian was Knights of the Old Republic 2. It was to be representative of the early productions of the studio. Yes, admittedly, it was rushed, technically very flawed and was clearly lacking content that was cut to make the deadline. But it was still a gem, inserting shades of grey in the normally two-toned world of the Star Wars universe, and in doing so making the world feel that much more real and worthwhile. The characters were believable; they didn’t just exist simply to further the story, but they each had their own agenda, and they were all tied to the player character in their own unique way, as was slowly revealed throughout the story. And this is what I feel Obsidian so often manages to add to a world, whether it’s an Obsidian original, or borrowed from another’s intellectual property. They take their narratives seriously; they build their worlds to be believable and they allow their characters to live their own lives and not simply be window dressing for the main characters. I remember going through Mask of the Betrayer, the Neverwinter Nights 2 DLC, for the first time and being awed by the gravity of its story. This was a story of mythological proportions, pitting you against the laws of its universe and death itself, and in a way where you were never quite sure what exactly was the right choice to make. The ending did not offer simple black and white choices, a hallmark of the sort of Obsidian games that I hold dear, and of which I cherish fond memories. I kept following Obsidian throughout the years, and each time I would look forward with anticipation to whatever the studio would come up with next. Fallout: New Vegas was a huge success, of course. And when the studio started doing Kickstarters for their own IP, there was absolutely no doubt in my mind to throw some money their way. It did not leave me disappointed, both Pillars of Eternity games wove exactly the sort of deep narrative, rich with lore and worldbuilding, that I have come to expect from the studio. Remarkably, the studio has not lost its soul throughout the years, as exemplified by the 2022 release of Pentiment. Set in the fictional town of Tassing in historical 16th century Bavaria, this game plays like a detective story. But the catch is that actual detectiving is a fool’s errand. Whoever you end up picking as the culprit, you never have enough evidence to be certain that you have picked the right perp. Not that the powers that be mind very much; they’re happy so long as someone is seen to be executed for the crimes. You could say that the true objective of Pentiment is to unravel the underlaying plot, and to eventually confront the real thread spinner that has immersed the quiet town of Tassing in a state of chaos. But I don’t think that’s quite right. For me, the real objective of the game is to, if only for a moment, make it possible for you to transport yourself to a different time and a different place, and to contemplate what life was like for people in those days, and what kind of choices they were confronted with as the last vestiges of the old were being blown away by the winds of modernity. And now, it will not be long before their next much anticipated game will come out. I will be honest, when I first heard of the studio working on what was then still considered to be the studio’s answer to Skyrim, I was sceptical. It seemed like they might be biting off more than they could chew, and I felt the sort of formula behind Skyrim didn’t seem to play to the studio's strength. But now that I’ve seen the first previews, I’m glad to see that it’s actually nothing like Skyrim. It seems smaller in scope, less focused on a large open world, and actually aiming more for a smaller, more intimate experience. A lot has been made about the combat, and luckily the latest news seems to be that there’s been a lot of improvements on that front. But what I find more interesting is that once again Avowed looks to have characters with their own voices and their own agendas. And once again there seems to be a rich story with plenty of mysteries to unravel. I honestly can’t wait, and I’ve always taken the week after the release free from work, so I can fully enjoy it without any distractions. I’m sure I’ll have a great time.1 point
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Greetings, Watchers! We’ve been hard at work delving deep into the code grimoire and tuning the balance of blade and spell—and today, we’re excited to share the results of that effort with a brand new patch. This update addresses a wide range of fixes and improvements across visuals, combat, quests, and more. Whether you're journeying through the Eastern Reach for the first time or returning to tie up loose threads, your path should now be a little smoother. But that’s not all—we have something special on the horizon. Coming later this year, Watchers will be able to help us test a brand-new feature: Turn-Based Combat. We’re excited to explore this new way to experience encounters in Pillars of Eternity, and your feedback will help shape its future. More details on how to participate will be shared in the near future, so keep an eye on our socials and in our discord. For now, read on for the full list of changes in this update—and as always, thank you for walking the path with us. —The Pillars of Eternity Team General Fixes & Platform Support Mac users may now access the latest updates and bug fixes without issue. Resolved a longstanding issue where the game would boot to a black screen on systems using Turkish and certain other non-Latin-based language settings. GOG Achievements should now unlock correctly. Kickstarter and Backer rewards on Steam and GOG are once again granted properly to new players. Steam Linux users: support is now live and will be maintained in future patches. Epic Games Store users will now properly receive their Royal Edition digital rewards. Saved games now sort by most recent activity, regardless of save type (Manual, Auto, or Quick). Visual & Audio Enhancements Characters should now reliably speak when selected—Eder has once again found his