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Pigeon_Chest

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About Pigeon_Chest

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    JacobTelford1@gmail.com

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    Canada
  • Steam
    https://steamcommunity.com/id/PIGN/
  • Interests
    I like bug testing as a hobby, I have tried multiple times to get a job as a bug tester- but I never get any interest no matter what I do. :/ - Tis an oof Homie

    If any of the Grounded devs see this- I simply love your game- I understand that I won't be contacted, no worries homies
  1. The gold cards are no longer required for 100% completion. Gold Cards are now only for additional Collection Bragging Rights.
  2. Oh, and maybe I overtuned my concept of an Explosive Resistance Mutation- but with some tweak you could make it feel good. Just... one shot explosions DON'T feel good....
  3. I can't wait to know the full story behind the 5th Teenager, they are still missing and I'm willing to bet they're not missing by choice. We know this game isn't 100% done yet, and with the latest sales and expansion over the consoles; I'm super excited to see all these loose ends being tied up finally! When it comes to getting games approved for further updates by the Execs.... Sales speaks volumes! I know I GLADLY bought a copy for my Wife on Switch and we are having a blast playing together with Switch as the host. If anyone has similar good or bad experiences with Switch please let me know. I can only see the stats of Grounded on Steam- however I can see that On PC alone the "Pulse" of this game has been at about 6,000 people for the last 2 years! -whom actively login every month to buy sign sets, and play with their friends in their Megabase. This means that over 6,000 people actively play this game 'without' consistent updates- think of how many will if they do have consistent updates! Come on execs- you know money will come out of this Franchise, trust in the people who love making their games!~ Anyway- I would love to see some sort of rescue in a Remix'd world inside Schmector's Lab within Moldorc- or even the (Largely Ununsed) Deck Porch with the Bench on it. When we rescue this teen, I would assume for functionality purposes they would unlock for the entire Lobby; able to be selected by changing Teens or restarting the Save and selecting the new one. If that's the case, please add in at least this 1 mutation based on Ominent Experimentation lore I have come up with "Explosive Gains"/"Explosive Personality" - Description: You Flex your Explosive Muscles during Blocks, with 50% Damage Reduction at Lvl 1, and granting complete Explosive Immunity at Lvl 2- - Mastery Bonus: Upon Perfect Parry you reflect all incoming explosion damage back onto the attacker (Levels up to 2 and 3 by blocking Explosions) I still hold true to what I said- I see so much relaxing building ability within this game that I can't help but compare it to these other creative "Giants" ;D like Minecraft and Don't Starve Together- whom initially supported themselves through game sales which were gained through consistent updates of the game. (I'm sorry for the pun, no I won't stop) - They now support themselves with skins, resource packs, and other superficial materialism that people like me or my Wife eat up like sponge-cake. If you play DST you know what a Megabase is, it's your pride and joy; and largely what keeps you logging in. (Because it's never big enough or done enough) This game is VERY fun to Megabase within, and I can't imagine how big some bases *will* get once they get to 1or2 years old with consistent players. With this last update, I've talked to people who love Grounded but never finished it, now coming back to see what the ending is all about. I've also talked to people who don't know Grounded at all- and people in their chat or their friends on voice call speak extremely highly of the game, so they all state they'll check it out in the shop at least. (A nose sniffing for pies eventually finds themselves eating a pie) -That's how you win in this race, it's just updates and people liking your game enough to gush about it to other people! -There is a down side to this though, I've seen on Forums and within Steam itself -the weird performance inconsistencies of the past come up. Some stating the game still runs poorly on this patch, which I haven't seen at all aside from wee bits of stuttering caused by a "Certified Switch Wifi Moment". I hope everything on that end isn't too much of a hassle, and I certainly hope the team can figure out what those issues actually are caused by and resolve them. Regardless, I have been having a blast with this last update! Keep up the great work team! TLDR; I love your game. I'm eagerly waiting for more. Please let me spend more money on Grounded cosmetics or a second game (Online servers wouldn't hurt for lonely people too- but I understand if that's unrealistic- maybe when it's going on the road and you have a Year plan/Second Game in the pipes)
  4. So the recent changes now fixed a bug/hidden feature I didn't get to abuse, and duplication of Crinkles/Waffles/Cones no longer randomizes the effects. I think is reasonable to expect the dupe machine to get it right. However, we need more in terms of Defense, like a lot more. The one shots that happen to everyone on any difficulty after Remixing the world is ridiculous, and we need Remix'd 1/2/3 to provide basic upgrades to armour. I would love to see the ability to combine Crinkles to make a Waffle on NG+1 - then Combine 2 Waffles to make a Cone with 3/4 of the provided traits in NG+2, then even having you mash together 2 Cones in NG+3 to make a Science Ice Cream Waffle Cone with 4/6 of the provided traits. Additionally, on NG+4/5/6 you could introduce infusion of Crinkles/Waffles/Cones into armour respectively, so you could hold 4 Trinkets by infusing your armour with buffs. I'd love to have a reason to never stop playing this game with my wife. Additionally all of these lovely updates are helping me stay motivated on making my DnD Version of the game on Playgrounds, which I hope people enjoy once I'm done in like.... 37 years... or 2.....
