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crazy ideas you like to have (but most likely not get)


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Intricate kill animations not just enemies gibbing like they just got shot by a rail gun.

OK, this one I really like. Like if you have a great sword and your next attack roll ends up being a killing blow the animation shows your great sword cleaving the enemy in twain to the chest, then kicking it's already splitting apart body to the ground.

 

Or if your magic missiles will deal a killing blow you see some deformation of the character, like it's been crushed in on itself, and then falls. I'm no expert in programming art but perhaps shaders could be used to this deformation without a big performance hit?

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I'd like a fully 3d world that plays somewhat like Skyrim, but is much much deeper in terms of character builds and combat mechanics. I'd like it to contain all of Eora, and contain a multitude of quests, and depending on where you start in the world, your "main story" could be radically different as your choices affect the world and its history.

Since we're getting to the really big asks like this I'll throw in that I want a groinal attachment as referenced in Red Dwarf https://youtu.be/tqf-yZQOdPo

 

Once groinal attachments become a real thing everyone will all of a sudden want relationships to be in the game.

Edited by Mygaffer
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I wonder how you get to a 27h day...

It says nowhere that they count in base 27 or 9. Even we use base 12 (and 60) for time but don't usually count with it.

The Iroccian calendar was made up by one guy, it didn't develop "naturally". He could have created his system entirely for mathematical or aesthetic or kabbalistic reasons.

Also, there are some really weird numbering systems on earth. You don't need actual fingers or toes or things like that; all you need to do is define spots on your body to count (e.g. 5 fingers, wrist, elbow, shoulder, throat, shoulder, elbow, wrist, five fingers gives you base 17).

Therefore I have sailed the seas and come

To the holy city of Byzantium. -W.B. Yeats

 

Χριστός ἀνέστη!

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I wonder how you get to a 27h day...

It says nowhere that they count in base 27 or 9. Even we use base 12 (and 60) for time but don't usually count with it.

The Iroccian calendar was made up by one guy, it didn't develop "naturally". He could have created his system entirely for mathematical or aesthetic or kabbalistic reasons.

Also, there are some really weird numbering systems on earth. You don't need actual fingers or toes or things like that; all you need to do is define spots on your body to count (e.g. 5 fingers, wrist, elbow, shoulder, throat, shoulder, elbow, wrist, five fingers gives you base 17).

Its here

 

 

http://pillarsofeternity.gamepedia.com/Anni_Iroccio

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We dont count.

As in current people.

 

But sumerians did. I just explained that.

System changed.

 

Still ... after sumerians we added months to number 12 also... bz most of their time romans didnt have 12 months.

 

 

Anyhow. Im brainstorming here.

 

Fun thing to do is walk together in the storm and see where it lifts us to.

 

Not stand in the basement pointing out rain is wet.

 

I know we know little. Thats why its fun to find out!

Care to help out? :D

Edited by Leeuwenhart
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I'm not going to answer the theories on numbers of hours in detail, because that would mean I'd have to go back to the various histories of numbers I've read and, whilst I am a number theorist, I am much more interested in what's going on today than thousands of years ago. I will say two things on the matter however: (i) if I recall correctly, most sources I have read dismiss the notion that the number systems we use are related to the number of fingers we have; and (ii) twelve is a very nice number for doing arithmetic with because it has a lot of divisors compared to its size (as does 60), and so in early societies lacking any tools for making calculations easier, twelve becomes a very appealing number.

 

By the way, nine is a a pretty bad choice of number from this point of view, since it has very few divisors. So not only does a 27 hour day not make sense because it's odd, it doesn't make sense from the organic development of number systems. Before anyone brings up the "ah, but perhaps they work in base 9" remember that the notion of "base anything" requires a zero, something that comes far later in time and hence long after things like the number of hours in a day is laid down (at least in real world history). Also it doesn't matter what base you're working in, nine still has very few divisors and that makes it bad for arithmetic.

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But does it say anywhere that 9 or 27 has any special importance outside of the hours per day?

As I said, this calendar was purposefully created by someone. If you're inventing a way to measure time from scratch, you don't have to follow any conventions.

It might hurt chances that your calendar's going to be used by anyone, but apart from that, you could divide the day into 17 hours just for giggles, and it would work somehow.

Therefore I have sailed the seas and come

To the holy city of Byzantium. -W.B. Yeats

 

Χριστός ἀνέστη!

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http://curious.astro.cornell.edu/physics/161-our-solar-system/the-earth/day-night-cycle/761-why-is-a-day-divided-into-24-hours-intermediate

 

 

For people who are interested in origin of hours and such.

 

Both our answers are in there btw :)

 

Weird that hours were fluid. That they changed in length depending on time of the year.

Edited by Leeuwenhart
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He's talking about the fact that almost every depiction of nudity and sex in videogames have been "12 year old's cringey hornyness for style + the worst B-grade budget porn production", e.g. DAO sex scenes.

 

But then, this thread is 'crazy ideas', so sure. Proper nudity, sex? Nothing against that. What we do get tends to be puerile trash.

