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Since this is a "history" post, I'll start with the oldest stuff first and work my way towards the current time, here and now on the Obsidian boards I often deny having owned a gaming console and that is technically correct. But... long unrelated story, I grew up with relatives who were "junkies" (heroin addicts) and they would often rob stores and homes for things to sell for mere pittances at times to finance their addiction. One day, the oldest showed up at my parents place (my mother, for reasons, had become their legal guardian) with a Pong gaming console they had stolen somewhere and no fence would take it off their hands. The original Pong console was among my first video gaming experience in the mid 70's. It was my parents though, not mine. (I would have loved to put an image of the console here, but I honestly do not remember what it looked like 50 years ago) Other sources of video gaming at the time was the arcade machines a various convenience stores and grill bars. Some were electronic, some were part mechanical, part electronic. I particularly remember a "Duck Hunt" game, where several layers of glass were used to create the sense of depth and a single glass plate was used to reflect a flying duck from a TV screen hidden out of sight. The shotgun was mounted to a stick that was effectively a big joystick. No fancy electronics at all. Other places had more modern games like Galaxy Invaders... I spent a fortune in coins on those machines. Jump forwards almost a decade, 1983 I was convinced I was going to end up studying biology after high school... until my dad came home with three page advertising pamphlet for the Commodore 64. It was so colourful and impressive looking. It used an elephant to symbolize the humongous memory it had (even though only 38k turned out to be available to the user in the end). I managed to raise the money for my machine of dreams as well as the associated tape recorder and two games. A game on tape called "Beach Head" and a cartridge called "International Soccer". First two games I ever bought with my own money. Never mind that programming the C64 got me hooked on software development and an impromptu career change, the games changed my life too, spending much of my free time playing games on the old "Bread Box" (Danish nick name for the C64). US Gold was a major publisher int he 80's and the football game? It took almost 10 years before a better game of its kind came out. Another decade later I raised the money for a Commodore Amiga 4000 and a hard drive. Gaming now became almost an art form. Bear in mind, in the early 90's, the Amiga completely outperformed contemporary desktop PC's, with the latters CGA graphics and built in tweeter for sound. Never mind the operating system, where MS only caught up with Windows 8 or thereabouts. But the games... sooo many, soo good. On the C64, I developed a love for strategy games and role playing games. SSI gold games, the Ultimas etc. were not just nostalgia, they were state of the art as each individual title came out. So many strategy games too, it was like paradise for a gamer like me. The Amiga added better graphics and real music to many titles. And they just kept coming for the next decade. This is where I almost get to the point... (skipping a list featuring literally a decade and hundreds of Amiga games here) Some of the newer PC games in the late 1990’s looked interesting and I could run them on a PC Emulator. One title in particular stunned with its atmosphere (because I'm a child of the Cold War and the end of the worlds was always present), the demo for a game called "Fallout" had me completely hooked. I bought the full game and... it didn't want to run on my PC emulator (even though the official demo did). Life as a PC gamer Building myself a PC, my first gaming experiences on it was Interplay’s Fallout. More games followed and Fallout together with the first Tomb Raider were my standout memories from the late 90's. Then I ran into a game from the now established Black Isle Studio called Baldurs Gate 2 (yes, I missed the first one) and I spent the next 12 months, day and night playing the heck out of that game, to the detriment of the rest of my life pretty much. Fallout 2 happened, I ended up buying Baldurs Gate 1 too, completing it a few times, nothing like the time I invested in BG2 though. Still, I took note of the name Bioware as well as Black Isle. That thing called Obsidian I was active on the internet too at the time, but I had little interest in this thing called "Forums" (some newfangled sofware that was probably going to die out in a year or two, so why bother?). Usenet was where things happened and many discussion groups (especially the alt groups like alt.games.interplay) were completely unmoderated. Calling it the wild west is being nice to it. Usenet died the slow death of entropy and forums stayed. By the time I had convinced myself to join the Interplay forums, Interplay de facto folded. At least, it ceased to exist as the Interplay I knew. That's when I heard about this "successor company" called Obsidian Entertainment which had plans for opening up a forum. Still not the fastest tool in the shed, it took me a fortnight to sign up. Despite being somewhat of a troll at times and getting into fistfights at times, I ended up as a moderator. Much to my own surprise honestly. I suppose the thinking at the time was something along the lines of using a troll to catch a troll. The discussion subject at the time was "Project Delaware", resulting on all sorts of crazy speculations and wishful thinking (and doom saying). Knights of the Old Republic 2 arrived and... good game with awful ending is the best way I can summarize it. An understatement of course, as the ending was completely missing for various reason... Neverwinter Nights 2 followed and was slightly less buggy the Kotor2 had been, but not flawless. The DLC's however... Mask of the Betrayer in particular brings back fond memories of a game I might not otherwise remember. The Sequel Maker Obsidian was developing a reputation of making buggy sequels to Bioware games that were all 132% perfect... at least if you were to believe the most critical voices. Of course, there is a lot more to how such thing happen, but gamers are a weird bunch, often prone to tunnel vision and confirmation bias, congregating towards echo chambers. Especially when it comes to likes and dislikes of games. Fallout New Vegas managed the impossible, convince a lot of people that Obsidian could actually make great games, that weren't necessarily direct sequels to existing games. It is probably also the only Obsidian game I feel like coming back to again and again, despite it's age. I know Outer Worlds offers a lot corporate humour and a feeling of living in dystopia, but something about the post nuclear setting just strikes a nerve because of my age (growing up during the cold war, expecting the end of the world every day). Playing through scenarios where humanity survives said war feels good I suppose? Still here Obsidian is no longer known in the business as the "buggy sequel" maker, but as a world builder, story creator and the maker of interesting characters. Like Obsidian, I’m still here. Still enjoying video games 40+ years later, still having a preference for crpg's and turn based strategy games. There are many more Obsidian games I could mention (take a look at the forum!) and would have loved to spend time on, but those are the ones that stuck out for me... -Gorth2 points
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Replaying Allen Wake on the Xbox. This thing is still fun.2 points
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Hey Everyone! I was trading emails with Azdeus and he said I should come see you guys. It has been a while hasn't it. The beginning of last year I think. I didn't even realize how long until I signed in and couldn't remember my password. I really hope all you fine folks and your families are doing well! 2022 and the first half of 2023 were a pretty rough time for me. I was dealing with lymphoma but with the help of early detection, some really great doctors and medical folks I'm almost as good as ever. Please don't ignore symptoms. If you feel off please see a doctor. After that experience I decided to retire. Much earlier than I was planning but life is beautiful, and short. It's meant to be enjoyed. Gwen (her real name) and I are still together and doing well. I don't know why I didn't want to use her real name online. It probably made sense to me at the time. I am so lucky to have met her. She is semi-retired as well and we are currently wrapping up a road trip to visit all the national parks in New Mexico. Eventually we will visit all the US & Canada national parks. 21 down, 90 to go. And forever to do it. Bri is graduating from college next week and we will be there to cheer for her. She is an amazing young lady with a bright future. So proud of her. I made peace with my brother I'm happy to say. I never really understood what the resentment was about but dealing with a serious illness changes your perspective on things. That's pretty much it. I do miss talking to you guys. After a career in tech I'm doing retirement decidedly low tech. I barely even use the internet anymore. I hope all of you are happy and healthy.2 points
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Just to continued a conversation from a blog post... @kanisatha Thanks for the heads up. Sadly, I only have two of my old boxes of Avalon Hill games that survived more than two decades of constant relocation left, being "Flat Top" and "Wooden Ships & Iron Men". I always hoped those would some day get good computer game adaptations. The former being especially "taxing" by the sheer amount of literal paperwork involved. For some good free PC games designed by Gary Grigsby, the current IP owner (Matrix Games) have made "Pacific War" and "War in Russia" (WWII games) available for download for free. Even if designed in the Dos era of PC's, they ran on Windows 11 last time I played them. Took a moment to mentally separate SGS from an old favourite of mine, SSG (Strategic