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maweinzap joined the community
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Good Old Games still oldies but goodies
Mamoulian War replied to melkathi's topic in Computer and Console
If anyone still does not own Total War games, the first 4 have been released on GOG. -
Random video game news... video random news game
uuuhhii replied to MrBrown's topic in Computer and Console
This content cannot be displayed until agreeing to our use of Social Media cookies. Learn more. Manage cookies so this is why the last dlc take so long -
sippel.robert joined the community
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Doodle123 joined the community
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Wag More Bark Less -- Cute and Funny Animal Pics
LadyCrimson replied to Gorth's topic in Way Off-Topic
Tons of news clips re: this but I found this one the funniest. "Now the bear with the big butt has a friend." LOL At first I thought it was one of the tiny rectangular vent holes, but guess it's the main (human/worker) access "window/hole" which are larger - which based on the ones I've seen/owned, I *can* see a black bear fitting into, but the video is hilarious. -
Turn Based mode beta bugs and feedback
Swells replied to Reinne's question in Patch Beta Bugs and Support
Chiming in with some of my own thoughts. Chanters require a complete overhaul in TB, they are worthless in their current state and feel awful to play: Chants trigger at the start of their turn, meaning if you are out of range of targets when their initiative starts, the first cast goes to waste. That first chant does not contribute to invocation count for some reason. If you just end turns, chanting does not progress. Linger seemingly does nothing, even with high int the chants I tested lasted one round. Offensive chants do not have a damage indicator in the logs. Chant progression is seemingly static comparing Kana and a high dex character, around 3 turns just to get a new chant. Invocation duration is nowhere near proportional to the amount of time it takes to acrue points, especially summons. Interrupts are way too powerful. I've fought opponents into a state of being stunlocked and conversely been knocked out of the battle by a chain of attacks interrupting my characters. Unclear relationship between action speed and actions you can take. Sometimes characters get an extra round, but that could be interrupts at play, it's hard to keep track of and the thresholds are a mystery. Same with using firearms, it seems that my chanter skips a turn or two after using a crossbow. This is arguably the most important information needed for the player given how many skills impact action speed. If action speed has the player miss rounds it has the knock-on effect of making heavy armour unusable since one-action economy makes turns infinitely more desirable than a small bump in defence. Abilities seem to scale 1 turn for every 6 seconds of duration. This has some severely lopsided results that really harms martial classes, such as wizard and fighter having near enough the same accuracy buff but the wizard getting way more mileage by merit of the class prefering to stack int. This is on top of Wizards having 5 other action-free buffs they can pop off that lasts 15+ turns (ignoring the per-rest limit, as most can be changed to per encounter as the game progresses and resting is only a real limitation for specific challenges). Summons are impacted the most, lasting only a couple of turns and being way less beneficial than a damaging spell of equal value. E0ven if we fixed the issues the chanter faces, the current summon duration would still render half its moveset and power fantasy unusable. Non-controlled allies glitch frequently and don't act on their turn. Interrupts and DoTs don't interact well. DoTs trigger on an enemy's turn, so if you interrupt the enemy and get an extra round to attack and reapply the DoT, it won't do anything. I believe the most recent DoT applies too, so if you crit and then follow up with a graze the DoT damage is weakened. Spellcasting is a frustrating experience. Even with planning, enemies can just decide to readjust their priority and move out of the AoE entirely. You can't cancel or retarget your spell so it feels like spellcasting is wasted a lot more than RT. Additionally, the interrupts add onto this frustration by knocking a player out of the casting entirely, I gave up on casting spells more often than not just seeing how far down the initiative it would take to cast. I question the merit of even having this system, since there are classes with instant-cast nukes and debilitations that don't feel overpowered by comparison. Lastly, this isn't a turn-based issue, but you can no longer mod in your own voice files for player characters. Rolling back to legacy patch 3.7 the folder structure is there and I can mod voice files no issue, but all the other patch branches no longer allow it. It's a shame since it was one of the things I was most excited for revisiting the game and I would argue has as much impact as being able to add in your own portraits. I hope it's not out of scope for the devs to fix, otherwise it leaves patch 3.7 being the best version of the game for customization. -
Asdrubale joined the community
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Hi Devs, Regret to inform, but the update from yesterday seems to have seriously broken the Omnitool capabilities. The tool now has no effect on: - Grass (both green and dry) - Husky weeds/dandelions - Clay - Pebbles The tool can still dig gum, bust sap deposits and chop milkweed pods. Obviously this is by no means an exhaustive list, but clearly something is amiss...
