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About KingDiamond

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  1. Permanent character death *SUCKS*. No. Yes. Wow, look. We accomplished so much. I just wanted to express my liking for permanent character death. Our actions and mistakes should have consequences.
  2. Yeah I have. Ciphers have basically three core roles: weapon damage, spell damage, and debuff/CC. Splitting the damage bonus between Str and Resolve means that ciphers are going to have to give up -- all else being equal and depending on stat spread, -- either about 20 to 24% of their weapon damage (if they drop Might to boost Res), about the same range of spell damage (if they drop Res to boost Might), or a corresponding loss to their CC ability by reducing their spell effect durations and areas (if they drop Int to keep Res and Might both topped off). There are other options also -- for
  3. You're missing the point here. It doesn't matter whether it's by big or small numbers, spellcasters should not be tankier than melee classes. Period. But with new system they will be. You are assuming wrongly that all spellcasters have 18 resolve. Give 18 resolve to your melee character if you want them to have higher deflection.
  4. I find it stupid that spellcasters will get a deflection buff basically for free because Resolve will be their highly recommended attribute, which in turn will make them better tanks by default than most melee classes, which in turn is illogical and breaks preconception that spellcasters should be squishier than melee classes. If deflection were to be placed into a more logical attribute like CON or DEX I'm all for it and will invest accordingly. They don't get a deflection buff for free, they have to invest in resolve. Spellcasters can choose intelligence instead of resolve or any other
  5. Basically they will make a game were you have to invest into something to be good at it and you think it's stupid.
  6. In PoE my 10 might wizard never had any problem dealing damage. Stats are overrated.
  7. It's good at first, but it has declining impact over the course of the game. And you won't be gimp if you don't take it. You can build a perfectly fine character without it.
  8. Technically, I suppose we could. I would question, however, how much sense it would make. Let's assume Weapon Focus as it currently is becomes a general talent that everyone can take. +6 Accuracy at the cost 1 talent point would already be a pretty good deal; at the cost of 1 proficiency, it is a total no-brainer. Everyone who needs to hit their enemies (e.g. every non-support character who doesn't rely on spells to cause damage) would take it; not doing so would be willfully gimping oneself, which most players won't do (only veterans in search of a challenge via self-imposed rules wou
  9. Killing mages in BG2 is simple: True Sight + Breach + hit them with non magical weapon = Dead mage. You could also use an Inquisitor and Dispel.
  10. I'm talking about the food bonus. I have nothing against an injury system if there is some restriction on how to heal them.
  11. This is complete bull****. One can roleplay PotD just fine. No needs for efficient choice in character design. So PotD is easy when you don't understand the game mechanics and pick abilities wily nily? I never said anything about understanding game mechanics. But you can pick abilities you like, what feel cool or in character without problem. No need for min maxing stats either. I would not say it's easy, I find the difficulty just fine when I play like that.
  12. Do you mean Path of the Damned (PotD) or Pillars of Eternity (PoE)? But yes, with a Full Party you could totally go the non-optimal way in PoE with PotD difficulty. I mean Path of the Damned with a full party.
  13. This is complete bull****. One can roleplay PotD just fine. No needs for efficient choice in character design.
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