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ILIAS CHATZISTOGIANNIS joined the community
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The bouncing phenomenon continues with the phthal error phrase during in-game.
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MrBrown replied to Frak_the_2nd's topic in Computer and Console
But basically, NWN2 EE has mixed reviews on steam. Two reasons: - it adds very little to the non-EE - it has problems with the fan made content, so anyone with their Ozymandian constructions of mods and persistant worlds and stuff will leave a thumbs down. -
Random video game news... RNG is your friend!
MrBrown replied to Frak_the_2nd's topic in Computer and Console
In the character creator, if you clicked next or previous, it would play the voice file you were moving away from instead of to. I had no problem with that fight. I didn't find a quick save button in the key mapping, I'll take another look when I have time. - Today
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Wormerine replied to Frak_the_2nd's topic in Computer and Console
Hobo Ken coming to South Town to terrorise it with Jinrai Kick. Have fun. Meantime is couple of weeks Sagat will bring his own version of Jinrai Kick to SF6 and even more broken projectile than recently buffed Ryu. Funfunfunfun -
Sterni joined the community
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Oh sorry, I meant a Herald, double aura: has it been just discussed? I didn't notice it! Anyway any MC who involved classes you said can be good, I think I pick the best for roleplaying... maybe a blind psion who also sings as a chanter to inspire allies and with summons he can deal also great damage
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Mamoulian War replied to Frak_the_2nd's topic in Computer and Console
I see, I stand corrected. -
Goa Games joined the community
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ItzAlteria joined the community
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bugarup replied to Frak_the_2nd's topic in Computer and Console
I vaguely recall it was something weird, like F12 and unchangeable. Anyway, character creation is somehow even clunkier and uglier than it was, also works wonky, I think voice files are messed up. Did a bit of prologue, won the brawl simply because two out of three dudes just stood there doing nothing while the party wailed on them. Mayhap I should wait for the patch or something. -
Oubaitori Psychotherapy joined the community
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Nicholaszumelli joined the community
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cloudstrifeff7xx joined the community
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Pidesco replied to Frak_the_2nd's topic in Computer and Console
Iirc, I downloaded the latest patch manually back when I installed it. -
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Pidesco replied to Frak_the_2nd's topic in Computer and Console
F12. Which might be a problem with Steam. -
When you make the garbage can you should be able to just move over items from your inventory to it and it just trashes them. This could help so you don’t have discarded items everywhere lagging your game.
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Ballerdabboi95 joined the community
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After completing the game, and after getting through all the credits, we need to be able to have the game spawn us back to town to continue with our player progression and to also continue to complete all side quests. This is a very important, as it allows for player retention. Without this, there's nothing left to do but create a new character and redo everything you just did. Not good!
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Menelisia joined the community
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Ramon Gutierrez joined the community
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Doctor told hubby he can either go for (quite invasive/long recovery) spine disk fusion/rods and metal, that is like a random crapshoot re: actual patient satisfaction/results, or try this less invasive thing where they remove/deaden nerves around the affected vertebrae, to at least reduce/eliminate the pain. The latter is only being done by a single Kaiser (insurance) doc in California, apparently - in San Fran. Which, while we're farther from SF than we used to be, at least it's not in, say, Los Angeles. So now gotta wait for him to call re: referral. Hopefully it won't be a year.
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I left a citronella candle outside last night after using it, because the container radiates heat like nobody's business. This morning, I woke to find the container contained more Japanese beetles than candle, so into the trash it went. Strangely though, the beetles aren't that bad this year, but the earwigs are a different story.
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Maybe the plug connector is dirty/oxidized/loose or something akin to that, so if you plug into the PC case itself, say, replacing that piece is all you'd have to hopefully do. Assuming it's not welded on. I get something similar but opposite re: phone/tablet charger cables where they work great for a while but eventually the plug part of the cable gets too "loose" and stops connecting well enough re: "fast charging" ability, so I have to keep jiggling/plugging it in and out. And any motion of the tablet may make the plug lose solid connection again (so charging would take days). Sometimes I crimp the cable plug a little with pliers and it works better for a bit. Or I buy a new charger wire and repeat. >.>
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LadyCrimson replied to Frak_the_2nd's topic in Computer and Console
Guys, I might've find my new ideal sim game!* * Kidding. I just often wonder these days how the thought process works re: "hey this would make a good game" some ppl seem to have. I mean, this feels like a joke. That said, if it's a decent game in the end (maybe it's supposed to be funny?) more power to them. -
Cinema and Movie Thread: coming 2 a theater near u
Amentep replied to PK htiw klaw eriF's topic in Way Off-Topic
He's not a weakling. He gets caught in Lex's trap, which makes sense in the context of the story. Ymmv - Yesterday
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IX9 started following Need help on getting enchantment enabled on a modded weapon.
