mumbogumshoe Posted January 28, 2017 Share Posted January 28, 2017 (edited) There are fewer people pledging this time around but the average amount pledged seems to be higher. Also we have the investors who make up nearly 50% of the total at the moment. In terms of money, this campaign is slightly ahead of the PoE1 campaign. If the pattern established in all the other large scale kickstarts campaigns holds, we'll see a huge initial influx of funds on the 1st day (which we have seen), a rapid drop of new pledges in days 2-3 (which we are seeing right now), then it will flatline on a low level, somewhere around 10.000-30.000 a day for about 3 weeks, and then we'll have a rush towards the end with another spike not as large as on the 1st but close on the last day. Nothing I've seen so far makes me think that this time it'll be different so I'm guessing based in the somewhat higher first day influx that the whole campaign will raise a bit more money than the first one but not by a lot. Maybe we'll see about 5m this time around. Edited January 28, 2017 by mumbogumshoe Link to comment Share on other sites More sharing options...
jbrigsby Posted January 28, 2017 Share Posted January 28, 2017 I would like to see romance added. As a stretch goal if not in the base game. I feel that this is one of the things that brought Baldur's Gate II to a higher level than Baldur's Gate. I think it would do the same for Pillars. 1 Link to comment Share on other sites More sharing options...
Archaven Posted January 28, 2017 Share Posted January 28, 2017 (edited) I would like to see romance added. As a stretch goal if not in the base game. I feel that this is one of the things that brought Baldur's Gate II to a higher level than Baldur's Gate. I think it would do the same for Pillars. I'm all for this too. I thought they would finally announce this as one of the core features. The dynamic weather and day night cycle, is it that interesting to be honest? Some places meant to be bright and some meant to be dark for the feel. So the day/night cycle may actually break that. Also.. the weather system, it could possibly a performance hogger. Many games when it rains, seems to affect the frame rate. Edited January 28, 2017 by Archaven Link to comment Share on other sites More sharing options...
TheisEjsing Posted January 28, 2017 Author Share Posted January 28, 2017 (edited) First one is done! Good job everyone! Here are the new ones. :D More companions, and only 200k for each. Hurray! Edited January 28, 2017 by TheisEjsing 3 Link to comment Share on other sites More sharing options...
Odoakar Posted January 28, 2017 Share Posted January 28, 2017 Where did you get those goals? The FIg page still doesn't have new goals. Link to comment Share on other sites More sharing options...
TheisEjsing Posted January 28, 2017 Author Share Posted January 28, 2017 Where did you get those goals? The FIg page still doesn't have new goals. Mine has them. Also Twitter. Link to comment Share on other sites More sharing options...
Archaven Posted January 28, 2017 Share Posted January 28, 2017 Seventh companion? 3 returning ones which means only 3 new companions? That's quite little . And another one through stretch goals. Link to comment Share on other sites More sharing options...
Mazisky Posted January 28, 2017 Share Posted January 28, 2017 So, next Stretch goals are Russian and Polish, it make sense considering how well the game sold in those countries. I bet next one is spanish. Link to comment Share on other sites More sharing options...
Fenixp Posted January 28, 2017 Share Posted January 28, 2017 Seventh companion? 3 returning ones which means only 3 new companions? That's quite little . And another one through stretch goals.If that means more fleshed out companions, I'm all for it. 3 Link to comment Share on other sites More sharing options...
TheisEjsing Posted January 28, 2017 Author Share Posted January 28, 2017 Seventh companion? 3 returning ones which means only 3 new companions? That's quite little . And another one through stretch goals.If that means more fleshed out companions, I'm all for it. Both Josh and Adam has uttered wishes about fewer but deeper companions. Let's hope a few of the early goals will be atleast a few more thou. Link to comment Share on other sites More sharing options...
morhilane Posted January 28, 2017 Share Posted January 28, 2017 That background image for the stretch goals is creepy. Where did you get those goals? The FIg page still doesn't have new goals. It's there now on the about page (scroll down). Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity. Link to comment Share on other sites More sharing options...
Doppelschwert Posted January 28, 2017 Share Posted January 28, 2017 Looks like they won't feature one companion for each class, but cover the classes with two class options for some of the companions. We have 6 companions now, and I don't think the stretch goals will include 5 additional companions. Since it seems like you can multiclass them freely after a semi-predefined first class, imho, there doesn't seem to be the need for each class to be represented anyway. 2 Link to comment Share on other sites More sharing options...
