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  2. Trump’s attack on DEI may hurt college men, particularly White men Nationwide, the number of women on campuses has surpassed the number of men for more than four decades, with nearly 40 percent more women than men enrolled in higher education, federal data shows. Efforts to admit applicants at higher rates based on gender are legal under a loophole in federal antidiscrimination law, one that’s used to keep the genders balanced on campuses. But the Trump administration has consistently included gender among the characteristics it says it does not want schools to consider for admissions or hiring, along with race, ethnicity, nationality, political views, sexual orientation, gender identity or religious associations. HA! Good Fun!
  3. Yeah Same... Sometimes i write an e-mail to the Support but they still have no Releasedate for the next Patch. It really sucks.
  4. Today
  5. It is a bit like what you'd get if you described Gothic to an alien race and they decided to try their hand at it to replicate literally everything about it. Apart from everything else I also haven't met a single woman (one women, not a romantically unattached woman. It's Piranha Bytes like, not Bioware like. Sorry Bruce) in my brief sojourn. I did catch a fish, and squashed some bugs (hmm) for a quest, so there are some animals I'm a genuine threat to.
  6. I guess SECREMF will survive, but this is comical from Cotton. Apparently bags of cocaine are like missiles
  7. So now she talked to me on the ship and started Endpoint’s end. I’ve now completed that and Midpoint to the Endpoint is still stuck where it was
  8. Healing items can despawn from my inventory if I use them. Especially bandages and smoothies. Please look into the frame rate drops also still pretty bad when there's multiple enemies close by.
  9. December and it’s still not fixed, still can’t play the game.
  10. That game looks too eurojank even for eurojank that it has to be a parody
  11. I hear for Gothic like games, studios actually hire professional bug devs to add the right bugs to the games.
  12. I would absolutely DIE for a Switch 2 edition.... Limited Run Games.... Physical.... Come on
  13. If anyone still does not own Total War games, the first 4 have been released on GOG.
  14. This content cannot be displayed until agreeing to our use of Social Media cookies. Learn more. Manage cookies so this is why the last dlc take so long
  15. Tons of news clips re: this but I found this one the funniest. "Now the bear with the big butt has a friend." LOL At first I thought it was one of the tiny rectangular vent holes, but guess it's the main (human/worker) access "window/hole" which are larger - which based on the ones I've seen/owned, I *can* see a black bear fitting into, but the video is hilarious.
  16. Chiming in with some of my own thoughts. Chanters require a complete overhaul in TB, they are worthless in their current state and feel awful to play: Chants trigger at the start of their turn, meaning if you are out of range of targets when their initiative starts, the first cast goes to waste. That first chant does not contribute to invocation count for some reason. If you just end turns, chanting does not progress. Linger seemingly does nothing, even with high int the chants I tested lasted one round. Offensive chants do not have a damage indicator in the logs. Chant progression is seemingly static comparing Kana and a high dex character, around 3 turns just to get a new chant. Invocation duration is nowhere near proportional to the amount of time it takes to acrue points, especially summons. Interrupts are way too powerful. I've fought opponents into a state of being stunlocked and conversely been knocked out of the battle by a chain of attacks interrupting my characters. Unclear relationship between action speed and actions you can take. Sometimes characters get an extra round, but that could be interrupts at play, it's hard to keep track of and the thresholds are a mystery. Same with using firearms, it seems that my chanter skips a turn or two after using a crossbow. This is arguably the most important information needed for the player given how many skills impact action speed. If action speed has the player miss rounds it has the knock-on effect of making heavy armour unusable since one-action economy makes turns infinitely more desirable than a small bump in defence. Abilities seem to scale 1 turn for every 6 seconds of duration. This has some severely lopsided results that really harms martial classes, such as wizard and fighter having near enough the same accuracy buff but the wizard getting way more mileage by merit of the class prefering to stack int. This is on top of Wizards having 