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Showing content with the highest reputation on 05/13/24 in all areas

  1. 2 points
  2. It's been six years last week, by the way. A couple of ados: - The carribean theme being a possible factor in underperformance is depressing as hell. I mean, this is the only genre left standing where announcing a product set in the zombie postapocalypse or during WWII would be seen as a risk. Says it all, really. Even if you're barely getting sick of elves&dwarves: Everybody is getting tired of their favourite meal when that is served 24/7. Unless they're a weirdo. In which case: great genre. Bad target audience. - Currently playing The Outer Worlds. And whilst that also was a semi-budgeted affair, it is remarkable how much more it relies on cheap tricks to stretch its playing time. Currently exploring Monarch, and that almost feels like Owlcat Games. You know: Having spaces and then bombarding them with paste&copy mobs for you to mow down over and over and over again. I know that Josh took the criticism as to PoE1 to heart and made his designers encourage to actually think of a REASON when putting combat into their design. Like: "Okay, why do you put those enemies there?" "They are meant to introduce the fauna of this place." But still remarkable. Mind you, these games are and always will be murder hobo sims. But killing less than 1,000 enemies over a 40-50 hours campaign is still pretty low end for this type. That's ~20 kills per hour on average. If Owlcat Games would have stats like these, there would be an integer error and the counter would re-start at zero at some point. Also, whilst the main quest is a bit conflicted/meh, Deadfire to me firlmy remains the most polished of all the major crowdfunded RPGs. At release, it was much too easy, admittedly. But that's been overhauled. It also remains the only one I've completed I think thrice. One time immediately after having finished it, just to try something out. As the main quest isn't a LOTR kind of epic done on a budget (and neither stretched to be such, see second point/paragraph), that is actually viable to do. Deadfire is also one I'll be getting back to the in the future. And that precisely because of its setting and atmosphere. The moment where you are finished with your starting island and get your first ship to set off to adventure land -- that's the one making the game to me. It's like Monkey Island -- except in an RPG. Dwarves&elves my ass! I can get them from 9.99 out of 10 RPGs anyway. Deadfire indeed was good.
    2 points
  3. The Call to Slumber description from the wiki : Causes a group of enemies to momentarily fall asleep, falling Prone until the effect ends or they receive damage. Call to Slumber cannot affect Vessels. Feast of Dreams (Dreamwalker's Tread) can affect them (one of them or whoever, 1/rest). Effect is similare, 10s (base) asleep against Will. But in fact, that is not totally true : it dont break with persistent DoT, and also on new ones from : Soul Ignition, Desintegrate, Combusting Wounds, Insect Swarm, Plague of Insects, and Shining Beacon. DoT from Soft Winds (chanter) dont disturbe the Asleep effect, but the phrase roll will break the effect when it begin. The good thing is Asleep is not an downgradable affliction, and there is not immunitie to counter that. I extended the duration with Dispersed suffering and squelettons ("If their Bones Still Slept Under that Hill, None Can Say", neither the upgrade or the "Many lives" ones, they are not controllable and may break the spell) and I felt like Freddy krueger
    2 points
  4. At some point during development of Seeker, Slayer, Survivor there was to be a "Champion of the Hunt" challenge involving a fight against the members of Vox Machina. The remaining data (character stats, arena encounter listing, and a conversation) and ui suggests it was probably in early stages when it was scrapped. Though it is no longer accessible via the Pool of Memories without mods, it can still be started through the console ( ` ) with cheat enabled (iroll20s): To load into the map: LaunchRandomEncounter 7ae85798-f2a8-41ff-a210-ffdbce5f2311 To get the conversation to play and the characters to turn hostile: StartConversation b1a8e901-0000-0000-0000-000000000000 85427693-4d26-4f96-9f17-3358fb87d940 0 The conversation consists purely of lines taken from the voice sets added in the Critical Role Pack dlc. Though audio no longer plays as it should, due to the "ExternalVO" line in the .conversationbundle file pointing to old/incorrect filenames. There are also no portraits attached to the characters. Either way I would guess it was only ever meant to serve as a placeholder conversation for the early stages of development. There is no reward for completing this encounter.
    1 point
  5. i think if you resolve Storms of Poko Kohara, you can resolve Terms of Trae later w/out having explicitly gotten it yet since it's tied up with the resolution of the adra crystal.