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Hello, I apologize if this is not the place to post this as I am looking for assistance. I am creating a weapon mod in which it is supposed to allow the player to enchant the weapon on certain paths but the enchantment screen does not appear in game. Can anyone assist here? Here is the code for each file: Fleshrender_Weapon.gamedatabundle: { "GameDataObjects": [ { "$type": "Game.GameData.WeaponGameData, Assembly-CSharp", "DebugName": "Great_Sword_U_Fleshrender", "ID": "150e148d-28ae-4421-a037-a6c4adfc3c0e", "Components": [ { "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 999001, "DescriptionText": 999002, "FilterType": "Weapons", "InventoryAudioEventListID": "d9ef8ec9-f1fb-4d0b-88b7-49d7c0310019", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "false", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 3000, "IconTextureSmall": "gui/icons/items/weapons/great_sword/great_sword_karaboru_s.png", "IconTextureLarge": "gui/icons/items/weapons/great_sword/great_sword_karaboru_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [], "IsPlaceholder": "false" }, { "$type": "Game.GameData.EquippableComponent, Assembly-CSharp", "EquipmentType": "GreatSword", "EquipmentSlot": "BothPrimaryAndSecondary", "AppearancePiece": { "ModelVisualDataPath": "prefabs/items/appearance/weapons/great_sword/a_great_sword07.asset" }, "ItemModsIDs": [ "b5559f1d-70c9-400d-b687-58b5ebae6bc7", "9fd4e9ae-cd56-4b8e-8f48-4fcf4ec6a648" ], "OnEquipVisualEffects": [ { "VisualEffect": "prefabs/effects/abilities/druid/fx_great_sword_firebrand.prefab", "AttachPoint": "Fx_Bone_01", "EmissiveColor": { "A": 1, "R": 1, "G": 1, "B": 1 }, "EmissiveGlowScale": 0, "ScaleToCharacter": false } ], "RestrictedToClassIDs": [], "RestrictedToPlayer": "false", "ProficientAbilityID": "0b5fe616-3d6d-460d-a02d-28a1b4217796", "CannotUnequip": "false", "ItemRendererPrefab": "prefabs/itemrenderers/genericitemrenderer.prefab", "ItemModel": "art/character/weapons/great_sword/great_sword01/w_gs01.fbx", "AnimationController": "", "PaperdollOverrideRenderer": "", "AttackSummonID": "00000000-0000-0000-0000-000000000000", "CannotSheathe": "false", "PropVisualEffects": [] }, { "$type": "Game.GameData.WeaponComponent, Assembly-CSharp", "Stance": "TwoHandedClosedGrip", "AnimationStanceID": "2bfb014c-53e1-44d0-82c8-3c3ff7a6741e", "StatusEffectsOnLaunchIDs": [], "IsDisplayedWhenAlternate": "true", "IsUniversalType": "false", "AttackID": "1d10eee8-c68a-4593-8075-7a2e19db6602", "NoiseLevelID": "15743f94-1026-40b0-8e13-a667b3f66f63", "ForceBackScabbard": "true", "ScabbardAppearancePiece": { "ModelVisualDataPath": "prefabs/items/appearance/weapons/great_sword/a_great_sword07_scabbard.asset" }, "ScabbardRendererPrefab": "prefabs/itemrenderers/genericitemrenderer.prefab", "ScabbardModel": "", "AudioEventListID": "00000000-0000-0000-0000-000000000000" } ] } ] } Here is the next file:Fleshrender_StatusEffects.gamedatabundle { "GameDataObjects": [ { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "SE_Fleshrender_Magrans_Gaze", "ID": "46ae551d-9b21-425b-8738-18c68f08f47b", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "DamageOverTime", "OverrideDescriptionString": 12662, "Duration": 5.0, "TickInterval": 1.0, "TickEffectValue": 2.0, "MaxStackQuantity": 