  5. I've seen it for myself, and it seems everyone agrees that this should be included with NG+. The bosses get far too strong for the basic lvl 9 Armour stats, People on NG+4 are stating that progress is -for the most part- impossible due to the lack of any defense provided to the player. I've been loving the changes to the combat system, and the mixing and matching of status types and weapon types has been lovely! I can't wait to see what else is going to be added!
  6. In regards to the new baby Ant pets, I love them! But pets are a bit buggy and they can get stuck fighting each other after a battle. So 2 people playing together can get stuck with their Ant followers biting each other. I'd love for that to be fixed- or give us a "Break Up" option that de-aggros them and raises happiness. That, and the fact that we can't incubate Ant eggs to replace them when they die sucks. - Pets should have an option for you to be able to hand feed and assist in healing them. - Ant Eggs should allow you to incubate them within a New Item: Incubator - and only allows eggs of Factions you have befriended. (Unrelated but something I really want) Playgrounds Creation Items Missing From Playgrounds* - Webbed Doors that open with being hit from behind- Can't make Thematic Spider Den Infested Building Personal Feelings: I would like to make my own dilapidated Building for my DnD Remix" ;D of the Original game! - Broken Small Human Bones- We only have the Armour Stand and that Skeleton is too complete for what I was looking for. I'm looking to create death sites, rather than fresh corpses. - Placeable Buried Treasure within Playground- I wanted to make a Treasure hunt in a few areas. (We only have chests that cannot be dug up) I personally would love for you to add this. Especially since I can leave people memoirs that hint to dig in certain spots. Playgrounds Creation Needs Some Help* -Termite King Organ cannot be linked to locked doors, why? This seems like a cool 'key' to use.
  7. Yeah- just run away, and if you need resources- make sure you get a lot instead of only the required amount If you constantly get only the required amount- you'll be forced to fight them much more frequently- and thus, get raids more frequently The trigger is only bound to fights- a medium sized fight and a large fight give you the same raid- so that would be your issue Get more in one go and you'll be okay
  8. But I do agree- at the very minimum the Easy difficulty setting should raise how many bugs are required to die before you are raided
  9. Raids are dependent on you killing bugs in large quantities without stopping If you don't want raids- just stop killing all the bugs in one area Additionally- there's an invisible cooldown- you can't get raided one after another if you decided to kill everything.
  10. While I like this idea- it certainly is a large change that would require lots of effort to implement, and introduce a large number of bugs along the way. I just place Bur floor- is there something wrong with your buildable floors to where you can't use them?
  11. I really appreciate the advice- it really helps having more input- I wish the buffs of beds were properly advertised, so other people would use them more. While I was using the Luxurious Bed- I wasn't using the toenail scimitar since I didn't see good results while testing and comparing to other weapons damage per second. It's good to know it slows down attacks 'slightly'. In regards to your statement "The Boss is super hard but really fun and epic." I must respectfully- and completely disagree- Sure, it kinda looks cool... but- It has unavoidable damage from bombs that ruins any concept of a 100% damage free run, along with restricting your sight and slowing you down- It's simply unfun compared to every other boss I've ever fought in any game ever. I can't express just how *little* fun I had during any testing and fighting of this boss. (There's always time for a pun) Anything that forcibly requires you to heal mid fight from unavoidable damage instead of allowing avenues of skill to allow a no damage run- is simply poorly constructed and unfun for completion driven people. The only thing that will change my mind is actual changes to the boss that allow skill to prevail. I don't know what you're comparing this boss to in order to get your statement of it being fun- but I suspect you probably played with friends- which would make it fair at a flat rate since you could divide the work and effort required to get a damage free run. Or perhaps you just don't value damage free runs as much as I or other completion driven people do. I do not have friends- so I solely rely on good game design to have fun- and The Infected Broodmother is the only creature in this game that does not fit that criteria.
  12. This is all really impressive! I truly hope they add these in at some point! You're a phenomenal artist by the way! Great job!