Archaven Posted January 28, 2017 Share Posted January 28, 2017 (edited) I seriously can't wait for Xoti.. she looks lovely. However.. i find it awkward that Aloth can be a Wizard/Barbarian. of Wizard/Monk.. for gameplay it will be great but not for the feel of that character. Edited January 28, 2017 by Archaven Link to comment Share on other sites More sharing options...
mumbogumshoe Posted January 28, 2017 Share Posted January 28, 2017 (edited) I'm ok with the number of companions so far. I'm guessing we'll see at least one more as a stretch goal during the campaign, then we have 8 which is as many as we had in vanilla PoE. Given that the party size has been reduced to 5, I'm totally fine with that (even if they leave it at 7). Fewer but deeper companions sounds good to me too, even though I found the PoE companions to be deep enough. They could give them more extensive and interesting personal quests though, that'd be cool. I like that they're raising the level cap but what I'd really like them to do is make the levelling process itself a bit slower. One of the more annoying things for me in PoE was hitting the level cap well before the end of the game. That always takes the wind out of my sails in an RPG. I don't just want to advance the story, I want to get stronger! Edited January 28, 2017 by mumbogumshoe 3 Link to comment Share on other sites More sharing options...
tinysalamander Posted January 28, 2017 Share Posted January 28, 2017 …i find it awkward that Aloth can be a Wizard/Barbarian… Aloth releases Iselmyr’s anger. 5 Pillars of Bugothas Link to comment Share on other sites More sharing options...
Archaven Posted January 28, 2017 Share Posted January 28, 2017 I'm ok with the number of companions so far. I'm guessing we'll see at least one more as a stretch goal during the campaign, then we have 8 which is as many as we had in vanilla PoE. Given that the party size has been reduced to 5, I'm totally fine with that (even if they leave it at 7). Fewer but deeper companions sounds good to me too, even though I found the PoE companions to be deep enough. They could give them more extensive and interesting personal quests though, that'd be cool. I like that they're raising the level cap but what I'd really like them to do is make the levelling process itself a bit slower. One of the more annoying things for me in PoE was hitting the level cap well before the end of the game. That always takes the wind out of my sails in an RPG. I don't just want to advance the story, I want to get stronger! I hope you are not forgetting 3 of them are returning ones. If 7 are all new excluding Eder, Aloth and Pallegina.. i'm all good. But i don't think that's the case. Link to comment Share on other sites More sharing options...
Sedrefilos Posted January 28, 2017 Share Posted January 28, 2017 Maybe more companions will be added as stretch goals past 1.8 mil? Pillars 1 had 8 +3 in the expansions. 8 companions sound good to me. 7 also ok. Of course the more the merier, as long as they are well designed. Link to comment Share on other sites More sharing options...
anameforobsidian Posted January 28, 2017 Share Posted January 28, 2017 (edited) I'm surprised they're not doing one of each class again. Out of the classes, we're missing: BarbarianChanterCipher Druid And we probably have these and one more: Monk - XotiPriest - Xoti Paladin - PalleginaRanger - The woman with the parrot in the concept art Fighter - Eder possible buildRogue - Eder possible build / (Blueface the Orlan? He might be a cipher)Wizard - Aloth I'll bet they have two more characters planned for stretchgoals. A barbarian druid, and a chanter or cipher; Blueface is probably a cipher if I had to guess. Edited January 28, 2017 by anameforobsidian Link to comment Share on other sites More sharing options...
