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Cinema and Movie Thread: coming 2 a theater near u
Hurlshort replied to PK htiw klaw eriF's topic in Way Off-Topic
I watched this with my wife this weekend and it was fantastic. It might not make as much sense if you didn't grow up in the Bay Area in the 80's, but I think it will hold up as a funky piece of cinema for everyone. -
Customer service joined the community
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Killed Widow, wasn't too terrible (took like 15 minutes, i.e. a couple of tries), but the moveset is a combination of Dung Defender, Pure Vessel and Nightmare King Grimm and the fight has the necessity to be as aggresive as possibe under extreme duress or else you'll draw it out to the point where the mistakes will catch up with you. The Reaper Crest performed exceptionally well, once you heal you can get a lot of silk back by relentlessly punishing Widow's attack openings. Most of the time even enough for another heal, for which there are also plenty of openings (as healing arrests your momentum you can just let Widow run underneath you while she's doing NMKG's diagonal jumping slash and dash attack). @Lexx did you find the warrior bug in Hunter's March? The Fractured Mask is pretty useful at this stage, it's pretty much a free hit, one where it doesn't matter how much damage you receive.
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The TV and Streaming Thread: That's Entertainment!
Sarex replied to LadyCrimson's topic in Way Off-Topic
Alien Earth is a pleasant surprise, although it does seem to be going towards Jurassic Park. We shall see, but so far so good. -
Ohenry45 joined the community
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Music: Sharing and Listening - Where words fail, music speaks
Gorth replied to ShadySands's topic in Way Off-Topic
I had to do an internet search to find out who Eugene Shoemaker was... -
Finished Silksong Act 1. Blasted Steps is just ridiculous, lol. The final chapter boss was pretty cool and fun to play, but getting to him... wtf were they thinking. More than half the time I wasn't even able to reach the boss arena, and even less did I manage to keep my full health. Generally the runback is not too terrible, but there is one stupid flying little **** that is exactly placed in a way to 110% annoy the hell out of you and ruin your day if you just do one little mistake. This took me like... I don't know... 5 hours? Probably more. Pure autism kept me going. And now I went straight into a lite version of the White Palace. Yay. Not sure if I will be able to finish this game.
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me-funny joined the community
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mayo_office joined the community
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Random video game news... RNG is your friend!
Wormerine replied to Frak_the_2nd's topic in Computer and Console
it seems they are utilising at least some of Hitman’s system. Perhaps, closer to Absolution - a narrative, linear experience with some occasional small scale freeform stuff. It seems you can’t kill will you get licence to do it - I supposed it is a good enough way of preventing players from killing civies as Bond. -
zRei69 joined the community
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The All Things Political Topic - What's Going On...?
rjshae replied to Lexx's topic in Way Off-Topic
Trump celebrates West Point alumni group canceling award ceremony to honor Tom Hanks Sometimes DJT can be a very small-minded man. Well... maybe not sometimes. Little Trump. -
Cinema and Movie Thread: coming 2 a theater near u
Amentep replied to PK htiw klaw eriF's topic in Way Off-Topic
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I've also got this exact same issue, even down to the game running fine for a minute or two, then freezing for several seconds, then frame time spikes and stuttering like crazy afterwards. I'm on Windows 11, with a 7800x3d and a 5080. EDIT: I'm playing on Gamepass and I've seen others on Reddit talking about this same issue who are also on Gamepass, while those on Steam don't have it.
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Joshhamburg75 joined the community
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geekl0ve joined the community
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ObliviousRex joined the community
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Morten Kornum started following Faults "bugs" and irritaions
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First of all the ant... Why does it have to go in front of you or at the back of you and irritate you while chopping something or building or peering etc.? The ant gets stuck in the floor every time i spawn in a bed or sleep in a bed. The ant attacks animals on its own. If you attack something the ant automatically does it as well. The only way to stop it from attacking is to whistle at it but if it already attacked you cant make it go away from the fight. If you whistle it just stops there and get beat up. If you are in gas or sizzling the ant just stays in there when the other bug is eliminated and often gets knocked down. There should be an option to lock some of the things on your ant so it does not quick deposit so that you could always have extra stuff on the ant to repair armor and such There should be an option on how many minutes pass before each auto save because right now the game crashes all the time still and its not because of anything special. An option to toggle auto aim off The wolf spider sometimes looks like all its legs are broken if you look at it from a distance Sometimes my weapons end up in a chest even tho there are no other weapons in there Sometimes the arrows dont get picked up when you run over them Bugs spawn way to often inside stuff like roots, stones etc. Sometimes if you want to jump and pull the dandelion it often equips the dandelion first and when you press again it jumps. I think its when you are to close to the edge of something. When you run to fast from one place to another the insects does not spawn until they are next to you. The game also crashes often if you run to a new home made base. If you save the game on top of a large rock you often spawn inside it. You should add stick insects.
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Funny, just recently I was in norway for 2 weeks. It's nice. Certainly more pretty than the boring flat place I'm living in.
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IronKraken started following Stuffed bug placement
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This is such a minor grievance, but I was trying to find neat places to position my stuffed bugs and I really wanted to put an orb weaver on the wall over my entrance where it won't snap at all, or on the angled part of my roof outside to which I only got the "too steep" notification. It would make for some nice aesthetic touches.
