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  2. You dont think the US lent the weather control machine to Israel and then Israel used it to target the Iranian flight? You JUST never know
  3. Malc you know what this means? Canada is a signatory to the Rome Statute which means if you see the 3 x Hamas leaders walking down a street then you can make a citizens arrest ...you would be famous The reality is these warrants will be the same as the Putin warrant, the 5 people will just avoid going to any country that is part of the ICC Its a significant ICC decision but I cant see anyone being arrested and ending up at The Hague
  4. Today
  5. Y'all convinced me to load up Darkest Dungeon as well. I just beat the Sonorous Prophet. I have like 18 poor souls on my roster, but only a couple are good for anything. My arbalest was pretty useful in that boss battle.
  6. ICC is going to be applying for warrants for the top 3 Hamas leaders and Netanyahu and the Israeli defence minister Interesting developments
  7. Ah, good point! You know I really like to play monks because they are a lot of fun. What I like about Mike is that her Rogue subclass is Streetfighter. This makes for an awesome Monk/Streetfighter blunderbuss/mortar build.
  8. Yeah, one commonly overlooked thing is how good the Occultist is at the front. People tend to have the impression he's a standard RPG wizard and hide him at the back, but he's got the most reliable single-target stun in the game (Hands from the Abyss) and his melee attack has both a high crit chance and bonus damage against Eldritch (the most common enemy type in the game). Accuracy isn't great, but the general rule for every class is one accuracy trinket, except Leper where you take two accuracy trinkets. Don't forget Houndmaster who has the best Mark skill, with a big Prot debuff on the target. And of course he's the only one of the four Mark classes with a stress heal. That said, Mark isn't a universal solution to boss fights because of how the duration ticks down. When bosses have two or even three moves a turn, that means the Mark wears off two or three times faster.
  9. You can access them from The Narrows (when from The Gullet you try to reach Dereo), this page explains hot to get them (see Neighborhood path and then Neighborhood map below): https://pillarsofeternity.fandom.com/wiki/The_Narrows
  10. Yes, Spine of Thicket Green seems just a staff made for Druids For party composition, I didn't explain well: with Aloth and above all Tehenu the party works very good and it is strong, maybe sometimes you can switch some characters for a monk or a barbarian, I think these classes are more fun sometimes compared to casters
  11. How about they make a brand new Pinecone Turret where you combine stems, pinecone bits, and fill the machine with Gunpowder as a fuel source. Then you can fire giant spikes at your enemies, impaling them if you hit a weak spot, and One Shot obliterating any small enemies like ants or Mosquitoes.
  12. Sorry Shady, but go Timberwolves! Second ever conference championship appearance, and did it while beating the reigning champs and MVP.
  13. Yesterday
  14. The next goose/goat game? ...I don't think I'd have interest in it myself (never tried goose/goat game either), but the trailer made me giggle.
  15. I am trying to play Necromunda Hired Gun, but I have two traits that do not mesh well in this game: I am a completionist and I suck at jumping/platforming. I can't get to one of the five loot chests in the first area
  16. Actually, the latter I've been thinking about almost since starting out. I may even need it for a boss I'm facing atm (hides in the back row, has high resistance against being moved around and lets it rain deadly rubble upon the "heroes"). It's a more obvious thing to do though: There's multiple classes that can mark an enemy -- and multiple classes that can deal extra damage against marked enemies. This screams for a "nuke the **** outta currently marked enemy" type of compositions. Might go with two arbalests ( + 90% of damage against marked enemy), an Occultist for healing stuff (though he's a more prone to RNG in how much he heals than the Vestal) plus a bounty hunter in the frontline. I like this stuff. But then I've played Icewind Dale once exclusively with casters.
  17. You are right. Brain fart on my part. So the deterrence only works for melee opponents. Yes, that's also my preferred approach. It's just that the Spine of Thicket Green is a nice "stat stick" for a Druid and the downside of the modal (+50% recovery with quarterstaff attacks) doesn't hurt the spellcasting at all - while +20 is a pretty substancial defensive buff (even if only vs. melee attacks ). I do not agree this time. Thekehu (bc. of his subclass) is one of the best companions - at least for me - because first of all Druids are so versatile and have enormous impact at higher levels and secondly the Watershaper's bonus spells are all foe-only and thus very convenient to use, especially for a beginner. The foe-only Chillfog alone is a reason for me to bring him along... I love to use it in combination with Aloth's Combusting Wounds (which - surprisingly - works even though they are opposing elements). I also like that he has Watery Double (which is basically a Substancial Phantom with different spells) which frequently summons an additional Ondra's Whip or some of the foe-only Watershaper spells. Aloth can replace a martial companion after some few levels. Self buffs can make him sturdy and an Essential Phantom (+ Draining Touch for example) brings an additional martial ally if you need more bodies. However: in the early game somebody like Mirke would make things a little easier because the casters will only have a few spell slots and will burn through them rather quickly. On the other hand the fights on Veteran don't last as long as on PotD...
  18. We have the same issue, but in cross play. First i can't jump and then my friend. It works only when we stop the game and start it over, it is very annoying. Can someone fix this please?
  19. Not quite there yet, but you're well on the way to discovering the fun of "dance parties". Maybe not with three Grave Robbers as such, but equip one with her best move, Lunge. Then add two or three more party members who also move themselves forward (and optionally backwards) with their best attacks. Grave Robber Lunges then Shadow Fades. Highwayman Duelist Advances then Point Blank Shoots. Shieldbreaker ...well, basically all her skills move her either forward or back. And while less explicitly dancers, the Jester (Dirk Stab/Finale) Crusader (Holy Lance), Man at Arms (Rampart), Hellion (Breakthrough) can also participate in this style of play. It's both very fun, and makes it so that you're far less vulnerable to being surprised by enemies. But yeah, the boring meta team is "Jestal", Jester and Vestal. Coldly effective but it's just so boring to play. You can easily complete the game with static parties where every member just operates independently, but dance parties and a third type of party, built around using Mark (using 3-4 of Bounty Hunter, Occultist, Hound Master and Arbalest), are great to keep yourself from burning out with the same old strategies.
  20. It seems I was a little unlucky with my first veteran (lvl3) dungeon. And that right in the first encounter. I've done a few since -- and that was a better ride. Not going too much into Meta / Wiki though initially, as I feel this is a game that is meant to experienced like that. On another note, on a low level dungeon I made an experimental party to send them there: Vestal -- Grave Robber -- Grave Robber -- Grave Robber. The Vestal heals from the backline. The Grave Robber in the front uses "Shadow fade" (invisible, damage buff, 2 places backwards, so ends up being in front of the vestal). From there I'd pickaxe and throwing knife enemies with the stealth/invisible damage buff. Don't think that would be viable at the higher levels. But it was fun whilst it lasted (and last the party did).
  21. Doesn't quarterstaff modal bonus deflection apply only versus melee attacks? For defensive casters I'd prefer shield (small) and hatchet (+3 deflection agains all) or shield and dagger, shield as good deflection bonus against all, and in case of melee fight, you get another +10 bonus. About party composition: I think it would also good with another dps martial pg (mirke or rekke) in place of tehenu or aloth, if you drop tehenu healing can be give from scrolls by a ranged/caster pg.
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