  13. I don't feel like I really need to elaborate- it's an unfun spam fest... How to fix it- anything you do to it can be considered an improvement- including flat out deleting it from the game. You have to spam hits to win- you have to spam health items to live- it genuinely is a test of endurance on how long can you click your mouse while spamming max heals- which AREN'T EVEN MAX HEALS -since it debuffs you so heavily. Here's a copy paste from my review script I'm drafting- sorry- this boss fight depresses me so much that I just can't bother re-writing this... but I will quickly censor the swears. Please enjoy the praises of the other bosses- cause they are actually well made- and all praise ends as soon as the Infected Broodmother comes onto screen. ******************** I was so ready to sing the praises of the Optional bosses when I first found them- -The Broodmother in the Hedge was a treat- and felt like a super Spider boss fight- with spiderlings and orb weaver's everywhere- exactly how you would expect it to feel. - The Boss weapon you get from the Broodmother is really disappointing- It's once again- a 3 hit combo that has no actual special features- no special hit combo- and it does less damage than most other weapons... -The Mantis fight inside the flower pot is more technical- as it has prowess in hand to hand combat- and requires a shield to block some of the attacks if you don't dodge or hide behind the bark of the flower Bush. It also has an earthquake attack that scared the hell out of me when it one shot me. - The boss weapon you get from the Mantis fight is also really bad- it's a scythe that advertises stronger hits- but still is a disappointment compared to most other weapons. -The Wasp Queen fight inside the storage box is really fun- as it requires more of those ranged weapons- and SOMEHOW - it makes use of the Green Magic Staff- since the orb produced by the staff flies- and bounces around while electrocuting the queen and her drones. - The boss Armour acquired provides buffs to ranged weapons- and any friends you may be playing with. It is consider "Bard" armour- and is generally useless in solo play. But then.... comes the Infected Broodmother.... This Boss fight is found inbetween the rocks near the pesticide container... and I genuinely wish it didn't exist... The infected Broodmother is an absolute **** disturber- and I cannot insult this awful fight enough. The Infected Broodmother is genuinely completely unfair- and it caused me to lower my difficulty to Easy for the first time in the entire game- but you didn't think I won did you? Noooo, NoNoNo- This boss fight is so unfair that even on easy I was having the worst time trying to defeat this thing. -The Infected Broodmother has 3 stages to her fight- the first phase is easy- she dies, and comes back to life- no harder than a wolf spider with extra health... -The second stage- sports the Infected Broodmother jumping around and producing huge spore clouds that prevent you from moving faster than a drugged snail- along with activating a self healing mechanic. This part is pretty bad, and causes the battle to be really hard as it is- since getting closer is more challenging, and she'll slowly heal if you don't get any hits in for a while. -The last stage of this fight is so awful I'm having a hard time writing this script properly- The Healing mechanic is turned up to 11- there are constant spore clouds restricting your movement- it now craps bombs directly below it- and it is jumping around like a goblin on crack. Any strategy you think this boss fight has- it does not have it- no matter what you do the Infected Broodmother heals constantly- even when you're actively dealing damage. It also applies permanent debuffs to you that stack- causing all damage and healing you do to be far less effective than usual. This- paired with it's crack head energy- causes you to watch as the health bar increases past the damage you dealt- often going back up to complete full health. I tried ranged weapons- magic- and every single weapon that sported the effects that she was weak to- none of it did anything to this monster. I found myself slogging forwards with my trusty Battleaxe- just spamming hits as much as possible- while spamming 50 of the biggest health drink I could make. Even after all of that- I still barely won, and my battleaxe was now half broken. If you enjoy clicking your mouse until you get carpel tunnel syndrome- then this godforsaken boss fight is for you. Oh yeah- the boss weapon is a really crappy reusable grenade that requires you to kill the boss 3 times just to have enough resources to build it... so yeah- genuinely the worst boss in any game I have ever played. If it weren't for the Infected Broodmother- and the awful Boss weapons- I would give the secrets of this game a 10/10 Due to the Infected Broodmother alone- I'm forced to give the secrets a 5/10 ********************* Please fix this awful boss fight It makes me sad that it even exists The boss weapons would love to be fixed too- but this fight is worse than pulling out my fingernails... and makes me want to rip out my hair.
  14. I love your ideas One small comparison- I like being able to skip tiers of weapons in games- like when playing Elden Ring- I don't go for the bad weapons anymore That being said- weapon balance is definitely a buff I'd love to see in the future
  15. A suggestion I missed from Jan 4th is [[[Medium Change]]] 6. Place water in playground: - to allow for more creativity and world building
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