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12 GoodAbout compleCCity
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Lower Saxony, Germany
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compleCCity
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– Computer games and their related wikis
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– … this seems so generic …
– Are those IDs needed to get my profile "complete"?
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compleCCity changed their profile photo
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compleCCity started following Upgrading your Fig pledge , Karabörü: a weapon that does not appear on the wiki , List of backer-created content and 7 others
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Supply and Demand bug is back...
compleCCity replied to AnorZaken's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Noob question: how does an "installation" from an external source will affect the layout/design of this board? And will it affect anything else? Would there be a way to revert it? (Sorry, not only one noob question … ) -
Who is Mirke?
compleCCity replied to Infinitron's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
She has a convo, though in the "npcs" folder, and now a large and small portrait in the "companion" folder. The Backer Beta Update 2 Patch Notes announce the ship crew. -
Project Eternity: Wiki
compleCCity replied to Tigranes's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hi, guys! Showing up the first time, I think, on this topic (and haven't posted much, elsewhere) – forgive me! I'd like to have your input on two things concerning the wiki, where (unfortunately) Tagaziel's and my opinion differ. (Sorry, @Tagz ) The first and rather new thing is the usage of spoiler tags. I don't talk about quest pages – that there spoilers will be found is sure. But what about backgrounds of people and places that might reveal facts, only learnt late in the game or at least after some progress in the plot? Sure, you all have played the game several times now and can't be surprised anymore, but I think also of new players (and the successor might spawn many of them) and this in general. I think, it's a good practice to hide revealing facts, so that any readers can decide by themselves if they want to have that piece of information right now – or not. And the other thing is capitalization. We had a short debate about it on the wiki, which turned out to be a two versus one poll. I lost. The current practice is to spell all sort of things, except names and such, with lower cases, as in regular orthography. The game, however, uses upper-case initials for all words of an e.g. item. If you would have to create an article about the new, say Hunting Bow from the game, would you call it this, as it appears in your inventory, or would you call it hunting bow, as the proper spelling would be? I'm asking this here, because the community discussion on the wiki doesn't really attract many participants. But I think, you readers of this topic are community members, too, so – tada! Some input and opinions would be really, really helpful! You can find me on the wiki as compleCCity. Feel free to visit! -
Well, I think, when your pledge already has been collected (you should have received an e-mail about this), there's no way anymore to alter it. You might, however, ask the Fig support. See post above.
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Portrait before dialog: okay. Portrait before dialog, mirroring emotions: unneccessary. I think they've well done with these things in PoE1, implementing it as text in the dialog. Zoom: no. I think that needs a lot of technical innovations. The game area is actually unaccessible during dialog – making that zoom- and movable would need to unpause the game in these scenes. Then there are some scenes (PoE1) where the conversing characters are really far from another, how will you zoom there? No, I really think there are better options to spend the money on … (like walk toggle )
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Well, Neverwinter Nights (I) had the feature to mark traps, so that party members wouldn't run into them. Well, Neverwinter Nights II (by Obsidian!) technically still had this feature, but it wasn't implemented in the game/UI mechanics anymore. So, you might guess how the developers possibly think about this topic … I do like the idea off a different handling during combat. Could be implemented with a change of the trap's difficulty grade in this specific situation. Same mechanics as in – really? – Neverwinter Nights II! Out of combat: automatic 20 – during combat: dice. In general: supported!
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