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Nylz joined the community
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stellary joined the community
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Nicolay joined the community
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Yes, Gothic like ES scrolls are expected to have bugs when first released This feedback about how buggy it is comes from Codex and people playing it but I never take that too seriously You much more objective and you not prone to hyperbole and drama around how stable it would be But Im interested in what you think after 10 hours because the one guy listed about 10-12 bugs around quests and he had clearly played it for a while
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Apparently the problem isn't just the translation, some of the lore supposedly is obtuse to the Chinese players as well per this Reddit post of a Chinese player. The English voice acting has mostly been fine, at least with a female MC, I don't dare try Chinese since some of the text assumes Chinese, and things do get cut off occasionally, especially when it comes to on-screen tips. Though there's some weird issues sometimes like where the subtitle runs behind one step with the spoken dialogue, or the lines are assigned to the wrong person, which is hopefully less of an issue in Chinese. I've yesterday finished the final boss we have access to for now, which seems to wrap up the Kaifeng storyline and I did have some trouble, though I managed it in one try in the end. I guess one tip for combat is to use the Healing Fan as an offhand, as well as to look into the weapon combinations in general, I found this video helpful to explain how I picked wrong initially
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cowanbs joined the community
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Cinema and Movie Thread: coming 2 a theater near u
Bartimaeus replied to PK htiw klaw eriF's topic in Way Off-Topic
Weapons (2025). Wasn't sure how I felt about it for most of it, but the hilarious ending pushed me it into liking it overall. -
as expected avoid bankruptcy by running for office will become popular option
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This could have just as easily be filed under Funny Stuff... Mike Lindell files paperwork to run for Minnesota governor I guess we'll see how well his weirdness fares against that 'seriously retarded' Tim Walz.
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anchal020219 joined the community
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g.o.d joined the community
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Matthew Weber started following Peep.r crashing game
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With the update today when I press Y for peep.r on Xbox my game crashes now. Don’t know if anyone else is experiencing this
- Yesterday
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Yeah, I get it's a main aspect of the game, ofc (not a peaceful game, lol), I just meant there seemed to be at least one early (?) quest/thing where you could do it that I saw, and sometimes that means there's more like that - like the kinds of constant run/avoid speed runners might take advantage of. But I have no clue, maybe they were using some glitch to their advantage, or it was still a tutorial area with different rules or something. It does look (story, npc) cutscene heavy but Chinese games I've tried before, it probably won't bother me much (vs. US games). I was planning on using original language/subtitles (even if text translations aren't always awesome), the Eng dialogue/dub/whatever sounds horrid. Combat mechanics probably are a bit more than I want - I find constant parrying/dodge timing annoying/difficult AND tedious/boring vs. exciting/gratifying - but I'll probably try it at some point. If it was offline I'd just mod it but - plus re: waiting, I'm curious if they'll actually mellow out the supposed multi-multi menu nightmares a bit. they've supposedly said they're "looking at that" re: complaints.
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GROUNDED 2 CRITICAL FAULT... Im on windows, i use a mouse and keyboard. I have been using RFDG for decades due to carpal tunnel issues that i get with from using WASD control schemes. BUG: When i pick up a blade of grass, i can no longer use R to move forward. This is because someone used the keystroke "W" in their code, as opposed to proper use of the "variable" designated in INPUT MAPPINGS. Someone thinks It's ok to put keystrokes in the code as input instead of getting Input from the "customizable variable" designated in the INPUT MAPPING system. UNREAL 5.5 introduced a new input mapping system, it's brilliant!!! You should force your coders to abide by it to avoid the swam to unseen problems created by ignoring it. There should be an input mapping bible that all of your coders abide by. someone is not.....
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Only if it turns out his bank account is already empty.
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Cinema and Movie Thread: coming 2 a theater near u
Gfted1 replied to PK htiw klaw eriF's topic in Way Off-Topic