    1 point
  6. And Butusov has always been pretty pessimistic, in past.
    1 point
  7. According to various sources, RU has accumulated aprox 32000 men around Kharkiv. Looking back at 2022, when they had probably same number of men and the advantage of surprise, and less armed and trained UA army, and were not able to encircle the city for more than half year. Do you think they might have a better chance now? Especially when you consider, that they lost more than 17000 men trying to surround Avdiivka. edit: General staff of UA has also posted a new record from yesterday: https://www.facebook.com/GeneralStaff.ua/posts/pfbid02AG84aiQvdw761cD5wYf4EFXti2JaqUViGkyhPFhHixwXtitp9GSGVa9itPdzPvFul
    1 point
  8. Croatias song was a bit of a banger, but I really love Rammstein so I'm definetly biased
    1 point
  9. It would certainly be an interesting fight. One thing I always loved about BG were those rival adventuring groups - a very different tactical challenge than monsters. Maybe this could be modded back in and become the "Chosen of Cyric" of PoE. Ah, one can always dream.
    1 point
  10. Entropy is really incredible spell but is disapointing with direct damages. The 100% crit conversion is not fading with CC / pure DoT effects. It is the same for Charm or Sleep effects, they dont fade with CC / Pure DoT. For this reason Entropy and Call to Slumber are together completely mad (but not cheesy thing because there is always a risk). I made a topic about Entropy and every attacks that work well with it, and before that another about sleep effect if you want to know more about this.
    1 point
  11. After played both PoE and Deadfire for many years and come back to review two games, I also prefer PoE's class feature + generic talent pool system than Deadfire's no generic talent pool. With it all classes feels more flexible and can cover more roles. You can build a tank Rogue, a dps Paladin in PoE. In Deadfire this is more restricted because developers moved only a few generic talents to each classes and you have to choose among these. Otherwise you have to multiclass to get access to more talents.
    1 point
  12. Just to continued a conversation from a blog post... @kanisatha Thanks for the heads up. Sadly, I only have two of my old boxes of Avalon Hill games that survived more than two decades of constant relocation left, being "Flat Top" and "Wooden Ships & Iron Men". I always hoped those would some day get good computer game adaptations. The former being especially "taxing" by the sheer amount of literal paperwork involved. For some good free PC games designed by Gary Grigsby, the current IP owner (Matrix Games) have made "Pacific War" and "War in Russia" (WWII games) available for download for free. Even if designed in the Dos era of PC's, they ran on Windows 11 last time I played them. Took a moment to mentally separate SGS from an old favourite of mine, SSG (Strategic Studies Group), who made the first 4X game I played in the mid 80's, "Reach for The Stars". Sadly Microprose is no longer what it once was. They made some great strategy games besides flight sims, going back to the early Commodore 64 days and up to the PC era. Edit: Being part of my gaming experience on both C64, Amiga & PC Today I play a few older Paradox titles, like Crusader Kings 2, Europa Universalis 3 and Hearts of Iron, as well as a few of Matrix Games titles, "Gary Grigsby's War in the East" and "Gary Grigsby's War in the West". I will check up on the SGS games though edit2: Something I didn't mention is, I still play a lot of the old C64 and Amiga games on emulators. Mostly a few SSI games on the C64 and an Amiga version of the Battlemech board game (yes, turn based on a hex pattern map, doesn't get better than that!)
    1 point
  13. Not sure if this has been mentioned in here before, but a sequel to the Orphan Black sci-fi series is coming out June 23 on AMC. It stars Krysten Ritter of Jessica Jones fame. I enjoyed the original, particularly the remarkable work of Tatiana Maslany who simultaneously played more than five different and completely unique characters, so I'm looking forward to it.
    1 point
  14. Look, our very own @Gorth is famous
    1 point
  15. Great read @Gorth! Very interesting that you are also a wargammer. Have you looked at any of the video game wargames currently being made based on those old AH/VG/GDW boardgames? There is a studio called Strategy Game Studio (SGS) that has been making several of these games, and their publisher is Avalon Digital. If you check out the Steam forum for their games, the main guy who works for SGS seems very passionate about bringing those old TT wargames to video gaming. He might even be interested in adding another programmer to SGS. I have the following wargames in my Steam wishlist, and as always, looking for feedback from anyone who's played them: SGS NATO's Nightmare SGS Afrika Korps: Tunisia Strategic Command: World War I Napoleon's Eagles: Game of the Napoleonic Wars
    1 point
  16. Great story Gorthfuscious. Such an interesting journey and you have been around since the early days so you have seen things progress and advance to the level of gaming from where we are now
    1 point
  17. Yes I do, unfortunately, because the Russian army is now actaully bigger in available combat units than it was in 2022, and those units are now experienced and battle-hardened. But most importantly, they have massive amounts of artillery available (which they have already used very effectively to clear out Ukrainian defenses in several border villages around Khar'kiv) whereas Ukraine's artillery capability, heavily outnumbered to begin with, is relatively nonconsequential because they've run out of munitions.
    0 points
  18. Variety - Roger Corman dead, Pionering independent producer and king of B-Movies
    0 points
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