RottenBrain Posted March 30, 2015 Share Posted March 30, 2015 I do agree with you about large portion of your post: the combat in POE is much less dynamic and I don't like it. This is mostly because of the ****ty engagement system . I also miss the epic battles of BG 2, chaotic commands, resist fear then pierce magic/breach/lower resistance/remove magick and just then you could attack effectively with all sorts of different strategies... Alas the combat in this game is still fun. Not amazing but fun... To be honest, I turned it off, and I slept with unlimited camp supplies. It did not help that much. The short range of spells, no precast before combat... You know, I had alot of fun toasting ogres with fireballs in BG. Or stealthing in with my rogue and one shotting the mage before combat began. I know this is not BG and it's pointless to say that we need BG, but this is so far from it. They basically went in the opposite direction. I get your point, even though I don't necessarily agree with it. The thing is that, as far as I understood from the dev videos that they made during production, they were looking to get rid of pre-buffs from the very beginning. The idea was, that even in BG, in order to use pre-buffs efficiently, you had to know what actually lie ahead - something, that your character obviously has no way of knowing. As such, pre-buffs were a bit of a meta-game advantage. Getting rid of them was done primarily for immersion and I'm sure that had they gone the opposite rout a la BG, some people would be crying how it breaks the immersion. Also, as someone else said, you can still use consumables to buff your party before a big fight. Sure, eating some berries is not the same as casting Bless or a Magic Circle Against Evil, but still. Me, personally - I like the game so far and feel it is a worthy successor to the Infinity games. Waiter! Fresh underwear, seven blankets and a bucket of moist towelettes! Link to comment Share on other sites More sharing options...
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