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Showing content with the highest reputation on 05/14/24 in all areas

  1. StarCrawlers 2 out of early access. I had a lot of fun with the first game, so I can only recommend it. They are only a few people, and the lead guy has been talking to me whenever I have reported a bug in the first game to him, even few years after it's release. And of course, he fixed it in a timely manner. https://www.gog.com/en/news/out_of_early_access_starcrawlers_chimera
    4 points
  2. The harpies illustrate the difference between the two of them in another way too: You encounter them exactly once (I did anyway.) It's wholly optional. Not even encountered somewhere along the main path through the map, but the periphery. Plus, they still recorded even vocals for their "Luring song" ability, seamlessly blending in and out of the soundtrack when it is activated/deactivated. That's another bunch of money spent on stuff some people may never see... Any other project would have guaranteed you'd encounter them. Say, by making them a non-optional gatekeeper kind of boss fight you need to get past to progress. That said, it's a bit harsh to compare BG3 in that way. There's not a single CRPG developer who has that kinda budget and can blow it like that. However, Owlcat for me still take the cake when it comes to stretching their campaigns a tad far. That you can at least attempt a quality over quantity approach even on a budget was to be seen in Solasta. That's a largely combat focused game -- yet even in some dungeons, there's but a handful of encounters at best. As argued though, I suspect this may actually be Owlcat's business model. There aren't that many companies pumping out releases at that pace, in particular not that big ones (even discounting all the DLC...). They've released 3 big games in the same amount of time that Electronic Arts was pondering what at all to do with their RPG division aka Bioware next.
    2 points
  3. The Outer Worlds. Game was decent until ca. the Groundbreaker. Now at Monarch, it's taking a dive. Hopefully it picks up thereafter, but the area is focusing on everything the game isn't particularly great at: - combat (enemy variety, difficulty or lack thereof, the ever present bullet sponge replacing better AI on increased difficulties) - exploration (too many reused assets for budgetary reasons -- the environment on Monarch is rather bland in general, which is a bit subjective) - looting (extra paragraph and rant added below) I guess I could just sneak around all those copypaste enemy mob grinds, but that'd just take longer. To be fair, Emerald Vale already is in parts Monarch, just compressed and (thankfully) smaller: Settlements connected by wilds filled with enemy mobs -- and a faction quest you eventually need to fiddle with to advance. That's what somebody told me before: After the first planet you'd seen everything, and then the game was on repeat. Then I went to the independent Groundbreaker station first, and was surprised that wasn't the case. Fav location so far. I'm actually not at all a fan of Bethesda games (wide as the ocean, deep as a toilet). But Skyrim you want to explore some (without that, there's not much of a game, as systems are shallow and combat basic). Don't get that on Monarch, as every corner looks (assets) and acts (loot, enemy mobs) the same, so focusing on these areas does more harm than any good. Additionally, Monarch does away with the one thing unique to the game, which is toying with the idea of how corporations governing people may treat them. --- Speaking about the loot, this isn't unique to The Outer Worlds -- general rant incoming. But I wish games would stop with randomly allocating loot and/or conveniently placing a box behind every rock. Firstly, it harms the game's fiction to have money lying around literally on the streets, the same goes for weapons (unless the game portrays a universe of total anarchy perhaps). Secondly, it turns the process of looting into something rather braindead where you routinely scan every corner as you could find something (and you WILL). Even oldschool Ultima games did that better. Or Thief, for that matter: Breaking into a castle, you were guaranteed to not find jewels in the servant quarters (unless it was stolen, which a document or dialogue would hint at). So you could think and plan ahead. Actually engaging with the game world, basically, rather than randomly checking every corner, toilet and bucket for brain goodies like a zombie. Outer Worlds is a mix: In a bar, you'll mostly find stuff to drink. But then there's randomly sitting a box containing money right on a table, and on a chair near to the bar there's lying a hacking device. Meanwhile, on a toilet, there's a gun. Reason? Unknown. It's as if there's an RNG at work tweaked to trigger pack rat instincts in players rather than a world designer working alongside to the narrative guys. It feels lazy and cheap and only put in to further stretch playing time -- e.g. wasting yours in the hopes you won't notice the "quantity over quality" approach to things.
    2 points
  4. Razmirin Darkness confirmed. When I think about the encounters that really stick out for me it's how silly some of the bosses are kitted out and how I defeated them with spreadsheets and cheese rather than tactical challenges. After that it's getting killed by a mob whose archers gun down the back line and make me reload or red, and finally it's the small number of encounters that made me think and play tactically... which seems to go away when the party gets more spreadsheet stuff and cheesey strats. I think BG3 really knocked WotR on it's ass for me, because the Harpy fight alone is more interesting than the vast majority of non-random fights in WotR and too boot does a substantially better job at non-combat gameplay.