Studies Group), who made the first 4X game I played in the mid 80's, "Reach for The Stars". Sadly Microprose is no longer what it once was. They made some great strategy games besides flight sims, going back to the early Commodore 64 days and up to the PC era. Edit: Being part of my gaming experience on both C64, Amiga & PC Today I play a few older Paradox titles, like Crusader Kings 2, Europa Universalis 3 and Hearts of Iron, as well as a few of Matrix Games titles, "Gary Grigsby's War in the East" and "Gary Grigsby's War in the West". I will check up on the SGS games though edit2: Something I didn't mention is, I still play a lot of the old C64 and Amiga games on emulators. Mostly a few SSI games on the C64 and an Amiga version of the Battlemech board game (yes, turn based on a hex pattern map, doesn't get better than that!)1 point
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Manor Lords - I don't profess to actually understand detailed mechanic workings, it's all too obscure/inconsistent/glitchy perhaps, but you do stuff enough times and you figure out what works. Hence, I have reached the point where I can restart, get to 600+ population, and then get bored. At least in terms of sandbox. On the one hand, I appreciate I can grow at my own pace. On the other hand, when there is no reason to keep growing (especially since the multiple-region stuff isn't it) outside of "town painting" a region, no risk or buildup left to do (I can literally walk away for hours and it runs itself with no problems) apparently for this game, 600 or so is the magic "I'm done" number. I've barely tried the combat. It sounds way too buggy with perhaps too dramatic a difference between too easy and irritatingly rushed.1 point
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New "Iontronic Memristor" Could Revolutionize Brain-Like Computing Using Only Salt and Water - The Debrief1 point
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Joyfully began the new Obsidian Community Blog feature ... 20 years people! https://forums.obsidian.net/profile/666-gorth/1 point
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Great blog @Gorth! My start in gaming was my (at the time) new step-dad's Nintendo Entertainment System with Super Mario Bros. 3 getting me into consoles. Not long after, my blood-related dad got me into PC games with DOOM and Wolfenstein share ware via the old hard floppy disks people shared (got ours from my uncle). I wasn't aware of Interplay or Black Isle, but I did play KotOR 1 for the first time on my friend's Xbox and immediately fell in love. Ended up getting it on PC and when I saw the sequel nearly died until I saw that it was made by some company named Obsidian instead of Bioware. At the time I was like, "Oh man, it's not Bioware? This game is probably going to suck..." To my surprise I enjoyed it even more. Being able to corrupt my companions, especially taking the time to corrupt Mira just felt epic compared to only seeing Bastilla corrupt in the previous title. Years later, I end up seeing South Park and the Stick of Truth and seeing Obsidian and saying, "Oh yea, I forgot about them." I played that game and looooved it, especially Butters as Professor Chaos. It wasn't until my old co-worker from Best Buy reached out to me to play a new game he was a part of developing called Pillars of Eternity that I would forever remember the name Obsidian. He is the one who ultimately helped get me into the gaming industry within Obsidian and I am forever grateful as it's allowed me to work with amazing, creative people both in the studio and within the community. After almost 8 years, I still can't believe the things I get to do and the people I get to do it with. Another thing that your blog resonated with me was your experience playing Fallout, as I started playing it a week ago and only JUST beat that game technically this morning around 1AM and continued to start up Fallout 2. I can't wait to continue the adventure tonight1 point
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I have now reduced difficulty in Troubleshooter to Easy, down from Hard. I am not mentally prepared to figure out the min maxing required to finish DLC 2 on hard. Or normal for that matter. I may go down to story difficulty, since at 300 hours, I am only interested in seeing where the story ends1 point