voice. Grimoires will now properly vanish from view when reading scrolls. Cutscenes and maps now perform better when viewed in 4K resolution. Fixed rare T-pose occurrences in select cutscenes. Removed unintended "knock" sounds in some dialogue nodes. Act introductions and developer commentary no longer echo unintentionally. Ferry boat in Oldsong no longer appears to be sinking. Corrected VFX alignment for multiple Woodskin spell variants, including Spell Holding and Spell Bind versions. Visual and audio effects restored for Delemgans, Adragan, Pwgra, and Menpwgra spells. Party members immune to poison will no longer complain about being poisoned. All animal companions now make proper footstep sounds. Hiravias' Spiritshift FX now play correctly upon reverting to his natural form. Taena’s VO will now trigger correctly in both instances where it can be heard. Quests & Dialogue Fixes Resolved softlocks involving Aldwyn's services, both in Brighthollow and the Salty Mast after hiring Lyrinia. Simoc in Sacrificial Bloodlines will no longer drop a duplicate quest reward if slain. Slaying the High Monk after receiving Alia Braccia will no longer grant a second copy. A Mother’s Plea now correctly fails if Ranga is killed before acquiring the potion. Abrecan will still accept the letter he requests, even if you already possess it. Krivi’s Od Nua rewards can now only be claimed once. Anamfath Leader in Twin Elms will now continue The Child of Five Suns quest even if Vincent Agosti is dead. Failing Athletics or Dexterity checks in Durgan’s Battery now properly applies the Concussion affliction. Tealdor’s Bounty can now be continued later even if you initially leave the conversation. Turning in the final pieces of the Blade of the Endless Paths while Dunstan is defending the keep now grants proper rewards. Grynde's "ripple sponge addict" accusation exploit has been fixed. Crothar’s fate no longer influences the state of Korgrak’s quest. Combat & Mechanics Fixed a crash involving the Shadow Step ability. Shadow Step is now ground-targeted and no longer treated as a modal. Spellsword Wizards will now prioritize Second Wind over Deleterious Alacrity of Motion when wounded. Party AI will no longer waste Second Wind when Endurance is low but Health is too low to benefit. Party AI will no longer target charmed/confused allies with harmful abilities. Movement commands now hold position briefly, as seen in Deadfire. (Watchers may still attack if able.) Trap Accuracy no longer double-applies the attack’s Accuracy modifier. Constant Recovery now scales properly and outperforms Veteran's Recovery, as intended. Ryona’s Buckle Tenacity Accuracy bonus now updates dynamically with Endurance changes. Iron Circle damage reduction now deactivates correctly when above 26% Endurance. Killing Bolt traps now correctly target Fortitude and no longer display slash damage. Chain Lightning traps now properly deal damage. Abydon’s Hammer will no longer cause permanent Might increases when reforged. The Lady’s Hand now uses a visible trigger for easier tracking on the character sheet. Black Sanctuary shield correctly applies endurance regen during Withdraw. Royal Deadfire Cannoneer belt no longer causes trap recursion. Eyestrike and similar effects no longer trigger on beneficial “attacks.” Powder Burns and similar modals no longer damage allies unintentionally. Fulvano’s Blunderbuss now correctly charms targets on spellchance. Knock Down now respects suppression mechanics and prevents stacking. Characters under Crushing Doom are no longer able to move while proned. Izali's Boon Stealth bonus now properly clears after resting. Scrolls of Minoletta's Bounding Missiles and Boiling Spray now match their respective spells in description and range. Scrolls of Restore Endurance now have updated ranges consistent with the spell version. Salty Mast hirelings now maintain their boons when aiding at your stronghold. Skyward Kick no longer causes bugs like vertical launch or permanent prone states when missing. Multiple Unconscious effects no longer allow movement during incapacitation. UI & Interaction Improvements Culture selection on character creation is now preserved in rare level-up cases. Double-clicking a weapon now equips it to your first weapon slot. Right-clicking creatures now opens their bestiary entries (if discovered). Retraining UI no longer shows white portrait bugs. "Best of" damage types now show correctly in the character sheet. Burial Isle vision sequences can now be properly canceled. Traps that trigger aggression now show appropriate cursor warnings when opened. Trapped chest in the Abbot's Quarter during The Rising Tide can now be looted after disarming. Queued looting actions can no longer be exploited to loot multiple times. Ancestor Pendant’s Guardian Spirit no longer displays erroneous ability info. Invalid names at the end of character creation will now prevent finalization. Attribute bonuses from culture are only displayed after culture is selected. Localization Several Talents that were previously missing translations are now fully localized across supported languages. Known Issues In rare cases, the spell cursor may show an incorrect icon. This should now happen far less frequently, but further improvements are being investigated for a future patch.0 points
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Hey, look everyone, it's the other AI bot's lost sibling. Guess they learned writing game names in italics in the meantime.0 points
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The issue is that america is so racist, they will not hire on merit anyways. If you're white and rich, you're in. Doesn't matter how incompetent you are. Also there is a lot more to DEI than just hiring people for jobs. Honestly, at current pace, I expect the american gov to start ww2-style euthanasia programs again in a couple months.0 points
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Top Ten Obsidian Games: 1. Avowed 2. Fallout:NV 3. KOTOR II 4. Alpha Protocol 5. PoE 2 6. PoE 1 7. Outer Worlds 8. NWN 2 9. South Park 10. Pentiment0 points