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I just got my first vivarium and tamed some beasts. Need to meet Sebastian at the village to visit Anne. The first movie was really good. It did a great job at introducing a magical place and have it feel magical. You miss nothing by not reading the books. What stands out to me with Hogwarts Legacy is that unlike so many AAA titles aimed at an older audience, Hogwarts Legacy managed to have different body types. You have some people lean, some people with a bit more weight. You have old adults, you have young adults, you have children in their early teens you have children in their mid teens. Yes, predominantly they use one bodytype, especially as there is basically one human for all the poachers/ashwinders, but that is only because they created one enemy model, not because they generate every npc from one model as other games do.
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Apparently some Norwegian newspaper Aftenposten was butthurt over this. You can’t ask for better advertising when you’re Honest Government Ads Its pay walled and in Norwegian. Will check for an English transcript somewhere
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Random video game news... RNG is your friend!
BruceVC replied to Frak_the_2nd's topic in Computer and Console
Yes, this type of greed is not a good start to this game At the very least include all the clans in the vanilla game Charge for DLC once the game is out and confirmed to be worthwhile considering its tumultuous development history -
I enjoyed Hogwarts, I dont remember any of that political ideology\commentary being significant in the overall narrative I never read the books but I watched all the movies and I thought they did an excellent job at creating the Hogwarts world with its lore It had lots of fun side activities like exploring Hogwarts, Merlin Trials, breeding animals and broom races and it provides a massive open-world to explore Spells make combat interesting and varied and I like the crafting where you do end up looking for ingredients And the Companion side quests are nuanced and interesting, like Sebastian's sister quest The enemies became monotonous, you can only kill so many poachers and Ashwinders but that wasnt enough to detract from the fun factor of the game
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Ten years later, Pillars of Eternity is getting a turn-based combat mode "Testing starts later this year." So... maybe by Winter?
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fafaDylan started following How does the game determine which Random Scripted Encounter occurs?
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As the question above says, I am hoping somebody knowledgeable can explain how the game rolls the Random Scripted Encounters it throws at you. Specifically, what are gamedata files involved, and what mechanism/variable inside the files determines the encounter. For example, if I wanted to add a scripted encounter while roaming Neketaka or Dunnage or when sailing, or if I wanted to adjust the weight/frequency of event occurrence, what files should I modify? Thank you in advance.
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LOTS OF PYRO started following Suggestion: Let Tool Upgrades Carry Over to Ant Mounts
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I’ve been having a great time in Grounded 2 so far, huge thanks to the dev team for all the work you’re putting into Early Access. I’ve been streaming it regularly on Twitch (@LOTS_OF_PYRO) and it’s been an awesome experience sharing the game with my community. One of the best features right now is the Buggie system. Hatching an Ant from the Hatchery Anthill, mounting it, and riding around to farm Grass and Weed Stems is such a fun mechanic. For players who love to build (like me), it feels rewarding and makes the grind more enjoyable. But there’s a point where the flow breaks: Once you upgrade your Axe to Level II and want to cut down Husk Weeds, you’re forced to dismount your Ant to harvest those resources. This feels like a missed opportunity. The Ant mount should feel like an extension of the player, not just a Level I farming assistant. Suggestion: If the player has upgraded tools (e.g., Level II Axe), those upgrades should apply while mounted on an Ant. Being able to farm Level II (and higher) materials without dismounting would keep farming smooth, immersive, and rewarding. It would also better align with the progression system, making mounts feel more useful long-term rather than capped at early-game tasks. I know Grounded 2 is still in Early Access, and I’m excited to see how it evolves. This is exactly the kind of quality-of-life improvement that could elevate the building and farming loop even further. Keep up the great work, I’m really enjoying the direction of the game so far! — Pyro TL;DR for Devs: If players have a higher-level Axe (e.g., Level II) and are riding an Ant, tool upgrades should carry over so we can harvest Level II+ materials without dismounting.
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the other way i can picture this arena is if it is exactly a glass jar, the lid has a computer terminal on it that you input the material to choose the boss and then the lid opens, you drop in(fall damage removed for entry) and then the boss drops in and lid is shut, kinda like when kids would catch 2 bugs and put them in a container to make them fight. if you lose you bag appears at a predetermined spot outside the jar.
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to start off this idea came about because ive always hated the idea of cheesing bosses. wether it be by building up out of their reach, hiding behind wasp paper and shooting through it, or climbing the rose plant. doesnt matter if its your first playthrough or NG+10, bosses are supposed to be a challenge. especially since they arent story locked. in original grounded there was the emitter that allowed us to call waves of any bug we wanted except bosses, and if we wanted bosses we had to trek to their spawn. the problem is their spawns were designed to look like where they live and because of this each arena has several ways to cheese the boss. my idea is quite simple. a location/lab that you enter and has a "glass jar" looking room to fight the boss in. in the middle is a pedestal to put boss items in. either a cooked recipe or it could be a crafting bench style to select the boss there. when the fight starts the pedestal lowers and the door locks. the room is completely smooth and has no build rights. the door would have a bridge that connects it to the lab that retracts when the boss fight starts and you fall into the abyss if on it so you cant cheese shoot through the door, as well as the boss despawns if no person detected within the room. the boss would be spawned in by command or beamed in. nothing else is in the room so there is no hiding. just you and the boss toe to claw. this lab would be connected via pneumatic tube system to other labs for ease of access after unlocking it. could even be a mutation for beating the bosses in this arena specifically.
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all valid points. they have pointed out on the roadmap that there will be buggy upgrades, so im hoping that those will alleviate the lvl 2 stem problem cause this frustrates me as well. ive also noticed that telling them to stay acts as a pseudo-passive mode as my buggies dont tend to attack anything unless it gets right up on them when i tell them to stay.