What changes in game mechanics do you like the most in comparison to other IE titles ?
In my opinion they made some really good design choices and major improvements.
I don't wish to discuss the story or graphics or anything like that just the core beef of the game.
Here are mine:
The new bards are cool. In old IE games I always liked bards as characters but they weren't fun to play.
Instead of fighting they would just stand and play with their flutes. Boring.
Moving chanting into background sort of aura thing made them fun to manage in combat and they kept their essence. Cool!
Being able to combine different chants together ads depth to it. In theory. In the end it's the reload speed you care about.
Per encounter spells
There are mostly 2 types of encounters in any dungeon.
Bossy hard kinda like where you throw all you have and lesser guys you just kill on the way.
Per encounter spells made the latter more interesting and enabled the developers to make it harder too. You don't have to feel bad about casting a spell on just a few guys to speed up the clearing process.
Old system was bad. Sleep almost anywhere you wanted, got attacked, reload if not back to full force.
Having only 2 camping supplies available at a time is great on PoD. Brings back the pen and paper feeling to it. You have limited supplies, lets try to finish the dungeons with the resources at hand. If you fail, you are punished with boring walk back to the tavern. Best feeling in the world is not finding cool loot. It's finding extra camping supplies in the dungeon.
Knock out instead of death
This is the best change in my opinion. In the old IE games tanking meta was the only option. It was boring and if somehow any of your squishes got attacked you went straight into reload. Changing this "one mistake and it's over" way of playing is a major improvement.
I know there still is tanking meta in this combat but think how much different it is now. They can have monsters like shades and shadows that teleport to the back of your team and wreck havoc. And it's fun, suddenly wizard's defensive spells become useful. If they get 1 out of few of your dpsing characters you can still finish the fight. You don't have to load because of 1 slip. This also makes you not worry of sending you rouges into melee combat.
It also removes the model where either you have everything under control. Meaning tank standing without any troubles the rest just obliterates the enemies. Or not winnable: tanks dies and everyone soon after.
This mechanics allows more close calls. 4 party members knocked out and a drake with 1 dot of hp. How is it going to end?
I have had a lot of super close calls playing on PoD killing last monster with a 10hp wizard is amazing.
Way more epic. They way it should be.
Side issue: buggy release was still unacceptable.