10, "StackingType": "AddDuration", "ApplicationBehavior": "ApplyOnHit", "ApplicationType": "OnEvent", "ApplicationEvent": "OnHit", "TriggerAdjustment": { "TriggerCondition": "AnyHit" }, "AffectedStat": "Health", "DamageType": "Burn", "KeywordsIDs": [], "VisualEffectID": "00000000-0000-0000-0000-000000000000" } ] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "SE_Fleshrender_Magrans_Teeth_Burn", "ID": "94f8f360-fc8f-411e-baf0-cf883d15a611", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "DamageOverTime", "OverrideDescriptionString": 12652, "Duration": 10.0, "TickInterval": 1.0, "TickEffectValue": 3.0, "MaxStackQuantity": 15, "StackingType": "AddDuration", "ApplicationBehavior": "ApplyOnHit", "ApplicationType": "OnEvent", "ApplicationEvent": "OnHit", "TriggerAdjustment": { "TriggerCondition": "AnyHit" }, "AffectedStat": "Health", "DamageType": "Burn", "KeywordsIDs": [], "VisualEffectID": "00000000-0000-0000-0000-000000000000" } ] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "SE_Fleshrender_Magrans_Bite_Burn", "ID": "8e67fa88-81f0-4f68-b1ba-e4f8cb196b12", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "DamageOverTime", "OverrideDescriptionString": 12653, "Duration": 20.0, "TickInterval": 1.0, "TickEffectValue": 4.0, "MaxStackQuantity": 15, "StackingType": "AddDuration", "ApplicationBehavior": "ApplyOnHit", "ApplicationType": "OnEvent", "ApplicationEvent": "OnHit", "TriggerAdjustment": { "TriggerCondition": "AnyHit" }, "AffectedStat": "Health", "DamageType": "Burn", "KeywordsIDs": [], "VisualEffectID": "00000000-0000-0000-0000-000000000000" } ] } ] } Code for Fleshrender_EnchantRecipes.gamedatabundle: { "GameDataObjects": [ { "$type": "Game.GameData.ItemEnchantmentGameData, Assembly-CSharp", "DebugName": "Fleshrender_Enchant_Magrans_Teeth", "ID": "ba48863f-64b3-42a7-996e-3547e3c68f70", "ItemModID": "d1e5e57e-d7c6-4fd9-94df-c1ce45707142", "Cost": 3000, "Prerequisites": [], "CanModifySpecificItemsIDs": ["150e148d-28ae-4421-a037-a6c4adfc3c0e"], "RequiredIngredients": [ "9a31f953-b8a8-4d9b-9de9-457ed3712963", "365b5fc0-a72c-4a5e-b6df-092837b8373b", "ca89dd63-3824-4f74-82b1-fd51796056f3", "e474463c-1c74-44c5-945c-385d864b6974", "1da67dfc-b306-4286-b5aa-0b1a9bcc5ea8" ] }, { "$type": "Game.GameData.ItemEnchantmentGameData, Assembly-CSharp", "DebugName": "Fleshrender_Enchant_Magrans_Bite", "ID": "e0ef177c-75ed-44e2-8441-71c6b17d40d9", "ItemModID": "05cbd098-f837-4b44-b1c0-efc6207efb7d", "Cost": 6000, "Prerequisites": ["d1e5e57e-d7c6-4fd9-94df-c1ce45707142"], "CanModifySpecificItemsIDs": ["150e148d-28ae-4421-a037-a6c4adfc3c0e"], "RequiredIngredients": [ "9a31f953-b8a8-4d9b-9de9-457ed3712963", "365b5fc0-a72c-4a5e-b6df-092837b8373b", "ca89dd63-3824-4f74-82b1-fd51796056f3", "e474463c-1c74-44c5-945c-385d864b6974", "be8934a3-08db-4db3-bf65-5f5961957dc7" ], "ItemModsToRemove": ["d1e5e57e-d7c6-4fd9-94df-c1ce45707142"] }, { "$type": "Game.GameData.ItemEnchantmentGameData, Assembly-CSharp", "DebugName": "Fleshrender_Enchant_Magrans_Ire", "ID": "a6dc8b66-b3a4-4dcb-986f-6c0e6d6b20fa", "ItemModID": "f4040aa0-e7e1-44d0-8417-1ad86ffec893", "Cost": 3000, "Prerequisites": [], "CanModifySpecificItemsIDs": ["150e148d-28ae-4421-a037-a6c4adfc3c0e"], "RequiredIngredients": [ "9a31f953-b8a8-4d9b-9de9-457ed3712963", "365b5fc0-a72c-4a5e-b6df-092837b8373b", "ca89dd63-3824-4f74-82b1-fd51796056f3", "e474463c-1c74-44c5-945c-385d864b6974", "1da67dfc-b306-4286-b5aa-0b1a9bcc5ea8" ] }, { "$type": "Game.GameData.ItemEnchantmentGameData, Assembly-CSharp", "DebugName": "Fleshrender_Enchant_Magrans_Wrath", "ID": "f83e899f-fb3c-4a62-87d3-d73be6767b15", "ItemModID": "48b7e0a9-0dfb-49f6-9c53-53f3c8a1ccae", "Cost": 6000, "Prerequisites": ["f4040aa0-e7e1-44d0-8417-1ad86ffec893"], "CanModifySpecificItemsIDs": ["150e148d-28ae-4421-a037-a6c4adfc3c0e"], "RequiredIngredients": [ "9a31f953-b8a8-4d9b-9de9-457ed3712963", "365b5fc0-a72c-4a5e-b6df-092837b8373b", "ca89dd63-3824-4f74-82b1-fd51796056f3", "e474463c-1c74-44c5-945c-385d864b6974", "be8934a3-08db-4db3-bf65-5f5961957dc7" ], "ItemModsToRemove": ["f4040aa0-e7e1-44d0-8417-1ad86ffec893"] } ] } Code for Fleshrender_Enchantment.gamedatabundle: { "GameDataObjects": [ { "$type": "Game.GameData.ItemModGameData, Assembly-CSharp", "DebugName": "Fleshrender_Mod_Magrans_Gaze", "ID": "b5559f1d-70c9-400d-b687-58b5ebae6bc7", "Components": [ { "$type": "Game.GameData.StatusEffectItemModComponent, Assembly-CSharp", "StatusEffectID": "46ae551d-9b21-425b-8738-18c68f08f47b", "ApplicationType": "OnHit", "TriggerOnHitWithPrimaryOnly": "true" } ] }, { "$type": "Game.GameData.ItemModGameData, Assembly-CSharp", "DebugName": "Fleshrender_Mod_Wrought_Might", "ID": "9fd4e9ae-cd56-4b8e-8f48-4fcf4ec6a648", "Components": [ { "$type": "Game.GameData.ModifyStatComponent, Assembly-CSharp", "ModifiedStat": "Might", "Value": 1, "ModifyMethod": "Add" } ] }, { "$type": "Game.GameData.ItemModGameData, Assembly-CSharp", "DebugName": "Fleshrender_Mod_Magrans_Teeth", "ID": "d1e5e57e-d7c6-4fd9-94df-c1ce45707142", "Components": [ { "$type": "Game.GameData.StatusEffectItemModComponent, Assembly-CSharp", "StatusEffectID": "94f8f360-fc8f-411e-baf0-cf883d15a611", "ApplicationType": "OnHit", "TriggerOnHitWithPrimaryOnly": "true" } ], "UpgradePrerequisites": ["b5559f1d-70c9-400d-b687-58b5ebae6bc7"], "Upgrades": ["05cbd098-f837-4b44-b1c0-efc6207efb7d"], "MutuallyExclusiveUpgrades": ["f4040aa0-e7e1-44d0-8417-1ad86ffec893"] }, { "$type": "Game.GameData.ItemModGameData, Assembly-CSharp", "DebugName": "Fleshrender_Mod_Magrans_Bite", "ID": "05cbd098-f837-4b44-b1c0-efc6207efb7d", "Components": [ { "$type": "Game.GameData.StatusEffectItemModComponent, Assembly-CSharp", "StatusEffectID": "8e67fa88-81f0-4f68-b1ba-e4f8cb196b12", "ApplicationType": "OnHit", "TriggerOnHitWithPrimaryOnly": "true" }, { "$type": "Game.GameData.ModifyStatComponent, Assembly-CSharp", "ModifiedStat": "Might", "Value": 2, "ModifyMethod": "Add" } ], "UpgradePrerequisites": ["d1e5e57e-d7c6-4fd9-94df-c1ce45707142"], "ReplacesUpgrades": ["d1e5e57e-d7c6-4fd9-94df-c1ce45707142"] }, { "$type": "Game.GameData.ItemModGameData, Assembly-CSharp", "DebugName": "Fleshrender_Mod_Magrans_Ire", "ID": "f4040aa0-e7e1-44d0-8417-1ad86ffec893", "Components": [ { "$type": "Game.GameData.ModifyStatComponent, Assembly-CSharp", "ModifiedStat": "Might", "Value": 2, "ModifyMethod": "Add" }, { "$type": "Game.GameData.DamageModComponent, Assembly-CSharp", "DamageType": "Fire", "Value": 0.35, "ModifyMethod": "Add" } ], "UpgradePrerequisites": ["b5559f1d-70c9-400d-b687-58b5ebae6bc7"], "Upgrades": ["48b7e0a9-0dfb-49f6-9c53-53f3c8a1ccae"], "MutuallyExclusiveUpgrades": ["d1e5e57e-d7c6-4fd9-94df-c1ce45707142"] }, { "$type": "Game.GameData.ItemModGameData, Assembly-CSharp", "DebugName": "Fleshrender_Mod_Magrans_Wrath", "ID": "48b7e0a9-0dfb-49f6-9c53-53f3c8a1ccae", "Components": [ { "$type": "Game.GameData.ModifyStatComponent, Assembly-CSharp", "ModifiedStat": "Might", "Value": 5, "ModifyMethod": "Add" }, { "$type": "Game.GameData.DamageModComponent, Assembly-CSharp", "DamageType": "Fire", "Value": 0.5, "ModifyMethod": "Add" } ], "UpgradePrerequisites": ["f4040aa0-e7e1-44d0-8417-1ad86ffec893"], "ReplacesUpgrades": ["f4040aa0-e7e1-44d0-8417-1ad86ffec893"] } ] } here is the code for items.stringtable: <?xml version="1.0" encoding="utf-8"?> <StringTableFile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Name>game/items</Name> <Entries> <Entry> <ID>999001</ID> <DefaultText>Fleshrender</DefaultText> <FemaleText /> </Entry> <Entry> <ID>999002</ID> <DefaultText>Fleshrender is a greatsword rumored to be modeled after Magran's own divine weapon... Iflana, its current wielder, claims the sword came to her in a dream. Most dismiss her tale as a joke. They shouldn't.</DefaultText> <FemaleText /> </Entry> <Entry> <ID>12652</ID> <DefaultText>Magran's Teeth: Burning wounds inflict additional damage over time, stacking with each successful hit.</DefaultText> <FemaleText /> </Entry> <Entry> <ID>12653</ID> <DefaultText>Magran's Bite: Searing flames burn enemies more intensely and for longer duration, causing devastating damage over time.</DefaultText> <FemaleText /> </Entry> <Entry> <ID>12654</ID> <DefaultText>Magran's Teeth</DefaultText> <FemaleText /> </Entry> <Entry> <ID>12655</ID> <DefaultText>Imbues the weapon with divine fire that burns enemies on each strike. The burning effect stacks up to 15 times and lasts 10 seconds.</DefaultText> <FemaleText /> </Entry> <Entry> <ID>12656</ID> <DefaultText>Magran's Bite</DefaultText> <FemaleText /> </Entry> <Entry> <ID>12657</ID> <DefaultText>Enhances the divine flames to burn more intensely and for longer duration. The wielder also gains +2 Might from Magran's blessing.</DefaultText> <FemaleText /> </Entry> <Entry> <ID>12658</ID> <DefaultText>Magran's Ire</DefaultText> <FemaleText /> </Entry> <Entry> <ID>12659</ID> <DefaultText>Converts 35% of the weapon's damage to fire damage and grants +2 Might, channeling Magran's wrath into every blow.</DefaultText> <FemaleText /> </Entry> <Entry> <ID>12660</ID> <DefaultText>Magran's Wrath</DefaultText> <FemaleText /> </Entry> <Entry> <ID>12661</ID> <DefaultText>Fully awakens the weapon's divine nature, converting 50% of damage to fire and granting +5 Might from Magran's overwhelming power.</DefaultText> <FemaleText /> </Entry> <Entry> <ID>12662</ID> <DefaultText>Magran's Gaze: The weapon's divine essence burns enemies with sacred fire.</DefaultText> <FemaleText /> </Entry> </Entries> </StringTableFile>
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The All Things Political Topic - What's Going On...?
uuuhhii replied to Lexx's topic in Way Off-Topic
always remember punishment does not reach the elite though streisand effect on this issue could melt even more conspiracy prone brain than before causing them to behave more erratic and dangerous than before -
Going to be making tacos for dinner. I currently have a huge chunk of beef breaking down in the pressure cooker and it should be ready in an hour or so.
