Wormerine Posted March 20, 2018 Posted March 20, 2018 Darn, and last week was the first when I gave up on receiving new beta. I suppose it’s time to get excited over nothing again this coming Thursday. ;-) 3
MaxQuest Posted March 20, 2018 Posted March 20, 2018 I'm curious what will "and beefed up resolve a bit" end up to. 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Veevoir Posted March 20, 2018 Posted March 20, 2018 (edited) Darn, and last week was the first when I gave up on receiving new beta. I suppose it’s time to get excited over nothing again this coming Thursday. ;-) Is Thursday the usual day or Tuesday? It would be nice to get some official ballpark? I know how people go monkeycrap out of entitlement about not meeting the internal deadline.. but at least naming the week would be nice Edited March 20, 2018 by Veevoir
Wormerine Posted March 20, 2018 Posted March 20, 2018 Darn, and last week was the first when I gave up on receiving new beta. I suppose it’s time to get excited over nothing again this coming Thursday. ;-) Is Thursday the usual day or Tuesday? It would be nice to get some official ballpark? I know how people go monkeycrap out of entitlement about not meeting the internal deadline.. but at least naming the week would be nice Beta updates traditionally come online on Thursdays. I doubt Obsidian will say anything specific until actual beta update release. They don't want to not release update after announcing it. Josh has been teasing this one for a while so it's probably coming soonTM but whenever its this week or next week or week after that? Who knows. I do hope it's this Thursday. It has been a while. 1
hilfazer Posted March 20, 2018 Posted March 20, 2018 Since we're back to PoE1's concentration system, does Perception gets its Interruption bonus back? Vancian =/= per rest.
Wormerine Posted March 20, 2018 Posted March 20, 2018 Since we're back to PoE1's concentration system, does Perception gets its Interruption bonus back? What? Where did that came from? Might is coming back (all damage and healing) and resolve is getting buffed to make up for the loss of concertration. Possible buff to resolve revealed here: https://jesawyer.tumblr.com/post/171289309831/various-deadfire-changes
bleedthefreak Posted March 20, 2018 Posted March 20, 2018 This reminds me, I keep wanting some more information on how the new concentration system works. Is there any sort of write up anywhere that's as accurate as we are aware of? Or could someone summarize it quick? I know Concentration (as a keyword) creates a shield that protects from Interrupt, but what counts as an Interrupt? Just taking damage?
Wormerine Posted March 20, 2018 Posted March 20, 2018 This reminds me, I keep wanting some more information on how the new concentration system works. Is there any sort of write up anywhere that's as accurate as we are aware of? Or could someone summarize it quick? I know Concentration (as a keyword) creates a shield that protects from Interrupt, but what counts as an Interrupt? Just taking damage? I just jumped back into beta and made my team smack each other in the face to figure that out. Unless there is more to it that meets the eye the system seems fairly simple. Basic attack don't interrupt. Various abilities, however, do interupt when certain conditions are met. For example: Strike the Bell works on a hit: Knock Down will interupt even on a graze: While a fireball needs to crit to interupt: It seems that if an attack meets those conditions an action will be interupted. 1
hilfazer Posted March 20, 2018 Posted March 20, 2018 Since we're back to PoE1's concentration system, does Perception gets its Interruption bonus back?What? Where did that came from? Might is coming back (all damage and healing) and resolve is getting buffed to make up for the loss of concertration. Possible buff to resolve revealed here: https://jesawyer.tumblr.com/post/171289309831/various-deadfire-changes Resolve is being revertd to its POE1 state and, additionally, is receiving a buff because it was meh. If you are talking about empower/depower from Resolve than it's not a possible buff because If this design does not pan out, we are likely to revert to Pillars I Might/Resolve And revert they did. Vancian =/= per rest.
