Romances in video games. Interesting topic it is. Sometimes spark some heated discussions like 1st time Bioware showed some blured blue buttcheaks in ME1 (the horror), or Overwatch Tracer showed off her glutes, not to mention PoE tombstone with joke about transsex in world full of general prejudice. Players seems to be more exited about making war not love, at least in virtual fiction.
So what do You think about romances in video games, more specific crpg?
As for memorable examples:
- Mario and Zelda (or is it Link?) the first example of using sex drive to motivate players to smash head against the walls or abuse maschrooms.
- Witcher 2 or Deus EX HR, we was on quest to rescue our princess. There was probably some world domination plot also, not sure.
- Witcher 3, rescue the world yadda yadda, also some father-daughter relationship, this game is mosty about spending time with your daughters before great white cold gets us all. Also this game sometimes punish player if he playes to much with women hearts. Thumbs up for hilarious dialogues and love interest being own being not just token.
- Baldurs Gate 2, numerous instances, like party members fighting for MC affecion, or Hydralisc Scoundrel wooing Aerie out of party, or being able to turn Dark Drow a bit less dark.
- Dragon Age Origins: we could perform demonic abortion which changes ending and future of the world.
- ME123 FF7 (and more) as soon as we know each other she will die in most horrible way.
- Dragon Age Inqusition, Dorian and Iron Bull are romance interest, gay, and complex characters.
- KOTOR1 with a power of love we could cure dark side.
- Persona jRPG... that is some different way to play, but some people like it.
- Mass Effect 123 if we romance Liara it makes much more sense why she spends so much resources on saving commandor Shepard.
On the other hand there are examples of showing sex in the very casual way like Witcher 1. Probably not that bad (it is not like you are forced to do it). However need to decide if we show romance as serious plot element or joke (sex jokes always good).
- Spending all time together in enviroment full of threat and adventure leads to bonding and affection. Ignoring that is another game simplification (nothing bad).
- Romances could lead to greater immersion into story or be just other field of roleplay. Is my character romantic or more casual or prude?
- We could use romance interest for something, drive the main plot or start sidequest.
- Could allow advanced interaction with CNPC, like manipulate to dark side or something
- Allow more emotional exposition (most characters will not open too much even to their trusty leader) which some people enjoy.
- Dont need to be consumed before boss battle. Could carry on for whole game never having final declaration.
- Romances are interactive, which is abit better than lore stream of usual companion conversation.
How to do good:
- Unless main quest drive should be optional.
- Needs more dialogue options about love interest being our favorite companion since Garrus or dreaming about future.
- Love interest will probably be jealious for our "side quests"
- Possibility of screwing our romance over if we hooing too much, or make other major mistakes.
- Love interest dont need to approve all our action. Having moody but extreme loyal companion... that is something.
- Love interest needs to be interesting as character on its own, even as bro
- Not all lovers need to be punchy, cute, soft and have dramatic trauma from the past.
- Need option to end at any given time, magic is gone and i feel nothing.
Had PoE1 romance potencial?
Well, Eder was already very dedicated almost worshiping watcher, also he is a simple man who probably couldnt resist magic girl who can literally touch his soul. But that would require more dialogue text, probably some sidequest to show us affection, and some scene under the stars talking about future in the stronghold with mini zoo full of soft creatures.
Pallegina, that would be another story, probably not consumed in any way, since she is bond by her duty and order. Diplomatic immunity does not protect against charm. That would be interesting if we tried, and she even wanted, but cant since duty. Real knighty story.
Aloth, it will be Aloth in the streets, Iselmyr in the sheets.
Romances generally increase production cost, since more text, and also it probably be better if we have companion quest to interact with choosen one, and we need skilled copywritter which is resource on its own. Not easy stuff.
Edited by evilcat, 19 January 2017 - 02:23 PM.