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  2. This is a carefully curated collection of the best screenshots. That is to say, there are more screenshots, more game, and the game is rather beautiful.
  3. Today
  4. Not sure, if anyone here likes racing much, but this week, I got one of the most intense races in a long time. Very balanced field, where between 7th and my 21st position in qualification was less than 1 second difference Start was pretty solid, gained a little bit, but made a big mistake at the end of the first lap and dropped down to 26th place. After that I have started my slow progress to get up to 11th position, where I have experienced few "near-miss" situations, where the car right in front of me or right behind me was taken out. At the end, I got to position 10, as the guy right in front of me, has been penalized after the race by stewards I watched it today again and could not believe how lucky I got few times, but still crazy good race that was
  5. sentai daishikkaku just finish 2 episode obviously selling point is the evil sentai gimmick the rest still mostly hold up antagonist are menacing enough so far
  6. Tbh, a lot of their content feels like there's barely any iteration or polish done in general. Stuff that sounds good on paper (rotating the camera in the demon city) seems locked early. Even if all the fed ex /errand job quests there eventually have you traversing that city, witness repeat loading bars and get you to rotating the camera over and over. (That was also the point where I finally called it quits. Bought the game upon release, took THREE timeouts to return to the save and continue. 80+ hours overall. But the grind didn't seem worth it anymore). It's a "more is more" approach all over the shop. Including the same, same combat, of which there's a ton of it -- I always like to joke that if Owlcat had made Baldur's Gate, the empty wilderness would be no more. Instead, you couldn't walk five feet before walking into a nother copypaste mob to murderhobo. As much as I like the better parts of their (Pathfinder) games: To me they're like the CRPG factory line producers: Churning out huge ass campaigns longer than any Baldur's Gates combined, DLC and Enhanced at an unheard of rate likely for reason. Maybe it's part of their business model though: keep on pumping, or go bust. I swear if they ever went with a "less is more approach", they'd be in for a masterpiece. And it makes me squirm that games said to err on the "shorter" side are immediately flagged for "sale candidate" by some, whereas devs going with the bloat approach never get any flak for it.
  7. It's not a bad game. You can have fun with it.
  8. Filming of small rotation of 2 x 4 UA soldiers and 2 journalists in the middle of hell at the zero line.
  9. Manor Lords: you thought Caesar 3's market ladies were bad? ----the market system isn't tuned properly, or is too confusing for many to understand, or it goes haywire/glitchy the more you grow. Markets do not have a physical distance radius (but it looks like it does, causing confusion).You could build a market on one side of the map and a village on the other side, doesn't matter. It's this process of villager-built market stalls - firewood, clothing and food stalls - vs. house checks on the stalls/market, vs. teleporting goods to houses. Each house "checks" the market in order from closest to farthest. Have enough goods in those stalls for every house check, within enough of each type of stalls, all houses get covered. Good in theory. Problem is it gets borked as your town grows and supply/AI calculations re: stalls/goods fluctuates (stalls start to be "empty" far too often). I think I have this bug where every time I build even 6-10 more houses, the market "coverage" and stall functions drops badly and stays there. I can build more market space areas (so more ppl build more stalls), rearrange things, manually delete individual market stalls hoping different ppl will build different stalls, build more granaries nearby to encourage supply chains etc, nothing works. Spent days trying to figure out how to stabilize the system. Finally I found it - delete market/s entire and rebuild - once they fill up again, coverage magically goes back to 100%. Until I build more houses. Which works (for me) every single time I want to expand a lot, so I now have 600+ population with 100% access, but this indicates AI glitching. Hopefully will be fixed.
  10. so no matter what we do, the game crashes on ps. I play on my ps4, my son plays on his ps5. single player is fine, but multiplayer crashes within 30 seconds, reloads very slow, and crashes again. this happens over and over. the game is unplayable in multiplayer on the ps platform. we've reinstalled, enabled cross play, disabled cross play, signed into Microsoft, and cleared the cache. it looks like a great game, but unfortunately, there is a bug preventing us from playing.
  11. I just bougth The Outer Worlds on a sale (Classic, no Shiny New Thing Edition). More specifically, on Green Man Gaming (13 bucks). The Outer Worlds | PC - Steam | Game Keys (greenmangaming.com) My hope for this year, Broken Roads, apparently has a few problems. Another Owlcat Game stretched to LOTR proportions with copypaste combat, walls of text and filler I'm not in the mood for (Rogue Trader). There's not much else going on in terms of "bigger" RPG releases. Don't expect too much. Most of the more indepth genre channels have shown this to be a pretty "streamlined" (industry euphemism speech) version of New Vegas. Except with smaller hub worlds. Which apparently still need lots of handholding and guidance, even if quest givers and quest objectives apparently are but 50 feet apart on the occasion. (I swear, one day this will have RL consequences: People won't be able to find a way out of their toilet without a GPS). That's why I've never played this so far, even though I bought all PoE, Tyranny and Pentiment immediately upon release. Still hoping for some decent entertainment, some good quests with multiple solutions -- and Tim Cain's last hoorah before his semi-retirement and only doing consulting. Also, the Whodunnit DLC always sounded interesting. If anybody has a few hints how to make the game less handhold-ey, I'm all for it.
  12. Title says it all. Still can't discover the hedge ascent, even after 1.4 (PC via Steam). I was sure it'd be fixed by now?
  13. Steam says it's been on my wishlist since 2021/09/08. I don't know if I'll actually like it, but the screenshots have always seemed very attractive to me.
  14. Yesterday
  15. Finished Fallout as well. It was fantastic. Fun for the whole family.
  16. I'm playing Fallout 4, but my son has been playing FO:NV, and I find that I am jealous of all the cool story stuff he is getting to experience while I deal with Piper and the Minutemen.
  17. This is an old portrait I found today lying around. It's an actual early revision of an Obsidian Deadfire portrait, I think Kaz or Lindsay may have worked on it. I thought someone might be interested in it as it is a Pale elf option. Also, there's no sepia version of the portrait.
  18. You have to buy it from burgle after you turned in the black ant hill super chip, so it should be available for you to purchase in the science shop.
  19. I've been using the waft emitter to farm gold cards, and it's worked on all the bugs except the black widow. I've killed hundreds and hundreds of them, and I haven't been reloading saves and have also tried adding more rage to the waves. It seems to be a weaker version of the black widow that naturally spawns, which may be why it's not giving me the card. Am I just unlucky, or are you not able to get the black widow's gold card from the waft emitter?
  20. I've run into this problem a couple times, what I did is recycle it then rebuild it. If it still doesn't work, then try moving the waft emitter to a new area.
  21. First batch they got contained according to some media source 50 missiles, but that number does not have official confirmation, Ukraine has received some additional missiles from UK, France and Italy, but total number of delivered missiles is most likely less than 100. EDIT: SCALP aka Storm Shadows are still manufactured. Greece ordered undisclosed amount in 2022 and UK has replaced missiles that it has send to Ukraine. Total number of SCALP missiles that have been manufactured in past 20 years is less than 3000.
  22. Fallout surprised me. Definitely better than I expected, even after hearing good things about it.
  23. Arto Islets The first boss is an angry radish. The nurse counts and judges. The RNG was not with me. (I assume that the selection is semi-random). The previous timed challenges were difficult, but approachable. Here, I assume, I would have to use the Cloud arrows or somehow kept the umbrella.
  24. Wonder how many SS the Ukrainians have. Well or the UK for that matter, they've ceased production, no?
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