 

Exactly. Almost every game has this "12 year old's cringey hornyness", with Xena chainmail on the one hand and ridiculous non-explicit true love story dialogue on the other hand. While in reality people flirt, tease, and fu*k, that are basic parts of human interactions. Now tell me how many Quests you know in cRPG where sex is a possible solution? I am not saying this should be standard, but for some characters this should be a viable way to approach things.

 

 

Well BG did it well imo but if you guys actually want graphic scenes I hardly think this type of game would fit such a thing. Might as well just go look at porn on the internet. Hey, maybe you might even find fan related porn to the game as well.

Edited by Bluedemonfox
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But does it say anywhere that 9 or 27 has any special importance outside of the hours per day?

As I said, this calendar was purposefully created by someone. If you're inventing a way to measure time from scratch, you don't have to follow any conventions.

It might hurt chances that your calendar's going to be used by anyone, but apart from that, you could divide the day into 17 hours just for giggles, and it would work somehow.

 

Well, Revolutionary France tried decimal time and had to scrap it because people simply refused to adopt it, so I'd say choosing a strange number of hours in a day will do more than simply hurt the chances of getting your calendar adopted: it'll sink them completely.

 

But honestly, my objection is more from a "why bother" perspective. What does this choice add to the world, does it really make it any richer? All it does is add unnecessary complications to the system.

 

To put it in perspective, if the currency system had a subdivision, which we'll name pennies, and there were 9 pennies in each cp, would this little bit of flavour really be worth the hassle?

 

Saying all this, I think perhaps we've hijacked the thread for long enough.

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1) Make all minor characters in the game react meaningfully to what's going on.

 

2) Make it always possible to discuss the current plot development or quest with any companion.

 

3) Make Mage battles feel more like a game of chess, than a munchkin spam fest.

 

4) Strictly ban (or post-edit) backer content that is not lore appropriate.

Edited by Ineth

"Some ideas are so stupid that only an intellectual could believe them." -- attributed to George Orwell

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Is SCS AI really that smart? IIRC most of the added difficulty comes from enemy casters getting a bunch of spell-sequencers, auto pre-buffs, scrolls of immunity to magical weapons and some other protections, and being coded to cast all the really broken spells, which can't really be called AI improvements.

 

SCS provides basic improvements like allowing enemies to join the battle if they are covered by the fog of war but still in hearing range, and to use consumables like potions effectively, etc. None of that is particular "smart AI" compared to modern games like PoE, but it made a real difference compared to the original Infinity Engine AI.

 

As for spellcasting, the main difference SCS makes (besides pre-buffing) is that it teaches enemy mages the whole stack of protections, protection removals, protection removal protections, etc. that exits in BG2.

So they can cast all the right spells to keep themselves buffed as long as possible while debuffing you, and avoid casting spells at you that will have no effect due to your currently active buffs.

 

I think the PoE AI already does those things to the extent that it can; it's just that there aren't as many spells that are tactical counters to other spells as there were in BG2 (especially with most buffs and debuffs having such short durations in PoE, that simply ignoring them in enemies is generally a viable tactic).

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"Some ideas are so stupid that only an intellectual could believe them." -- attributed to George Orwell

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1 Spellcrafting for mages (over, say lv 20?) as one of the defining traits of an arch mage is the creation of their own unique spells.

 

2 Unique combat animations based on weapon type, similar to what kotor did ages ago.

 

3 Removal of the engagement system, and a year of bad hair days for whoever came up with it.

Edited by Vizera
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Not actually a crazy idea, but being able to select a faith (including none at all).  So you can choose to be Eothasian even if you're not a priest to heighten your bro-force with Eder.

  • Like 5

"That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail

"Space is big, really big." - Douglas Adams

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Not actually a crazy idea, but being able to select a faith (including none at all).  So you can choose to be Eothasian even if you're not a priest to heighten your bro-force with Eder.

 

Obsids already did that in Neverwinter Nights 2. Though I'm not sure if it was merely a RP addition or had actual impact somewhere.

 

I'd like to give my character a surname / last name. That also was in NWN2.

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It would be of small avail to talk of magic in the air...

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Not actually a crazy idea, but being able to select a faith (including none at all).  So you can choose to be Eothasian even if you're not a priest to heighten your bro-force with Eder.

 

Obsids already did that in Neverwinter Nights 2. Though I'm not sure if it was merely a RP addition or had actual impact somewhere.

 

I'd like to give my character a surname / last name. That also was in NWN2.

 

Yep, that was what gave me the idea!  Though yeah, I don't recall it having any actual impact i dialogue or elsewhere other than for clerics and the like, where I think certain prestige classes required certain gods (though taking the prestige class changed your god to the appropriate one anyway).

 

Surname would also be awesome, just those little touches add to the experience!

"That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail

"Space is big, really big." - Douglas Adams

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Discovering you're part of a video game if you selected :

"Are you real ?

[lie] Yes."

the first time you met Zahua in PoE1. It would be a very funny easter egg.

 

Next month starts the beta for the game Glitched. I backed it on kickstarter.

Its an RPG about a boy who finds out that he is a character in a computer game and he can talk with the player.

There is a free demo and it was one of the funniest things I have ever played.

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