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For those of us that are part way into the game, are there any clues as to where to find the new unique weapons/items in areas we already completed? For instance, does a specific vendor has riddles for the new item locations we can buy?
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Hello! So I thought up an idea I’d like to share! A huge magnolia tree, I was debating whether this could be a payed DLC because my ideas for it seem very large scaled, but anyway. DLC: the magnolia tree consists of 5 major labs, each gets higher and further apart as you go, the lore follows a past ominent employee in the year 1998, Dr. Magnolia, he believed in creating a world where insects and shrunken humans could co-exist, and live peacefully among each other, so he built towns catered to different insects ability to move through towns, he wanted to see if this would work, so he found 50 volunteers to help with his insect x human town, it took a while before the bugs started to come, but when they did …disaster struck, bugs started attacking human bases, after months and years of building towns it all failed and the 50 volunteers went missing, most of them got eaten, some plummeted down to the bottom of the tree. But to this day, they still receive signals from a point in the tree, no one risks going into the tree…but you… you and a team of 3 friends venture into the tree, as a apart of ominent, you and your friends read about this incident years back, after you all got accepted into the ominent, Exploration internship department. You knew you had to explore this incident. This DLC includes many new insects and weapons, such as the: spider types: Hobo Spider- lives in funnels and stays in them. Jumping spider- Lunges to attack, very fast and agile spider, can be used to make jumping legs. Random bugs: Sawflies- Break builds way easier, breaks armor and weapons way easier aswell, more health than a wasp, free roams the tree, nest at the top, parts can be harvested to make a saw-like weapon. Cicada- neutral insect until aggravated, about the damage of a ladybird found around the 3rd lab. Bagworms- Requires tier III to bust open, and then you can kill the worm inside to get meat, and break the casing to get “Pupa skin” which can be crafted into hanging hammocks to sleep in at night you explore 5 “levels” of labs/towns, the first lab has mainly orb weavers and bagworms in the area, the second lab has wolf spiders, orb weavers spiderlings, orb weaver jr. the third lab contains Jumping spiders, cicadas, snails, orb weavers, spiderlings the fourth lab houses all the previous insects plus sawflies and the final level has all the previous plus… a assassin silk caterpillar and Botflies! Thanks for reading, add anything you’d like!
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The All Things Political Topic - What's Going On...?
Zoraptor replied to Lexx's topic in Way Off-Topic
Eh. 'Might be' is doing some pretty heavy lifting there. Recent history suggests that every country will bury such accusations for as long as possible, deal with them in a minimal manner and do so after being forced into it and- preferably- after the perpetrators are dead or too old to stand trial. See: Australian warcrimes in Afghanistan. Not directly applicable but recent/ ongoing and still the only person convicted is... the guy who blew the whistle. More applicable; the whole Stolen Generations (stealing Aboriginal babies) issues, not many convictions there for all the abuse and slavery. Similar issues in Canada, and the church related issues in Ireland and elsewhere. NZ's historic abuse in care scandal. Waited until a lot of the victims were dead to hold an inquiry (a cynic might say to cut down on compensation payments), no convictions despite the guy who ran Lake Alice 'hospital' being alive (deliberately waited until he wasn't mentally competent). The whole Jimmy Saville issue in the UK. Systematically covered up by pretty much every establishment entity. And that's completely off the top of my head. Having said that, if there were truly no consequences there wouldn't be any reason not to release a list. If you're Trump you probably don't want to give too much impetus to such things though, it's the sort of issue where you can get runaway momentum which won't always be dissipated by toothless no fault public inquiries decades later designed specifically to do nothing while making people feel like something is being done. -
The All Things Political Topic - What's Going On...?
Malcador replied to Lexx's topic in Way Off-Topic
Might be in other countries. -
The All Things Political Topic - What's Going On...?
Hurlshort replied to Lexx's topic in Way Off-Topic
It's not though, because there are no longer consequences to actions.