    1 point
  5. 1 point
  6. Probably preaching to the choir here but below is a link to my New Players Guide for Deadfire. Seems like Avowed will have some tie-in's with that game so I think there will be a lot of people experiencing it for the first time. If you have corrections or feel something should've been explained better please leave a comment on the video and I'll add it to the pinned thread. Thank you! Pillars of Eternity 2: Deadfire (New Player Guide)
    1 point
  7. Whenever is someone in Russia charged by corruption, it means, that he had dared to steal from a booty of someone above him
    1 point
  8. Another Shoigu’s lap dog has been arrested. https://www.pravda.com.ua/eng/news/2024/05/14/7455684/
    1 point
  9. While they are cutting off results of ****ty decisions, they should get rid of the focus on NFT nonsense as well
    1 point
  10. Congratulations... I suppose
    1 point
  11. Delicious in Dungeon 6 and 7 Chilchuck makes Frieren jealous. And the party goes swimming. Moonlit Fantasy and Tensei Slime continue to be similar. After many "dialogue only" episodes, people won't stop complaining in the comments. Truth is, they are laying some interesting groundwork for the episodes to come.
    1 point
  12. Are we close to discovering alien life? Astronomers are on the Hunt for Dyson Spheres Webb studies planet K2-18 b again to confirm presence of gas ‘only produced by life’
    1 point
  13. There is no Light The game was insulting me. Ironically, the difficulty does not seem to affect the bosses. An escort side quest. Just as planned. The second boss. It took me several tries to notice that he was killing me by counter-attacking. The MC continues being unlucky in the cut-scenes. I guess, domestic violence is not unrealistic, but kind of dark for a passing line. Then again, the setting seems to be grimdark. Not a clue what it was or why it was there already dead. Reminds of WH40K. The Messiah. The butterfly lied - the children were in a no-combat zone. Speaking of, Samedi feels less irritating than Issun was, which might be mostly because he appears less frequently. Still would have preferred him being quiet, but there are worse chatty sidekicks.
    1 point
  14. Just to continued a conversation from a blog post... @kanisatha Thanks for the heads up. Sadly, I only have two of my old boxes of Avalon Hill games that survived more than two decades of constant relocation left, being "Flat Top" and "Wooden Ships & Iron Men". I always hoped those would some day get good computer game adaptations. The former being especially "taxing" by the sheer amount of literal paperwork involved. For some good free PC games designed by Gary Grigsby, the current IP owner (Matrix Games) have made "Pacific War" and "War in Russia" (WWII games) available for download for free. Even if designed in the Dos era of PC's, they ran on Windows 11 last time I played them. Took a moment to mentally separate SGS from an old favourite of mine, SSG (Strategic Studies Group), who made the first 4X game I played in the mid 80's, "Reach for The Stars". Sadly Microprose is no longer what it once was. They made some great strategy games besides flight sims, going back to the early Commodore 64 days and up to the PC era. Edit: Being part of my gaming experience on both C64, Amiga & PC Today I play a few older Paradox titles, like Crusader Kings 2, Europa Universalis 3 and Hearts of Iron, as well as a few of Matrix Games titles, "Gary Grigsby's War in the East" and "Gary Grigsby's War in the West". I will check up on the SGS games though edit2: Something I didn't mention is, I still play a lot of the old C64 and Amiga games on emulators. Mostly a few SSI games on the C64 and an Amiga version of the Battlemech board game (yes, turn based on a hex pattern map, doesn't get better than that!)
    1 point
  15. I've been thinking about this in purely mathematical terms. For instance, if the amount of combat in P:K and WotR was cut by half, I'm certain the game would be twice as good. If the amount of combat was dropped to 25% of what it is now, I think the game might well be four times as good as it is now (assuming they really thought about what to leave in). But if the combat was cut by 90%, I don't think the game would be ten times as good as it is now.
    1 point
  16. Hey Everyone! I was trading emails with Azdeus and he said I should come see you guys. It has been a while hasn't it. The beginning of last year I think. I didn't even realize how long until I signed in and couldn't remember my password. I really hope all you fine folks and your families are doing well! 2022 and the first half of 2023 were a pretty rough time for me. I was dealing with lymphoma but with the help of early detection, some really great doctors and medical folks I'm almost as good as ever. Please don't ignore symptoms. If you feel off please see a doctor. After that experience I decided to retire. Much earlier than I was planning but life is beautiful, and short. It's meant to be enjoyed. Gwen (her real name) and I are still together and doing well. I don't know why I didn't want to use her real name online. It probably made sense to me at the time. I am so lucky to have met her. She is semi-retired as well and we are currently wrapping up a road trip to visit all the national parks in New Mexico. Eventually we will visit all the US & Canada national parks. 21 down, 90 to go. And forever to do it. Bri is graduating from college next week and we will be there to cheer for her. She is an amazing young lady with a bright future. So proud of her. I made peace with my brother I'm happy to say. I never really understood what the resentment was about but dealing with a serious illness changes your perspective on things. That's pretty much it. I do miss talking to you guys. After a career in tech I'm doing retirement decidedly low tech. I barely even use the internet anymore. I hope all of you are happy and healthy.
    1 point
  17. @melkathi@majestic@Hurlshort@LadyCrimson I just got word today from Guard Dog that he is well now, and really happy together with Gail! And he sends his best wishes to y'all!
    1 point
  18. Blizzard are the true kings of never learning from past mistakes. Diablo 4 is transitioning to the new season, it says. Patch it as soon as possible, it says. Yes, oops, something went wrong. Well, at least 1.32MB/s is better than the 3.6KB/s from last season's patch, I guess. Sometimes I wonder why I even bother. Game's not even that good. Or actually good.
    0 points
  19. I wonder what iteration of Playful Darkness will show up to **** up the party?
    0 points
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