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After PoE and Tyranny, you want to see what kind of fantasy settings that Obsidian create?


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#61
IndiraLightfoot

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Some gothic vampire saga in a late 1800s or early 1900s setting would be nice, think la Belle Epoque.


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#62
Sarex

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I would like to see them do something like civilization or stellaris or sins of a solar empire.



#63
anameforobsidian

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So many options, here's my list in order:

 

- Underwater.  I love Underwater settings.

- Industrial Revolution in an industrializing region.  Arcanum nailed Tarant, but farmers being squeezed by inventions and violent mine strikes would be great.  Add in an Imperialism expansion, and you could have a neat game.  

-  Warring states.  I think Obsidian lacks the historical context but could do a great shot with research.  The interesting thing about a warring states RPG would be the factions.  Not only do you have feudal land-based political factions, but you also have very different religious/philosophical sects like the technocratic Mohism, extremely orthoprax Confucians, and the strange traditional religions.  

- Cyberpunk in Dubai or another Arabic state.

- A setting based off the heavy use of genetic engineering.


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#64
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- A setting based off the heavy use of genetic engineering.

 

Dark Angel!


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#65
Blodhemn

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Can we just get something modern for a change or must that come with cyber augments like the past must also come with elves, dwarves, sorcery and crap?

#66
Tale

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I want to see more of Tyranny's world.

 

And I'm always up for Space Opera.


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#67
SonicMage117

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Perhaps an Avatar setting... if Ubisoft is doing it, why not Obsidian? :p
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#68
anameforobsidian

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- A setting based off the heavy use of genetic engineering.

 

Dark Angel!

 

I was more thinking Geneforge.  If you haven't played it, the graphics are crap but the writing and exploration of the series is fantastic.  It's one of the standout rpg series of the last 20 years.


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#69
redneckdevil

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I'd be happy with a party squad RPG of a league of extraordinary gentlemen.
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#70
ShadySands

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or a superhero RPG


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#71
Katphood

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I want them to make an RPG based on the writings of Lewis Carroll and the illustrations of John Tenniel.


Edited by Katphood, 19 July 2017 - 07:15 PM.

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#72
Hawke64

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Something about time-travel in steampunk setting (so player's meta-knowledge would be acknowledged by the game).

 

Or cyberpunk. Possibly, with magic and dragons (like Shadowrun). Times of huge technological, economical and social changes are always interesting.



#73
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- A setting based off the heavy use of genetic engineering.

 

Dark Angel!

 

I was more thinking Geneforge.  If you haven't played it, the graphics are crap but the writing and exploration of the series is fantastic.  It's one of the standout rpg series of the last 20 years.

 

I have looked at them a couple times, hows the combat?



#74
Osvir

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Years ago I had an idea/vision for a game that I think would've been cool. With Rogue-lite/like elements, where you are an ordinary citizen. Going to work, shopping, gym. Essentially "The Sims" (but first person or third person GTA).

Then, at random, could be 1 day, 2 days, or heck maybe even a week, the skies open, thunder, and alien invasion.

Would be cool to see something similar, something awfully ordinary that twists and turns and becomes exciting and thrilling. Hmm... a fantasy setting based on Berserk (manga/anime)? That would be absolutely awesome. Don't know if that sort of thing is interesting for Obsidian, but an isometric RTwP Berserk game would be magical.

Or a game based on Vagabond/Musashi Miyamoto (historical).

Edited by Osvir, 20 July 2017 - 09:00 PM.

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#75
anameforobsidian

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- A setting based off the heavy use of genetic engineering.

 

Dark Angel!

 

I was more thinking Geneforge.  If you haven't played it, the graphics are crap but the writing and exploration of the series is fantastic.  It's one of the standout rpg series of the last 20 years.

 

I have looked at them a couple times, hows the combat?

 

 

The system is serviceable, not great.  Exploration is the selling point, but the combat is decent enough (especially in later games) to make it worthwhile.  The enemies and battles can get quite varied, but frequently your character will do the same things over and over again, especially if they're a summoner.

 

It's a somewhat loose class based system, where your classes give you advantages on skills everyone can take.  There are three archetypes to aim for here: warrior, spy-mage, or summoner.  The spy mages used ranged weapons and a lot of magical spells, particularly damage.  The warriors use physical weapons and self-buffs.  The summoners obviously summon creatures and also buff.  Maintaining a summoned creature takes a permanent chunk out of your mana, and you can unmake them to get it back.  As you explore, trainers and canisters (that rewrite your DNA) can improve your summons, eventually letting you summon an upgraded type of creature.  However, creatures level up if you keep them alive, which can make them substantially stronger, so there's a neat tension between summoning new creatures and leveling up old ones.


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#76
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The system is serviceable, not great.  Exploration is the selling point, but the combat is decent enough (especially in later games) to make it worthwhile.  The enemies and battles can get quite varied, but frequently your character will do the same things over and over again, especially if they're a summoner.

 

It's a somewhat loose class based system, where your classes give you advantages on skills everyone can take.  There are three archetypes to aim for here: warrior, spy-mage, or summoner.  The spy mages used ranged weapons and a lot of magical spells, particularly damage.  The warriors use physical weapons and self-buffs.  The summoners obviously summon creatures and also buff.  Maintaining a summoned creature takes a permanent chunk out of your mana, and you can unmake them to get it back.  As you explore, trainers and canisters (that rewrite your DNA) can improve your summons, eventually letting you summon an upgraded type of creature.  However, creatures level up if you keep them alive, which can make them substantially stronger, so there's a neat tension between summoning new creatures and leveling up old ones.