Wormerine Posted March 20, 2018 Posted March 20, 2018 (edited) Since we're back to PoE1's concentration system, does Perception gets its Interruption bonus back?What? Where did that came from? Might is coming back (all damage and healing) and resolve is getting buffed to make up for the loss of concertration. Possible buff to resolve revealed here: https://jesawyer.tumblr.com/post/171289309831/various-deadfire-changes Resolve is being revertd to its POE1 state and, additionally, is receiving a buff because it was meh. If you are talking about empower/depower from Resolve than it's not a possible buff because If this design does not pan out, we are likely to revert to Pillars I Might/ResolveAnd revert they did.I am pretty sure he means moving magic damage&healing back to might, and leaving resolve with deflection and will bonus. Old resolve would mean implimenting interupt and concentration back, which would mean a core redesign of entire Deadfire system. It was entirely different system back in PoE1. Resolve is getting a buff, because without concentration it doesn't provide much value. EDIT. Right? Having two interrupt systems in play would be really odd. Edited March 20, 2018 by Wormerine
PatrioticChief Posted March 20, 2018 Posted March 20, 2018 I don't care for the empower system at all. Be fine with them scrapping it. 2
bleedthefreak Posted March 20, 2018 Posted March 20, 2018 (edited) This reminds me, I keep wanting some more information on how the new concentration system works. Is there any sort of write up anywhere that's as accurate as we are aware of? Or could someone summarize it quick? I know Concentration (as a keyword) creates a shield that protects from Interrupt, but what counts as an Interrupt? Just taking damage? It seems that if an attack meets those conditions an action will be interupted. Ah! Okay, that's the piece I was missing. And then the other half of this is having a preventative concentration "shield" to block the potential interrupt, making interrupts maybe a bit more rare but very potent. Edited March 20, 2018 by bleedthefreak 1
Wormerine Posted March 21, 2018 Posted March 21, 2018 Ah! Okay, that's the piece I was missing. And then the other half of this is having a preventative concentration "shield" to block the potential interrupt, making interrupts maybe a bit more rare but very potent. Ok! So it is a thing. I remembered Josh saying that concentration needs to be taken down before an interrupt will work, but I couldn’t remember if it is in current beta of of it was the concentration tied to resolve system he was thinking about adding. So yeah, seems like you can prepare to prevent for a potential interrupt. I will keep an eye for those during my next beta playthrough.
Schmoopp Posted March 21, 2018 Posted March 21, 2018 Hopefully resolve increasing will, doesn’t add another stat to stack for full casters. We already have perception, intelligence, might, and dexterity to worry about.
Wormerine Posted March 21, 2018 Posted March 21, 2018 Hopefully resolve increasing will, doesn’t add another stat to stack for full casters. We already have perception, intelligence, might, and dexterity to worry about. Will is a defence stat. deflection is raised by resolve, fortitude is raised by might/strenght and constitution, reflex is raised by dexterity and perception and will is raised by intellect and resolve.
PatrioticChief Posted March 21, 2018 Posted March 21, 2018 So any news on whether we will get another beta update before launch?
IndiraLightfoot Posted March 21, 2018 Posted March 21, 2018 @PatrioticChief: https://twitter.com/jesawyer/status/975553952929296384 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
PatrioticChief Posted March 21, 2018 Posted March 21, 2018 (edited) So we will get one more at least. Nice. Assuming still no news on when that will be though. EDIT: Thanks for sharing the link! Edited March 21, 2018 by PatrioticChief
IndiraLightfoot Posted March 22, 2018 Posted March 22, 2018 Ah, Thursday! Beta backer update, and then a juicy beta patch for us to ruminate over the Easter weekend, all in order to optimize our amount of testing. 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Clean&Clear Posted March 22, 2018 Posted March 22, 2018 I don't care for the empower system at all. Be fine with them scrapping it. I think the empower system is one of the really interresting additions, it just needs more tuning and wider usability.
Veevoir Posted March 22, 2018 Posted March 22, 2018 Ah, Thursday! Beta backer update, and then a juicy beta patch for us to ruminate over the Easter weekend, all in order to optimize our amount of testing. A possibly maybe one
PatrioticChief Posted March 22, 2018 Posted March 22, 2018 Ah, Thursday! Beta backer update, and then a juicy beta patch for us to ruminate over the Easter weekend, all in order to optimize our amount of testing. A possibly maybe one *fingers crossed*
DexGames Posted March 22, 2018 Posted March 22, 2018 Ah, Thursday! Beta backer update, and then a juicy beta patch for us to ruminate over the Easter weekend, all in order to optimize our amount of testing. A possibly maybe one *fingers crossed* *Hope Slowly Decreasing*
Novem Posted March 22, 2018 Posted March 22, 2018 The solution for decreasing hope is to not have any in the first place. Then, you can't fall into despair!
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