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Showing content with the highest reputation on 03/27/25 in Posts

  1. Greetings, Watchers! We’ve been hard at work delving deep into the code grimoire and tuning the balance of blade and spell—and today, we’re excited to share the results of that effort with a brand new patch. This update addresses a wide range of fixes and improvements across visuals, combat, quests, and more. Whether you're journeying through the Eastern Reach for the first time or returning to tie up loose threads, your path should now be a little smoother. But that’s not all—we have something special on the horizon. Coming later this year, Watchers will be able to help us test a brand-new feature: Turn-Based Combat. We’re excited to explore this new way to experience encounters in Pillars of Eternity, and your feedback will help shape its future. More details on how to participate will be shared in the near future, so keep an eye on our socials and in our discord. For now, read on for the full list of changes in this update—and as always, thank you for walking the path with us. —The Pillars of Eternity Team General Fixes & Platform Support Mac users may now access the latest updates and bug fixes without issue. Resolved a longstanding issue where the game would boot to a black screen on systems using Turkish and certain other non-Latin-based language settings. GOG Achievements should now unlock correctly. Kickstarter and Backer rewards on Steam and GOG are once again granted properly to new players. Steam Linux users: support is now live and will be maintained in future patches. Epic Games Store users will now properly receive their Royal Edition digital rewards. Saved games now sort by most recent activity, regardless of save type (Manual, Auto, or Quick). Visual & Audio Enhancements Characters should now reliably speak when selected—Eder has once again found his voice. Grimoires will now properly vanish from view when reading scrolls. Cutscenes and maps now perform better when viewed in 4K resolution. Fixed rare T-pose occurrences in select cutscenes. Removed unintended "knock" sounds in some dialogue nodes. Act introductions and developer commentary no longer echo unintentionally. Ferry boat in Oldsong no longer appears to be sinking. Corrected VFX alignment for multiple Woodskin spell variants, including Spell Holding and Spell Bind versions. Visual and audio effects restored for Delemgans, Adragan, Pwgra, and Menpwgra spells. Party members immune to poison will no longer complain about being poisoned. All animal companions now make proper footstep sounds. Hiravias' Spiritshift FX now play correctly upon reverting to his natural form. Taena’s VO will now trigger correctly in both instances where it can be heard. Quests & Dialogue Fixes Resolved softlocks involving Aldwyn's services, both in Brighthollow and the Salty Mast after hiring Lyrinia. Simoc in Sacrificial Bloodlines will no longer drop a duplicate quest reward if slain. Slaying the High Monk after receiving Alia Braccia will no longer grant a second copy. A Mother’s Plea now correctly fails if Ranga is killed before acquiring the potion. Abrecan will still accept the letter he requests, even if you already possess it. Krivi’s Od Nua rewards can now only be claimed once. Anamfath Leader in Twin Elms will now continue The Child of Five Suns quest even if Vincent Agosti is dead. Failing Athletics or Dexterity checks in Durgan’s Battery now properly applies the Concussion affliction. Tealdor’s Bounty can now be continued later even if you initially leave the conversation. Turning in the final pieces of the Blade of the Endless Paths while Dunstan is defending the keep now grants proper rewards. Grynde's "ripple sponge addict" accusation exploit has been fixed. Crothar’s fate no longer influences the state of Korgrak’s quest. Combat & Mechanics Fixed a crash involving the Shadow Step ability. Shadow Step is now ground-targeted and no longer treated as a modal. Spellsword Wizards will now prioritize Second Wind over Deleterious Alacrity of Motion when wounded. Party AI will no longer waste Second Wind when Endurance is low but Health is too low to benefit. Party AI will no longer target charmed/confused allies with harmful abilities. Movement commands now hold position briefly, as seen in Deadfire. (Watchers may still attack if able.) Trap Accuracy no longer double-applies the attack’s Accuracy modifier. Constant Recovery now scales properly and outperforms Veteran's Recovery, as intended. Ryona’s Buckle Tenacity Accuracy bonus now updates dynamically with Endurance changes. Iron Circle damage reduction now deactivates correctly when above 26% Endurance. Killing Bolt traps now correctly target Fortitude and no longer display slash damage. Chain Lightning traps now properly deal damage. Abydon’s Hammer will no longer cause permanent Might increases when reforged. The Lady’s Hand now uses a visible trigger for easier tracking on the character sheet. Black Sanctuary shield correctly applies endurance regen during Withdraw. Royal Deadfire Cannoneer belt no longer causes trap recursion. Eyestrike and similar effects no longer trigger on beneficial “attacks.” Powder Burns and similar modals no longer damage allies unintentionally. Fulvano’s Blunderbuss now correctly charms targets on spellchance. Knock Down now respects suppression mechanics and prevents stacking. Characters under Crushing Doom are no longer able to move while proned. Izali's Boon Stealth bonus now properly clears after resting. Scrolls of Minoletta's Bounding Missiles and Boiling Spray now match their respective spells in description and range. Scrolls of Restore Endurance now have updated ranges consistent with the spell version. Salty Mast hirelings now maintain their boons when aiding at your stronghold. Skyward Kick no longer causes bugs like vertical launch or permanent prone states when missing. Multiple Unconscious effects no longer allow movement during incapacitation. UI & Interaction Improvements Culture selection on character creation is now preserved in rare level-up cases. Double-clicking a weapon now equips it to your first weapon slot. Right-clicking creatures now opens their bestiary entries (if discovered). Retraining UI no longer shows white portrait bugs. "Best of" damage types now show correctly in the character sheet. Burial Isle vision sequences can now be properly canceled. Traps that trigger aggression now show appropriate cursor warnings when opened. Trapped chest in the Abbot's Quarter during The Rising Tide can now be looted after disarming. Queued looting actions can no longer be exploited to loot multiple times. Ancestor Pendant’s Guardian Spirit no longer displays erroneous ability info. Invalid names at the end of character creation will now prevent finalization. Attribute bonuses from culture are only displayed after culture is selected. Localization Several Talents that were previously missing translations are now fully localized across supported languages. Known Issues In rare cases, the spell cursor may show an incorrect icon. This should now happen far less frequently, but further improvements are being investigated for a future patch.