 

 

 

I you could only play one, which one would you play? I read a long time ago 3 was really well done... or maybe it was 4.

 

 

For setting I would like to see a Medieval Europe dominated by a Vampire caste that came to power 200 year earlier. Thier power has weakened with the coming of the Plague. Do our heroes help the Vampire lords they serve, or betray them for thier own kind. 



#77
Undecaf

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I wouldn't want them to do any "fantasy". I'm just about done with elves, dwarves, wizards broad swords snd chainmails; or their "science-fantasy" counterparts.

I'd really like to see Obsidian doing something more grouded to current day, history not beyond the past 150 or so years, or - more preferably - near future low-scifi.
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#78
LittleRose

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Something unique. Something they've always wanted to make. That's what I want their next game to be. Because it's the unique games that become legendary. It's the games a developer has always wanted to make that he puts most effort into. Those are the games that have a soul, the games that just feel right. Those are the games that are most fun and most motivating to me.

 

I love the companions in PoE, and the lore is well detailed, but somehow it feels too much like a BG without the DnD license. I can't help it. Most of the best and most atmospheric games that I've played weren't copies of anything. Exceptions like Arx Fatalis only prove the rule. ;)

Don't worry, I'll still buy PoE II, because I miss Edér and Pallegina. Actually, I'm missing all of my companions except for Durance. I don't like him at all. And that murderer from Caroc. I didn't even pick him up, because I wasn't playing an evil character.

 

Too pathetic? Okay, okay, I'll admit it. I'd like steampunk or science-fiction. Or maybe urban fantasy. Something that hasn't been overused in RPGs yet.

 

By the way, Sony is still looking for someone who has a good concept for a new Anachronox. Modernize the combat system, work a bit on the lore, add some good graphics, and you could create the new Mass Effect without copying Mass Effect. (Hey, a woman needs her dreams, okay?)



#79
btsam

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Something unique. Something they've always wanted to make. That's what I want their next game to be. Because it's the unique games that become legendary. It's the games a developer has always wanted to make that he puts most effort into. Those are the games that have a soul, the games that just feel right. Those are the games that are most fun and most motivating to me.

 

I love the companions in PoE, and the lore is well detailed, but somehow it feels too much like a BG without the DnD license. I can't help it. Most of the best and most atmospheric games that I've played weren't copies of anything. Exceptions like Arx Fatalis only prove the rule. ;)

Don't worry, I'll still buy PoE II, because I miss Edér and Pallegina. Actually, I'm missing all of my companions except for Durance. I don't like him at all. And that murderer from Caroc. I didn't even pick him up, because I wasn't playing an evil character.

 

Too pathetic? Okay, okay, I'll admit it. I'd like steampunk or science-fiction. Or maybe urban fantasy. Something that hasn't been overused in RPGs yet.

 

By the way, Sony is still looking for someone who has a good concept for a new Anachronox. Modernize the combat system, work a bit on the lore, add some good graphics, and you could create the new Mass Effect without copying Mass Effect. (Hey, a woman needs her dreams, okay?)

 

I think Obsidian is very fond of TSR period. When I look at PoE's monster illustrations, I feel this is very similar to Dragonlance's art style;Tyranny is a bit closer to Dark Sun.I think they are trying to create a feeling like "In parallel earth, this game should appear in 1989".



#80
anameforobsidian

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The system is serviceable, not great.  Exploration is the selling point, but the combat is decent enough (especially in later games) to make it worthwhile.  The enemies and battles can get quite varied, but frequently your character will do the same things over and over again, especially if they're a summoner.

 

It's a somewhat loose class based system, where your classes give you advantages on skills everyone can take.  There are three archetypes to aim for here: warrior, spy-mage, or summoner.  The spy mages used ranged weapons and a lot of magical spells, particularly damage.  The warriors use physical weapons and self-buffs.  The summoners obviously summon creatures and also buff.  Maintaining a summoned creature takes a permanent chunk out of your mana, and you can unmake them to get it back.  As you explore, trainers and canisters (that rewrite your DNA) can improve your summons, eventually letting you summon an upgraded type of creature.  However, creatures level up if you keep them alive, which can make them substantially stronger, so there's a neat tension between summoning new creatures and leveling up old ones.

 

 

 

I you could only play one, which one would you play? I read a long time ago 3 was really well done... or maybe it was 4.

 

 

For setting I would like to see a Medieval Europe dominated by a Vampire caste that came to power 200 year earlier. Thier power has weakened with the coming of the Plague. Do our heroes help the Vampire lords they serve, or betray them for thier own kind. 

 

 

1, 2, & 5 were probably the best in my books, but not everyone would agree.  I personally enjoyed 1, 5, then 2 the most in that order.  That said, for a single playthrough, I would recommend two the most.  It has the exploration of one, but with a lot more factions and powers that carry through the series.  Five has better writing, but a lot of the experience is aided by 3 and 4.

 

Also, aren't you describing something like the Legacy of Kaine?






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