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Everything posted by crabe

  1. Same for me. It just needs to be refined and balanced. There are many good ideas/theory in the system and interface, but sometime you see they're not really well exploited. For example the system is designed for that you play very tactically, planing well your fights, managing your efforts etc. and that's great... But after a while (I would say after level 8 ) the game is really easier (IMO) and you don't care so much, apart for some bosses, to act in an optimal way. I'm not sure if it's a problem of balance or if the gain in experience/abilities is too much rewarding. Anyway, it's a super basis for the next games. Where I prefer IE is about the loot and items. It was a great moment in BG when you found your first +1 weapon, and the same when you found your first +2, +3 etc. That's a bit childish, but eh, it was part of the fun.... In Poe there is IMO too much and not enough significant loot.
  2. And also the interface that is more player friendly. And the slow/fast mode is great too. There are a lot of little details that make the game more confortable
  3. If I don't have my GoG patch today, I kill a kitty. With a pumice stone. I've all the week end.
  4. >> Lephys Okay. So wouldn't it be mostly a problem of vocabulary/terms. If they named Might something like "fighting spirit" or "aggressiveness", would it work better ? Good point. But can't we say the same with Perception for example that does not differenciate the five senses ? I understand your point but I still think it works well (apart the dialogue lines asking for Might, right, but I see that more like a bad use of the system than a flaw of the system itself). This is a discussion about design, and it's interesting for people interested in design. It's surely annoying for people more interested in self satisfying peremptory mannered opinions.
  5. It's crazy... No. Just no. Bending bars depends of athletic skill, not might. That's how it works in the game. That's how it is. Crazy... The common sense says that you have to understand the purpose of a thing before deciding that thing does not work. Just try for once. Wimp with 18 Might :
  6. You even don't need to force your RP. Again, just try to play your mighty wizard in melee with a claymore, he will die early and accomplish nothing, as you used skills and abilities to make a good wizard, not a good warrior. At the end of the character creation, you realize then, that your mighty character is mentally strong, but obviously not physically strong. That's design for effect. And that's why this stat system works pretty good.
  7. It's crazy.... A frail old wizard would have low Constit, no low Might....
  8. Because you overestimate what are attributes in this system, I think. One attribute is not enough. Might for example will just increase your damage. It can mean you are more muscular, or it can mean you are more agressive, or nastier, or....etc. All the rest of the elements like skills, abilities etc. have much more importance than in D&D/BG for example to define what can do and what is your character. In a fight for example, Might will have far less importance in PoE than Strength in D&D. D&D is a descriptive system (design by cause), PoE is a synthetic system (design for effect). Maybe I'm wrong, but I don't remember you need Might to break this wall (but a hammer). The only time I remember I need Might (I can be wrong) in a dialogue was for physical intimidation (and I can buy that a nasty energic wimp can be physically intimidating). For the rest, I remember we need skills like athletism or tools etc.)
  9. Yes but what for? for what result? If he has not the other elements of the combination to make a good fighter (let's say all the other things you can not choose at creation if you want a good wizard...), what would he like to fight in melee with the sword ? Just because he has the energy to do it? Just try. Create a good wizard with high Might , give him a greatsword, send him in melee, and see if you can exit alive the encampement. Let's bet... This is design for effect. At he end, whatever you imagine his high Might represents, you will not send your powerful wizard in melee with a claymore. It works. ` Well, in this system, throwing pianos does not depend of might but of Athletic skills.
  10. Yes, like for the little man Joe Pesci (not an athlete by any measure)
  11. And we love you too. I try to explain better. Let's take an easy example : you. For what I read here , you get average to good Might (figing/arguing spirit, power of nuisance) but low to average Intellect (you just can't understand the Might notion nor having a contradictory debate without using repeatedly the word "ridiculous" ). Get it? Big Might does not mean big brain (our example -QED) nor big muscle. It's an element between many of a combination.
  12. Yes you can. I think you overestimate the role of the attributes alone in the game. What defines the capabilties of a character is the combination of all the attributes and the combination of that combination with the skills (and many other mods like abilities, talents, equipement etc). If you have high might, poor constit and poor athletics, you have the fighting spirit but you're not a muscleman, on the contrary. That's it. High Might + high Constit + etc = Schwarzeneger High Might + high Intellect + etc = Einstein Low Might + High Constit = Hodor... That + the skills etc... it's all about combinations
  13. Not that I don't value your thoughts, but a good attribute system cannot have mental and physical strength under the same attribute, for reasons that by now should be all too obvious. No. What is obvious so far is that the system works pretty fine to strongly and deeply define a lot of pretty different characters with few attributes skills and abilities. You maybe just need to no be so literal, IMO.
  14. Might means something like intensity or agresiveness (think Joe Pesci...No muscles, big damages). Constitution and athletic skills allow you to break iron bars, not might. It works fine for me. A good fighter may have poor might, no problem, it depends of what he wants to do. I like this system of attributes and skills. It allows a lot of variations in the same classe. And at the end, the attributes are not so important in terms of game factors (far far less than with D&D)
  15. Right, but the few they have was just enough to give them strong personality and humor and a particular atmosphere to the game. Well done. I replayed BG1&2 EE past year and I had more fun than in 99, so I don't think it's nostalgia. (and BTW, I'm part of probably the very few preferring BG1...)
  16. IWD was a boring super linear succession of maps/dungeon, Poe and BG, not
  17. I really like the game so far but I stopped to play for a while waiting for the patch. Some bugs are really frustrating, if not breaking.
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