mumbogumshoe Posted January 28, 2017 Share Posted January 28, 2017 (edited) I'm ok with the number of companions so far. I'm guessing we'll see at least one more as a stretch goal during the campaign, then we have 8 which is as many as we had in vanilla PoE. Given that the party size has been reduced to 5, I'm totally fine with that (even if they leave it at 7). Fewer but deeper companions sounds good to me too, even though I found the PoE companions to be deep enough. They could give them more extensive and interesting personal quests though, that'd be cool. I like that they're raising the level cap but what I'd really like them to do is make the levelling process itself a bit slower. One of the more annoying things for me in PoE was hitting the level cap well before the end of the game. That always takes the wind out of my sails in an RPG. I don't just want to advance the story, I want to get stronger! I hope you are not forgetting 3 of them are returning ones. If 7 are all new excluding Eder, Aloth and Pallegina.. i'm all good. But i don't think that's the case. I'm not forgetting that. I'm ok with it as well. I liked the companions from PoE for the most part and I'm ok with seeing them again. It's gonna be a new story, new developments but I'm happy that it's a continualtion of PoE not a completely new one. I know some people don't like that so much but I do, and as I want to see how my choices in PoE play out I want to see what goes on with my old companions. I'm surprised they're not doing one of each class again. Don't forget we only had one of each class after 2 expansions. We may well get another companion as a later stretch goal, then there are as many as we had in vanilla PoE. If they don't introduce new classes (which I'd find interesting) we may well end up with one of each class again. Edited January 28, 2017 by mumbogumshoe 1 Link to comment Share on other sites More sharing options...
the streaker Posted January 28, 2017 Share Posted January 28, 2017 In the original game you could take 5/8 companions into your party. In the sequel, 4/7. Pretty solid, you get 3 non-used companions either way. Considering the returning companions will have brand new stories and dialogue they're basically new. Link to comment Share on other sites More sharing options...
Sedrefilos Posted January 28, 2017 Share Posted January 28, 2017 Details by Josh here:https://www.fig.co/campaigns/deadfire?update=243#updates what increased level cap means, how multiclass with companions work, who is the 7th companion 1 Link to comment Share on other sites More sharing options...
Varana Posted January 28, 2017 Share Posted January 28, 2017 (edited) I really like that concept of class options for companions. In PoE1, it was very useful to have a priest around; unfortunately, the only priest available was Durance, and I couldn't stand Durance for more than one play-through. Which left me with having a hired adventurer without personality, or playing one myself (which I did, and a priest of Eothas, which will hopefully get more interesting this time around). Now, I have a bit of choice and can actually take companions based on personality, not just abilities. That's a very good step forward. (Well, BG2 mods have been there a decade ago, but you get the point. :D) So as long as you can cover all possible classes with the available companions, they're fine. Edited January 28, 2017 by Varana 2 Therefore I have sailed the seas and come To the holy city of Byzantium. -W.B. Yeats Χριστός ἀνέστη! Link to comment Share on other sites More sharing options...
Doppelschwert Posted January 28, 2017 Share Posted January 28, 2017 I'm surprised they're not doing one of each class again. Out of the classes, we're missing: Barbarian Chanter Cipher Druid And we probably have these and one more: Monk - Xoti Priest - Xoti Paladin - Pallegina Ranger - The woman with the parrot in the concept art Fighter - Eder possible build Rogue - Eder possible build / (Blueface the Orlan? He might be a cipher) Wizard - Aloth I'll bet they have two more characters planned for stretchgoals. A barbarian druid, and a chanter or cipher; Blueface is probably a cipher if I had to guess. That's a good list! I also think that they will feature an uneven number of single class characters and some with two possible starting classes. It all probably boils down to where the split is: 3 single + 4 dual seems the most likely, but there might be a slight chance for 5 single + 3 dual I'd be surprised if they choose the classes in a way that there is overlap between possible starting classes the characters. However, if they went with 3/4, that would mean that Xoti is the only companion stretch goal. Given that the campaign will last longer, that seems unlikely as well, so don't know what they'll come up with there. Link to comment Share on other sites More sharing options...
MaxQuest Posted January 28, 2017 Share Posted January 28, 2017 (edited) i hope a stretch goal for audio localisation : So much this. I'd love to make the first playthrough with Russian localization. But if it would be text only - reading one thing and hearing another - would be a nuisance, so would just revert to English. As for stretch goals, it would be great to have some sort of property management, at least akin to NWN2 Crossroad Keep, where you had multiple mutually-exclusive upgrade options, which you could tailor under own needs. Another goal could be "enchant crafting system" similar to Tyranny's "spell crafting system". Each weapon having a certain enchant-capacity. Each enchant having a capacity cost. A new skill "enchantment" being able to a bit decrease these costs; so a skillful enchanter could squeeze in a more powerful combination of effects. Edited January 28, 2017 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
morhilane Posted January 28, 2017 Share Posted January 28, 2017 I don't remember there being sickles in the first game. Are we getting new weapons? Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity. Link to comment Share on other sites More sharing options...
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