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This is a bit simplified. They only really "split" by the time Dishonored 2 and Prey were being developed in tandem. But even then, people switched places (I mean, Colantonio is from France himself). Also, even Redfall lists almost two dozen people from Lyon in the credits. Or, to let Raf Colantonio do the talking (note his huge follow-up post to this also). But in general, what happened in Austin is a good example of destroying studio culture. Arkane have been a very specialized company since their very inception. This naturally included what people they at all hired. And now they were tasked to do a multiplayer, open world CoOp shooter kind of game. It's akin to Hollywood encouraging Sofia Coppola to do the next Furious movie. Why? Becuz popular. In fairness, this started under ZeniMax. I personally didn't get much Arkane vibes upons Redfall's release. And had looked up the game's credits before it became public what happened. By watching the credits as well as checking people on Linkedln, it was apparent that a lot of people were brought in from all over the open world gaming action industry. This included Anthem's OW lead designer, and numerous other people who prior worked on Mafia, Destiny, Saint's Row et all. Some of those joined as late as a year prior to Redfall's release. So Arkane lost people that were hired specifically for the type of games they were specializing in, those people quit and left. To hire new ones just for Redfall. However, if it weren't for people working on a Marvel IP in Lyon, they may be in trouble now as well. Not sure if posted already. But 'd love if Arkane had gotten a chance at that announced Indiana Jones game rather than MachineGames. For a start, perfect fit for their type. See Thief's grave robbery missions, with fantastic in-universe maps for all your archeological needs. Secondly, Indy is still strong enough an IP, even if the last movie disappointed. Is it really the CORE of their very type of game that's not blockbuster worthy? Or is it rather their package? Until Baldur's Gate 3 came around, party-based tactical RPGs were seen as a niche as well. Turn-based ones even moreso. The notion was: No matter the rest of the game or what you're aiming for as an OVERALL EXPERIENCE: If you include THIS feature, you're going to go niche.0 points
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I am not surprised. This is Arkane Austin - they have done Prey and its DLC and Redfall. Prey is an acclaimed, if not particularly profitable, and Redfall is a flop, that allegiedly drove away about 70% of staff that made Prey. So it's not even the case of "abandon Refall and work on something else", as the folks who made Prey are mostly gone and you have a live service oriented studio, that clearly didn't come together very well (not aiming on judging individual devs of course - **** happens). Tango is what surprised me. Sure, it probably didn't break the bank, but they made THE game that delivered some positive buzz for XBOX. Even if it somehow a perfectly sensible move (like keeping the talented devs and putting them to work elsewere, but shutting down the studio now when the founder is gone) it is still a terrible look.0 points
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guys ive tried to confirm If wounding stacks with your methods. It is pretty hard to do so tbh I cant tell the difference0 points
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This is a bit out of my league guys. I'm going to have to take your word for it. Thanks anyway0 points
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Wounding lash uses pre-DR damage. It takes 25% of it. And multiplies by (1 + mig_coefficient). ahh I thought it did 25% of the after DR damage but that bypassed the DR. I hate the descriptions in this game for items so misleading. Im still not convinced it stacks though. its pretty hard to tell if it does0 points
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I just checked my combat log. The wounding is doing nearly as much damage as the original strike how is that possible? it says hit durance for 4.7 slash damage +2.6 corrode affect durance with drawn in spring 7.1 raw damage over 6.3 sec wtf??0 points
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can you check with tidefall to see if it does the same in the combat log?? I just checked all my saves I must have sold it to a vendor so I can t do it. I0 points
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It hasn't always looked like this. Like I said I've seen tidefall wounding affect displayed numerous times in the combat log. It is not doing that anymore0 points
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I'm pretty sure it's not stacking I've seen tidefall on previous playthrough say Tidefall 2.4 sec Tidefall 1.6 sec Tidefall 0.8 sec It is not doing that this time (with drawn in spring anyway) Each attack with the dagger is just resetting the countdown timer I'm certain it is not stacking0 points
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Just opened up another playthrough and checked drawn in spring. Wounding defeintely is not stacking. Combat log just shows the timer counting down and then getting topped up again with every strike. Eg Drawn is spring 3.4sec And then when you hit Drawn in spring 5sec You should check the total damage done. You hit twice one of your companions and you check the health lost. If the health lost is equal to the damage from the logs then the wounding stacks. just checked as far as I can tell it is not stacking. Its also very hard to tell hitting a companion because your companions health resets so quick. It also shows it very plainly in the combat log that it is not stacking (when in combat vs enemies) it would not reset the timer of the previous wound if not the case.0 points