curious. so is the 1.9 gig size due to the addition o' telemetry, 'cause am not seeing how a few portraits and a new merchant requires so much space? am not hurting for space, but am genuine wondering why a two-slice toaster is taking up more space than our 48" dual fuel viking range.
HA! Good Fun!
From what I understand this is due to the way the Unity engine handles asset updates. Even when only a few assets are changed within an asset pack, entire filepacks/*.asset files have to be redistributed. They don't do binary deltas/diffs, or at least not in the most efficient way.