    8 points
  2. I've been talking/begging about this since 2016, even added it as a begging section to my gamefaqs guide. I will literally re-install PoE1 just to take a look at this. With the last patch in 2024 I promised a hand-written letter of effusive praise if the devs got around to fixing this as well, and now I have it on this week's todo list to go out and buy some stationary. thankyousomuchomg
    3 points
  3. capital will start selling capitalism suck t shirt
    2 points
  4. Murdoch hasn't had a role with Sky News (UK) since 2019. It was sold off as part of/ a consequence of the Disney deal. Still owns Sky News Australia though, for what it's worth. Sky UK is owned by Comcast now, which I guess potentially does make them a globalist media mouthpiece; at least compared to Uncle Rupes.
    2 points
  5. On KCD romances.. The map in KCD has quest markers and Henry shows up on it, same as any modernish game. It also has fast travel and the rest of the modcons. It only doesn't show Henry's location (or have fast travel) in hardcore mode. Which is what I'm playing. No matter how much of a crusty boomer gamer you are you wouldn't have much fun playing KCD in hardcore mode first time through. A Women's Lot overall is a great DLC, might actually be the 2nd best I've played.
    2 points
  6. Luckily I found this thread. I had to manually go through all the names on the png's and did find my name!
    1 point
  7. It's Bluesky: https://bsky.app/profile/boeroer.bsky.social/post/3llceskzdbs26
    1 point
  8. Been pleasantly surprised to see PoE1 getting a couple of patches (w/ some early reddit reports that a new public patch is available today). Will Deadfire get some patch love, too? I'll just suggest that if Deadfire ends up getting some patch attention, I think the two biggest negatively impacting game mechanics bugs are: characters will abandon using potions to do something else unless you disable their AI script or set it to passive (or you have another AI setting and there are no relevant enemies to engage). That is, they'll start animating the potion-drinking animation, but they'll end up doing something else or not consuming the potion. This was introduced at some point with or around 5.0/turn-based mode. Makes it very hard to use potions (doesn't seem to impact scrolls, grenades, or other in-combat items like summon items, only potions) traps are busted somehow (traps are my hobby horse it seems, since a double accuracy bug with traps that i've been harping on since 2016 is finally getting fixed in poe1 - thanks!) - their hazard effects trigger briefly and then never again. You can see this happen especially with fire traps and caltrops traps - they used to have long-lived effects (very useful especially for caltrops) but now they'll trigger, an enemy might get one tick of damage/impact, and then never again. There are smaller mechanics bugs and other non-mechanics bugs (like some sort of memory leak that degrades Deadfire performance the longer you play, the fact that when woodskin/form of delemgan wear off all your characters' models disappear unless you "refresh" them somehow [stealth or another cast], etc.), but IMO these are the top two mechanics bugs and if some dev somewhere at Obsidian is taking a look at some TODOs for a Deadfire patch, I'd love it if these got some attention.
    1 point
  9. Please add controller/joystick support on Poe1 and Poe2 for pc.
    1 point
  10. Do you have any plans to add controller support on PC?
    1 point
  11. "AC Shadows out tomorrow, lots of drama to have, hopefully."
    1 point
  12. Wow, can't wait to play this patch on my XBOX! Glad to see Obsidian hasn't forgotten its loyal console fans. <3
    1 point
  13. WE ARE SO BACK JESUS LOVES US AND LOVES OBSIDIAN !!!!! @thelee @Boeroer @MaxQuest @omgFIREBALLS EVERYONE GET IN HERE!!!!!! and yes I volunteer for the turn based testing
    1 point
  14. By Odin's Blessed Beard, Obsidian has done it again! On the 10th Anniversary of Pillars of Eternity, no less. Already updated and testing it out before I go to work this evening! I'll keep the community posted. And yes, I volunteer to test the upcoming Turn-Based Combat for Pillars of Eternity. Let me/us know when, please and thank you. Hope to see a fix, perhaps, for The Nest Above The Clouds, and driving off the Sky Dragon. I can wait.
    1 point
  15. I can't play Arcanum with magic. For me it's a game where I must wear a powered armor with top hat and a cool pistol / rifle.
    1 point
  16. This means characters won't decide they're not Prone because they have multiple Prones? Gellarde!
    0 points
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