5 other action-free buffs they can pop off that lasts 15+ turns (ignoring the per-rest limit, as most can be changed to per encounter as the game progresses and resting is only a real limitation for specific challenges). Summons are impacted the most, lasting only a couple of turns and being way less beneficial than a damaging spell of equal value. E0ven if we fixed the issues the chanter faces, the current summon duration would still render half its moveset and power fantasy unusable. Non-controlled allies glitch frequently and don't act on their turn. Interrupts and DoTs don't interact well. DoTs trigger on an enemy's turn, so if you interrupt the enemy and get an extra round to attack and reapply the DoT, it won't do anything. I believe the most recent DoT applies too, so if you crit and then follow up with a graze the DoT damage is weakened. Spellcasting is a frustrating experience. Even with planning, enemies can just decide to readjust their priority and move out of the AoE entirely. You can't cancel or retarget your spell so it feels like spellcasting is wasted a lot more than RT. Additionally, the interrupts add onto this frustration by knocking a player out of the casting entirely, I gave up on casting spells more often than not just seeing how far down the initiative it would take to cast. I question the merit of even having this system, since there are classes with instant-cast nukes and debilitations that don't feel overpowered by comparison. Lastly, this isn't a turn-based issue, but you can no longer mod in your own voice files for player characters. Rolling back to legacy patch 3.7 the folder structure is there and I can mod voice files no issue, but all the other patch branches no longer allow it. It's a shame since it was one of the things I was most excited for revisiting the game and I would argue has as much impact as being able to add in your own portraits. I hope it's not out of scope for the devs to fix, otherwise it leaves patch 3.7 being the best version of the game for customization.
  17. Anche dopo aggiornamento alla 1.0.5.0. ci si ritrova bloccati senza poter proseguire. Possibile vi sia sfuggito? Ho amato il primo, ma con questo secondo capitolo avete fatto abbastanza schifo. Dopo ben 20 gb di fix inutili, contate anche di correggere i problemi SERI, o volete che si giochi per giorni facendovi gratuitamente da beta tester? https://imgur.com/a/qVtuuat
  18. Hi Devs, Regret to inform, but the update from yesterday seems to have seriously broken the Omnitool capabilities. The tool now has no effect on: - Grass (both green and dry) - Husky weeds/dandelions - Clay - Pebbles The tool can still dig gum, bust sap deposits and chop milkweed pods. Obviously this is by no means an exhaustive list, but clearly something is amiss...
  19. The first post was, as far as I can tell, already approved.
  20. Yes, Gothic like ES scrolls are expected to have bugs when first released This feedback about how buggy it is comes from Codex and people playing it but I never take that too seriously You much more objective and you not prone to hyperbole and drama around how stable it would be But Im interested in what you think after 10 hours because the one guy listed about 10-12 bugs around quests and he had clearly played it for a while
  21. Apparently the problem isn't just the translation, some of the lore supposedly is obtuse to the Chinese players as well per this Reddit post of a Chinese player. The English voice acting has mostly been fine, at least with a female MC, I don't dare try Chinese since some of the text assumes Chinese, and things do get cut off occasionally, especially when it comes to on-screen tips. Though there's some weird issues sometimes like where the subtitle runs behind one step with the spoken dialogue, or the lines are assigned to the wrong person, which is hopefully less of an issue in Chinese. I've yesterday finished the final boss we have access to for now, which seems to wrap up the Kaifeng storyline and I did have some trouble, though I managed it in one try in the end. I guess one tip for combat is to use the Healing Fan as an offhand, as well as to look into the weapon combinations in general, I found this video helpful to explain how I picked wrong initially
  22. I haven't had a significant bug yet in, uh, 90 minutes of play. It wouldn't be a gothic like if it didn't feel just the slightest, smallest smidge janky and have a plethora of minor bugs; they're part of the charm. Along with getting brutally murdered by the first bit of fauna you meet.
  23. I heard its got massive bugs and its almost unplayable . Im sure thats an exaggeration? But I would expect some issues with a first release anyway
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